OolongSnakeTea wrote: »But the big issuse with the maelstrom weapons, as a whole, is that they are not working at all if you are on the front bar, while the move it enhances is active on the back bar. It makes no sense.
OolongSnakeTea wrote: »But the big issuse with the maelstrom weapons, as a whole, is that they are not working at all if you are on the front bar, while the move it enhances is active on the back bar. It makes no sense.
Maelstrom staff weapons are active from the bar you cast WoE on. Meaning, you can have the skill and weapon back barred and get the benefits on both bars.
OolongSnakeTea wrote: »OolongSnakeTea wrote: »But the big issuse with the maelstrom weapons, as a whole, is that they are not working at all if you are on the front bar, while the move it enhances is active on the back bar. It makes no sense.
Maelstrom staff weapons are active from the bar you cast WoE on. Meaning, you can have the skill and weapon back barred and get the benefits on both bars.
its bugged currently on the PTS. ;3
Jaws: Maybe you just worded that incorrectly? Either that or I don't understand what you said. They're removing the buff to heavy attack by WOE/Maelstrom staff completely and they are buffing WOE itself. You said "It nearly doubles the damage you(r) staff does just by casting the skill"
I think you mean that damage done period is about double? But please explain because I don't get it.
They are completely removing the 1358 extra damage that the lightning staff heavy attack does to each enemy in your WOE. They are replacing it with 1250 extra damage by WOE itself. So now the Maelstrom staff does no extra damage to the heavy attacks of enemies in your WOE. But WOE does more damage. Even if I assume that the 1250 damage is every tick/second like it is for the WOE/Maelstrom buff to heavy attack damage, that is still a decrease in damage and not double damage as you stated. But since the description is lacking detail I don't even know if the 1250 damage is per second or over the whole life of the skill. If it's over the whole life of the skill this is even worse than I thought.
Jaws: Maybe you just worded that incorrectly? Either that or I don't understand what you said. They're removing the buff to heavy attack by WOE/Maelstrom staff completely and they are buffing WOE itself. You said "It nearly doubles the damage you(r) staff does just by casting the skill"
I think you mean that damage done period is about double? But please explain because I don't get it.
They are completely removing the 1358 extra damage that the lightning staff heavy attack does to each enemy in your WOE. They are replacing it with 1250 extra damage by WOE itself. So now the Maelstrom staff does no extra damage to the heavy attacks of enemies in your WOE. But WOE does more damage. Even if I assume that the 1250 damage is every tick/second like it is for the WOE/Maelstrom buff to heavy attack damage, that is still a decrease in damage and not double damage as you stated. But since the description is lacking detail I don't even know if the 1250 damage is per second or over the whole life of the skill. If it's over the whole life of the skill this is even worse than I thought.
So, front bar back bar potential bug aside, the set now procs the 1250 on every tick of WoE on every enemy within the effect. There are youtube vids that have tested.
So on live now, in order to get the extra damage, you have to hit with a light attack or a heavy attack. Meaning, some enemies are going to be in your WoE but not receive any extra damage from WoE. Every time you miss a light attack weave, you miss maelstrom damage, every time you have to buff yourself or cast a heal or dodge roll, you miss damage. With this change, your wall is constantly doing this damage no matter what you are doing.
Again, it is a huge solo and AOE buff to damage for the staff.
YandereGirlfriend wrote: »I'm not a Heavy Attack build player but I think that the OP is probably correct that they are losing tons of damage from this change.
Heavy Attack builds, as I understand them, always relied upon pumping up the base value of your Heavy Attack via sets like Maelstrom Destro, Infalliable Aether, Noble Duelist, etc. and then further leveraging that via a %-based Empower increase. Then, you had the three (or four) discreet hits from the Lightning Heavy channel (all of which were pumped up via the worn sets and Empower) and the result was Heavy Attack builds that could do, whatever, 50k-60k, maybe a lot more, on live.
The current Maelstrom is a buff to cleave against random trash mobs but it still seems like a giant nerf to actual Heavy Attack PvE builds that really needed that extra base damage boost for their attacks.
MindOfTheSwarm wrote: »The Crushing Wall change was one of the rare good things that came with this patch….
… that is if it gets fixed to carry over its bonus onto front bar. Otherwise it’s poop.
ZOS, you have nerfed heavy attack builds over the years to the point that they are barely viable to pass even normal level content now. For many years people were using a lightning staff build that included the Maelstrom lightning staff on the back back infused with a shock glyph and another lightning staff on the front bar (probably Undaunted Infiltrator, Undaunted Unweaver, or Noble Duelist Silks). They paired 2-sets like Undaunted Infiltrator and Noble Duelist silks to get 2 heavy attack buffs and would get a 3rd buff for those attacks from the Maelstrom staff as well (using Wall of Elements). These 3-buffs allowed those who cannot light attack weave (or don't want to) to have a viable DPS build that would allow them to at least complete any normal level content in the game. With the change to the Maelstrom lightning staff you're removing 1 of the huge buffs to damage for thousands of people with these builds and they will no longer be able to do enough damage to pass most content. This proposed change is just another incredibly foolish and shortsighted change by your teams who clearly don't understand the game and how many people play it. Please don't make this change go live as if you do, me and many others won't be able to play PVE successfully any longer. You've nerfed lightning staff heavy attack builds so much over time but this would completely kill those builds.
"Crushing Wall: This set now increases the damage of your Wall of Elements by 1250, rather than increasing the damage done with your Light and Heavy Attacks against enemies in your Wall of Elements by 1358."
the buff to empower should make up for that, no?