Hi if anyone is new here *waves as he enters*
Just to tell you that it's been perhaps the 5th time that Templar has been benched.
When the game began no one wanted Templars, oh they did, but only for healing.
Get your support sets ready and hope that your team will accept you as a 'buff bot'.
Also I saw this:good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...
Well, it just means you'll have to do things like at the launch of this trial a few years back. I assume the person is talking about last boss in Hardmode which is essentially a 'Time Attack' or wipe. We used to have to wear a debuff set downstairs and it worked and we were'nt hitting 100K DPS back then
Higher dps often can make it easier to deal with mechanics. Lower dps can also mean that a lot of people have to relearn several fights with a higher emphasis on mechanics, while also having to deal with new rotations.
Not my idea of making end game more accessible.
Daggerfell0929 wrote: »Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc.
Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k.
Templar needs something to offer the group in terms of being a dps or tank.
Daggerfell0929 wrote: »Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc.
Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k.
Templar needs something to offer the group in terms of being a dps or tank.
They don't even have a place as a healer that much anymore either, since there's other healing classes that bring more in terms of buffs, etc.
There hasn't been a place in mid- to high-end content for a very long time, and unless you're doing extremely high DPS on your templar, you play another class that can actually "contribute".
Hi if anyone is new here *waves as he enters*
Just to tell you that it's been perhaps the 5th time that Templar has been benched.
When the game began no one wanted Templars, oh they did, but only for healing.
Get your support sets ready and hope that your team will accept you as a 'buff bot'.
Also I saw this:good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...
Well, it just means you'll have to do things like at the launch of this trial a few years back. I assume the person is talking about last boss in Hardmode which is essentially a 'Time Attack' or wipe. We used to have to wear a debuff set downstairs and it worked and we were'nt hitting 100K DPS back then
Higher dps often can make it easier to deal with mechanics. Lower dps can also mean that a lot of people have to relearn several fights with a higher emphasis on mechanics, while also having to deal with new rotations.
Not my idea of making end game more accessible.
Oh no, actually doing the mechanics, how absurd 🙃
Hi if anyone is new here *waves as he enters*
Just to tell you that it's been perhaps the 5th time that Templar has been benched.
When the game began no one wanted Templars, oh they did, but only for healing.
Get your support sets ready and hope that your team will accept you as a 'buff bot'.
Also I saw this:good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...
Well, it just means you'll have to do things like at the launch of this trial a few years back. I assume the person is talking about last boss in Hardmode which is essentially a 'Time Attack' or wipe. We used to have to wear a debuff set downstairs and it worked and we were'nt hitting 100K DPS back then
Higher dps often can make it easier to deal with mechanics. Lower dps can also mean that a lot of people have to relearn several fights with a higher emphasis on mechanics, while also having to deal with new rotations.
Not my idea of making end game more accessible.
Hi if anyone is new here *waves as he enters*
Just to tell you that it's been perhaps the 5th time that Templar has been benched.
When the game began no one wanted Templars, oh they did, but only for healing.
Get your support sets ready and hope that your team will accept you as a 'buff bot'.
Also I saw this:good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...
Well, it just means you'll have to do things like at the launch of this trial a few years back. I assume the person is talking about last boss in Hardmode which is essentially a 'Time Attack' or wipe. We used to have to wear a debuff set downstairs and it worked and we were'nt hitting 100K DPS back then
Higher dps often can make it easier to deal with mechanics. Lower dps can also mean that a lot of people have to relearn several fights with a higher emphasis on mechanics, while also having to deal with new rotations.
Not my idea of making end game more accessible.
My experience has been that you'll always need some hard hitters, but it dosen't have to be everyone in the group.
Of course someone who is 'not participating' damage wise, won't help you that much.
I like mechanical play though as I've found it to bond players together a bit more than the rat race for dps
Hi if anyone is new here *waves as he enters*
Just to tell you that it's been perhaps the 5th time that Templar has been benched.
When the game began no one wanted Templars, oh they did, but only for healing.
Get your support sets ready and hope that your team will accept you as a 'buff bot'.
Also I saw this:good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...
Well, it just means you'll have to do things like at the launch of this trial a few years back. I assume the person is talking about last boss in Hardmode which is essentially a 'Time Attack' or wipe. We used to have to wear a debuff set downstairs and it worked and we were'nt hitting 100K DPS back then
Higher dps often can make it easier to deal with mechanics. Lower dps can also mean that a lot of people have to relearn several fights with a higher emphasis on mechanics, while also having to deal with new rotations.
Not my idea of making end game more accessible.
My experience has been that you'll always need some hard hitters, but it dosen't have to be everyone in the group.
Of course someone who is 'not participating' damage wise, won't help you that much.
I like mechanical play though as I've found it to bond players together a bit more than the rat race for dps
I think it depends on the players also.
Back in the vmol days we had players who could just simply not do the twin bosses rotating mechanic, no matter how simply we tried explain it to them, they would eventually get confused and wipe the group.
