Parasaurolophus wrote: »What for? All damage has long been standardized. What's the point?
no
By segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
boi_anachronism_ wrote: »no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
And what happened? They nerfed caluurions because of pvp and now it's barely worth running.
I'm not suggesting that they don't allow crossover, I'm suggesting they expand battle spirit to add additional cooldowns or a limit on stacking for example in pvp so sets like dark convergence can remain viable in pve and not create a ball group nightmare in pvp.
I already have duplicate sets for pvp and pve because they need different traits but that's anyone issue with what I and many other folks have proposed.
boi_anachronism_ wrote: »no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
And what happened? They nerfed caluurions because of pvp and now it's barely worth running.
I'm not suggesting that they don't allow crossover, I'm suggesting they expand battle spirit to add additional cooldowns or a limit on stacking for example in pvp so sets like dark convergence can remain viable in pve and not create a ball group nightmare in pvp.
I already have duplicate sets for pvp and pve because they need different traits but that's anyone issue with what I and many other folks have proposed.
You cannot make a BS condition for every set and skill. Do you not understand why this will be a performance issue? BS is for flat changes for core combat concerns.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
And what happened? They nerfed caluurions because of pvp and now it's barely worth running.
I'm not suggesting that they don't allow crossover, I'm suggesting they expand battle spirit to add additional cooldowns or a limit on stacking for example in pvp so sets like dark convergence can remain viable in pve and not create a ball group nightmare in pvp.
I already have duplicate sets for pvp and pve because they need different traits but that's anyone issue with what I and many other folks have proposed.
You cannot make a BS condition for every set and skill. Do you not understand why this will be a performance issue? BS is for flat changes for core combat concerns.
I am not suggesting you make a new condition for every skill or set what are you talking about. Limiting stacking for example would work on numerous sets to limit issues as well as overhealing and not being able to throw down 8 dark convergence on top of each other would HELP performance issues. That IS a core flat change. You don't add a specific condition to every set individually. Good. God.
I always feel like this separate balance argument falls into the fallacy of assuming that balance changes only happen due to PVP.
This patch is an extremely good example of the game being balanced solely around PVE content. They are nerfing overall DPS due to PVE. PVP players rely mostly on burst damage, not DPS. This patch would still be happening, regardless of separate balancing.
I always feel like this separate balance argument falls into the fallacy of assuming that balance changes only happen due to PVP.
This patch is an extremely good example of the game being balanced solely around PVE content. They are nerfing overall DPS due to PVE. PVP players rely mostly on burst damage, not DPS. This patch would still be happening, regardless of separate balancing.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
And what happened? They nerfed caluurions because of pvp and now it's barely worth running.
I'm not suggesting that they don't allow crossover, I'm suggesting they expand battle spirit to add additional cooldowns or a limit on stacking for example in pvp so sets like dark convergence can remain viable in pve and not create a ball group nightmare in pvp.
I already have duplicate sets for pvp and pve because they need different traits but that's anyone issue with what I and many other folks have proposed.
You cannot make a BS condition for every set and skill. Do you not understand why this will be a performance issue? BS is for flat changes for core combat concerns.
I am not suggesting you make a new condition for every skill or set what are you talking about. Limiting stacking for example would work on numerous sets to limit issues as well as overhealing and not being able to throw down 8 dark convergence on top of each other would HELP performance issues. That IS a core flat change. You don't add a specific condition to every set individually. Good. God.
You just added numerous, perhaps hundreds of calculations at a single point, like a resource flag.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »boi_anachronism_ wrote: »no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
And what happened? They nerfed caluurions because of pvp and now it's barely worth running.
I'm not suggesting that they don't allow crossover, I'm suggesting they expand battle spirit to add additional cooldowns or a limit on stacking for example in pvp so sets like dark convergence can remain viable in pve and not create a ball group nightmare in pvp.
I already have duplicate sets for pvp and pve because they need different traits but that's anyone issue with what I and many other folks have proposed.
You cannot make a BS condition for every set and skill. Do you not understand why this will be a performance issue? BS is for flat changes for core combat concerns.
