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RIP Templar

Daggerfell0929
Daggerfell0929
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Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc.

Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k.

Templar needs something to offer the group in terms of being a dps or tank.
  • LeBrenn
    LeBrenn
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    Don't forget the jabs animation ''update'' no single soul ever asked for.
  • EnerG
    EnerG
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    Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.
  • francesinhalover
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    LeBrenn wrote: »
    Don't forget the jabs animation ''update'' no single soul ever asked for.

    Delt called the skill a wet noodle xD , i still need to check rapid strikes
    Edited by francesinhalover on July 12, 2022 5:00AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Xuhora
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    on the other hand, the burning light passive beeing able to proc from all Abilities finally opens up the templar to other spammables rather than just sweeps.
    sure dmg has been reduced, but this is across the board in this patchnotes, and wardens have gotten it worse.

    even the jabs animation and casttime from 1 second to .8 seconds is good news for me, makes it easier to weave.
    solar flair benefiting from the DoT duration increase makes the empower from this ability viable, maybe paired with the ridiculous 60 second duration of channeled acceleration this opens up a fairly smooth rotation.

    needs to be tested, but honestly, under all this pile of "questionable changes"( to word it gently) i think the templar changes are a step in the right direction.
  • Kusto
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    Templar and necro seem to have lost the least dps. "Only" 10% while some, like warden is down 25%. Go on pts and actually test it before making RIP threads. Templars are doing good.
  • merpins
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    Kusto wrote: »
    Templar and necro seem to have lost the least dps. "Only" 10% while some, like warden is down 25%. Go on pts and actually test it before making RIP threads. Templars are doing good.

    Did test it. Jabs feels like garbage to use now and does less damage than Rapid Strikes somehow. The weird cooldown of burning light also feels like garbage. Here's the thing; Templar was underperforming in PVE. It needed a buff there. I don't know much about pvp, but in PVE, it wasn't doing super hot. And regardless of anything else, even if it only got a 10% damage decrease in comparison to other classes that go 20 or even 30% damage decreases, if a class feels garbage to play, no one will play it. And the two main skills of Templar now feel like garbage to use. If they revert Jabs, then sure. But if it goes live with this weird jabs knock-off, I don't think I'll be touching my templar since it feels like garbage.
  • virtus753
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    Xuhora wrote: »
    on the other hand, the burning light passive beeing able to proc from all Abilities finally opens up the templar to other spammables rather than just sweeps.
    sure dmg has been reduced, but this is across the board in this patchnotes, and wardens have gotten it worse.

    even the jabs animation and casttime from 1 second to .8 seconds is good news for me, makes it easier to weave.
    solar flair benefiting from the DoT duration increase makes the empower from this ability viable, maybe paired with the ridiculous 60 second duration of channeled acceleration this opens up a fairly smooth rotation.

    needs to be tested, but honestly, under all this pile of "questionable changes"( to word it gently) i think the templar changes are a step in the right direction.

    Burning Light can proc off anything but got nerfed by about 67% in all because it can’t proc more than every 2 seconds now instead of about every second (plus the 33% nerf on the tooltip). It’s one of the skills that has suffered the most this patch pure dps-wise, and that’s saying something. They should have made it proc off anything and reduced the damage by 33% without dragging out the stacks over 2 seconds. Or if that would be too much for the server to handle, as so many of these changes to DoTs and HoTs seem to be aimed at addressing, then once per 2 seconds with a small buff so total dps is reduced by about 40%. I think that still would have been too much, but it would have been a better place to start. Both nerfs together are far too much, which was evident from the patch notes and very apparent in testing.

    Jabs got nerfed with a completely transparent excuse that suggests the devs don’t know how to weave it on live, to the point where Flurry now outparses it, and yet Jabs now does even more of a plurality of a stamplar parse than it does on live (24.6% to 18% for me on a 100k parse). That just goes to show how much else got thrown under the bus even harder. Stamplars are more of a one-trick pony now, and that trick got a sizable nerf of its own.