Spending less time on a boss like that can be very beneficial, as it lessens the chances of someone screwing up.
I love the new flurry animation too.
Daggerfell0929 wrote: »Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc.
Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k.
Templar needs something to offer the group in terms of being a dps or tank.
Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.
Daggerfell0929 wrote: »Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc.
Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k.
Templar needs something to offer the group in terms of being a dps or tank.
"Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc."
No it's not. I'm not having any issue keeping up with other classes in any group and neither are any of the other Templars I run with.
"Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k."
Yes, every class got nerfed. 1.5k DPS is within the margin of error and means almost nothing.
"Templar needs something to offer the group in terms of being a dps or tank."
Coming from the author of the 'why I fake tank' thread, I'll be seeking other opinions on who should be tanking and what they should bring to the group.
It's almost like the OP doesn't play Templar and formed their opinion watching content creators who capitalize on outrage. Just a rule of thumb: If the youtuber is posting 'RIP Jabs' thumbnails with their mouths wide open, the opinion you're about to get is probably not carefully considered.
Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.
seriously... just stop.
good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...
BXR_Lonestar wrote: »Daggerfell0929 wrote: »Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc.
Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k.
Templar needs something to offer the group in terms of being a dps or tank.
They don't even have a place as a healer that much anymore either, since there's other healing classes that bring more in terms of buffs, etc.
There hasn't been a place in mid- to high-end content for a very long time, and unless you're doing extremely high DPS on your templar, you play another class that can actually "contribute".
I'm a templar healer main and while I agree that Templar has less to offer in terms of group buffs, a templar healer is just so much easier to play than a Warden or Necro and, IMO, because of the way their heals work, I think they're a bit more reliable overall than either of those classes in terms of healing output, just because they utilize far less directional heals than the Warden, and are not overly reliant on the presence of a corpse to increase healing power, a la the Necro. At least that is how I feel after having played the other classes as a healer. I have a Warden healer and barely touch him just because I don't like the way he plays vs. my templar. With an extremely organized group, I can see it working, but that is an extremely rare group that can coordinate and be that disciplined.
Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.
Have you done any vet/hard mode dlc trials? Do you have any sympathy for tanks at that level of content? People wonder why there's so many fake tanks in dungeons but then when people have this mentality it totally drives away real tanks from pugs and encourages them to play with their groups who do actually put in effort into the game and want to contribute as much as they can to the group. Some trifectas are literally impossible without higher parsers and good luck getting Xalvakka HM without good DPS. When bosses have over 200 million health and tanks are forced to play at a high level or risk wiping the group, we expect DPS to also play at a high level. It is not fair at all to expect so much from tanks and want to take it easy as a DPS when doing hard mode trials. This is why "gatekeeping" exists, to make sure we roster players who genuinely care about the run and the group.
MEBengalsFan2001 wrote: »ESO is finally fixing its AoE vs. Single target skills. Making AoE do less damage to a single target but overall more damage than a single target ability would when you have multiple enemies within the ability AoE.
I think that puncture sweep and biting jabs AoE should be smaller with both producing more damage.
I hope the devs go back and modiy dungeons and trials by adding fodder type enemies during each phase to ensure that players AoE skills used don't go to waste.
This is the only MMO game where single target damage seems the most important. Most other games I played you always brought at least AoE damage dealer through dungeon runs.
Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.
Have you done any vet/hard mode dlc trials? Do you have any sympathy for tanks at that level of content? People wonder why there's so many fake tanks in dungeons but then when people have this mentality it totally drives away real tanks from pugs and encourages them to play with their groups who do actually put in effort into the game and want to contribute as much as they can to the group. Some trifectas are literally impossible without higher parsers and good luck getting Xalvakka HM without good DPS. When bosses have over 200 million health and tanks are forced to play at a high level or risk wiping the group, we expect DPS to also play at a high level. It is not fair at all to expect so much from tanks and want to take it easy as a DPS when doing hard mode trials. This is why "gatekeeping" exists, to make sure we roster players who genuinely care about the run and the group.
I love tanking, and have for every vet dlc dungeon and about half vet trials. I hate groups that can’t dps. I love tanking, but dps honestly has the easiest job. Healing well and tanking well are even more challenging if the dps isn’t doing their job.
I love the new flurry animation too.
So you're happy it's the missed dual wield light attack animation?
Instead of an intense attack on the target - a 'flurry' of 'rapid strikes', if you will /s - you get much slower, wild 'hits' where half the time you're flailing above your head like you're having a tantrum?
All while the actual striking noise is desynchronized from what you're doing?
This is a good 'animation'?
It is not. Glad you love it though - I'm glad some folks aren't upset with what's being done.
shadyjane62 wrote: »Templars must be doing something right. Today I was called a filthy spamming jab monkey while pvping. He said he couldn't wait till Templars were nerfed.
Sadly he gets his wish soon.