I am not suggesting you make a new condition for every skill or set what are you talking about. Limiting stacking for example would work on numerous sets to limit issues as well as overhealing and not being able to throw down 8 dark convergence on top of each other would HELP performance issues. That IS a core flat change. You don't add a specific condition to every set individually. Good. God.
You just added numerous, perhaps hundreds of calculations at a single point, like a resource flag.
That's already happening lol
boi_anachronism_ wrote: »boi_anachronism_ wrote: »boi_anachronism_ wrote: »no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
And what happened? They nerfed caluurions because of pvp and now it's barely worth running.
I'm not suggesting that they don't allow crossover, I'm suggesting they expand battle spirit to add additional cooldowns or a limit on stacking for example in pvp so sets like dark convergence can remain viable in pve and not create a ball group nightmare in pvp.
I already have duplicate sets for pvp and pve because they need different traits but that's anyone issue with what I and many other folks have proposed.
You cannot make a BS condition for every set and skill. Do you not understand why this will be a performance issue? BS is for flat changes for core combat concerns.
I am not suggesting you make a new condition for every skill or set what are you talking about. Limiting stacking for example would work on numerous sets to limit issues as well as overhealing and not being able to throw down 8 dark convergence on top of each other would HELP performance issues. That IS a core flat change. You don't add a specific condition to every set individually. Good. God.
You just added numerous, perhaps hundreds of calculations at a single point, like a resource flag.
That's already happening lol
Yes it is. So why would you want to add a bunch more?
boi_anachronism_ wrote: »boi_anachronism_ wrote: »boi_anachronism_ wrote: »boi_anachronism_ wrote: »no
And, reason?
In 8.1.0 zos clearly showed a lack of consideration in balancing pve and pvp at the same time. Although subsequent changes have sought some sort of compromise between the two, it is clear that this also cost them a lot of efforts. Separating the balance between the two is a better choice for both zos and playersBy segregating sets, you also make it harder for players who primarily play one mode to get into the other.
You can't really split PvE from PVP and not have sets only work in either. Otherwise you have to make duplicate copies of the same sets with different bonuses.
Well, I've never seen anyone use Rele and BM in pvp, and I've never seen anyone use Caluu in pve
And?
So you're saying you want PvE sourced gear that should only work in pvp? Should the also be RotW gear that only works in PvE?
Curse Easter is pvp sourced gear that only is used in PvE.
C'mon.
By the by, I've ran Caluurions plenty of times when I'm just running a dungeon for funsies and didn't need/want to break out my slayer/aegis gear.
And what happened? They nerfed caluurions because of pvp and now it's barely worth running.
I'm not suggesting that they don't allow crossover, I'm suggesting they expand battle spirit to add additional cooldowns or a limit on stacking for example in pvp so sets like dark convergence can remain viable in pve and not create a ball group nightmare in pvp.
I already have duplicate sets for pvp and pve because they need different traits but that's anyone issue with what I and many other folks have proposed.
You cannot make a BS condition for every set and skill. Do you not understand why this will be a performance issue? BS is for flat changes for core combat concerns.
I am not suggesting you make a new condition for every skill or set what are you talking about. Limiting stacking for example would work on numerous sets to limit issues as well as overhealing and not being able to throw down 8 dark convergence on top of each other would HELP performance issues. That IS a core flat change. You don't add a specific condition to every set individually. Good. God.
You just added numerous, perhaps hundreds of calculations at a single point, like a resource flag.
That's already happening lol
Yes it is. So why would you want to add a bunch more?
Uhhhhh because one will mitigate some issues while the other just leaves a continuous mess that makes pvp miserable for most players even those who are legitimately good but refusing to use cheese sets. Is that some kind of trick question? If its a trade off you obviously take the one that improves the overall health of the game. I mean are you a ball group player or something cause that's what it sounds like. I suppose your right, let's leave it how it is until nobody wants to pvp anymore. No stress with server calculations then, right 👍🏻
...I play in no proc cyrodiil and we still don’t have an official list from Zos on what does or doesn’t work in there...