    Don’t forget Deadly has received an indirect nerf as well - without a buff, it’s just plain Dead for pushing endgame dps. We’ll run Kinras like everyone else. We may even use a generic weapon spammable.

    All things considered we’ve lost about 25% effective damage — plus all of our remaining class identity — over the past two patches, very close to Wardens. (120k on U33 for me down to 100k on U35 - which translates to about 90k on live right now due to the updated resistance debuffs and added Major Slayer on the PTS.)

    Unfortunately, none of this says right direction to me.
  • francesinhalover
    francesinhalover
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    https://youtu.be/hcWYsoyz1dE?t=16703


    you guys gotta check delt reaction to jabs, it was so funny and sad at the same time.

    I used rapid strikes so much has a spammable and apparently it looks worse than jabs painnnnnn
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Dragkiris
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    EnerG wrote: »
    Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.

    seriously... just stop.

    good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...
  • everseeing_njpreub18_ESO
    Dragkiris wrote: »
    EnerG wrote: »
    Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.

    seriously... just stop.

    good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...

    <OPINION>

    I would think this is part of the issue. If only those who can manage 100k dps have a chance at those modes/achievements/etc, while a nice "prize" for them its excludes the other (whatever) 95% of the players. By limiting those few it allows ZOS to make those modes/achievements/etc. more accessible to everyone, thereby making content more worth the time to create.

    Why spend 100 hours making some super bada** boss fight that only 5% of the entire player-base has even a chance at seeing?

    </OPINION>
  • Didgerion
    Didgerion
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    LeBrenn wrote: »
    Don't forget the jabs animation ''update'' no single soul ever asked for.

    Delt called the skill a wet noodle xD , i still need to check rapid strikes

    Don't take seriously what Delt is saying. The next day he is already likening it.
  • TechMaybeHic
    TechMaybeHic
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    I'd be ok with it as being about the damage of other spammables if the damage occurred at an instant enough where 1 or 2 jabs don't miss and the main damage is not mitigated by major/minor evasion, or it did full damage to all targets

    That's a pvp perspective. DPS on PvE I feel should be added to some other template skills that have been worthless
    Edited by TechMaybeHic on July 12, 2022 5:42PM
  • Didgerion
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    Dragkiris wrote: »
    EnerG wrote: »
    Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.

    seriously... just stop.

    good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...

    I'm quite sure templars will be able to hit 100k. Templars were affected the least by these changes imo.
    Also Templar is the favorite class of Rich Lambert, as long as he is the leads the templars will be OK.

    Not saying I like the changes but whining about templars is clearly an overreaction.
  • virtus753
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    Didgerion wrote: »
    Dragkiris wrote: »
    EnerG wrote: »
    Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.

    seriously... just stop.

    good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...

    I'm quite sure templars will be able to hit 100k. Templars were affected the least by these changes imo.
    Also Templar is the favorite class of Rich Lambert, as long as he is the leads the templars will be OK.

    Not saying I like the changes but whining about templars is clearly an overreaction.

    Jabs is down over 21% in testing. Flurry is outperforming it.
    Burning Light is down 75-78% in testing. We have nothing to replace it with.
    Ritual of Retribution is down 52-33%, depending on when you recast it. It gets an outsized nerf compared to other DoTs because of its increased ramping nature.

    We can hit 100k on PTS right now, but 100k on the PTS is about 88k on live on stamplar due to dummy changes. To get the current 100k, we'd have to get comfortably over 115k on PTS. It might be manageable by the best in the game, but only by essentially giving up everything that makes a stamplar a stamplar.

    This isn't whining. These are hard numbers and hard consequences of those numbers.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Burning light gutted... 33% damage decrease. Jabs only hits 3 times now, the initial hit was taken down 21%, snare is only .5 seconds, reduced healing by 33%. Purifying light healing reduced in frequency and down 12%. Solar barrage gutted... 24% nerf on what was already an incredibly weak dot (with longer duration, it's also far weaker than even that). Same with sun fire. A dot too weak to use even on current live, nerfed by 25% per tick. Damage of ritual of retribution nerfed 52%.

    We have no dots even worth a skeever's behind to begin with. Now our spammable is gutted. Empower for worthless light attacks gutted. Healing gutted. We have no playstyle that works now as dds. The only thing we had before to compete was jabs, burning light, and empower.... now what? No alternatives. Templar has been butchered and buried with maximum prejudice by Zos...

    Let us not forget that people testing right now on pts are largely doing so on the now buffed dummy... it has minor and major courage now, 6k pen, and major slayer. The true damage is so much worse than what that dummy will tell you.

    Templar is not "fine".
    Angua Anyammis Ae Sunna
  • pklemming
    pklemming
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    I don't see me hitting 100k next patch with things as they currently stand.

    For some classes it is actually close to optimal to run: Wall, trap and spammable... That sounds... fun.
    Edited by pklemming on July 13, 2022 8:43PM
  • DigiAngel
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    I JUST made a templar last month to have at least one character in the AD faction. It's meh at best...might just turn it into a healer and be done with it..it's a disappointing class to be sure.
  • Maximilian
    Maximilian
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    stmgco4r33r6.png
    it's an MMO Thing...enjoy
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Maximilian wrote: »
    stmgco4r33r6.png
    it's an MMO Thing...enjoy

    Easy to say until something affects you personally one too many times.
    Angua Anyammis Ae Sunna
  • festegios
    festegios
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    Dragkiris wrote: »
    EnerG wrote: »
    Classed get nerfed and buffed in time, play whats enjoyable, nobody needs a 100k+ parse, content can be cleared with any dps. If the parse is whats enjoyable to you then play an alt, but if itd Templar thats enjoyable then play it anyway.

    seriously... just stop.

    good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...

    <OPINION>

    I would think this is part of the issue. If only those who can manage 100k dps have a chance at those modes/achievements/etc, while a nice "prize" for them its excludes the other (whatever) 95% of the players. By limiting those few it allows ZOS to make those modes/achievements/etc. more accessible to everyone, thereby making content more worth the time to create.

    Why spend 100 hours making some super bada** boss fight that only 5% of the entire player-base has even a chance at seeing?

    </OPINION>

    Because the game would be boring if there wasn’t challenging content to work towards. If anybody can just get godslayer you can just complete the game in a few months and move on. Not exactly the idea for a game like this /opinion
  • The3sFinest
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    I hope they keep it this way, it was time, jabbers can be really annoying sometimes. And I even made a new Templar not long ago.
  • Cadbury
    Cadbury
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    Well, at least maybe people will stop complaining about dying to jab spam in PvP...

    maybe-betty-white.gif


    See? Positivity!
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • renne
    renne
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    Templar is already hurting in mid-high-end groups especially as a DPS. They don't bring utility like necro or DK, they don't bring damage like warden or Stam sorc.

    Now in the patch notes burning light proc has gotten hammered in addition to light attacks and dots nerf. NEFASQS had a higher parse using rapid strikes at 107.5k compared to jabs at 106k.

    Templar needs something to offer the group in terms of being a dps or tank.

    They don't even have a place as a healer that much anymore either, since there's other healing classes that bring more in terms of buffs, etc.

    There hasn't been a place in mid- to high-end content for a very long time, and unless you're doing extremely high DPS on your templar, you play another class that can actually "contribute".
  • shadyjane62
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    Maximilian wrote: »
    stmgco4r33r6.png
    it's an MMO Thing...enjoy
    If I said what I feel about this^^^^^^ I would be banned.
  • xthrshx
    xthrshx
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    A few weeks ago I got Godslayer on my Templar. It was one of my happiest ESO moments. And I’m glad I was able to do it on my favorite class, despite their status as “underperforming” in trials.

    But now, Templar has gone from a bit meh in top-end single-target DPS to absolutely unplayable. I’m frustrated that my favorite class has been destroyed from every angle. It lacks damage. It lacks class identity. And the new animation is bewilderingly bad, like it is actually stunning that anyone could get every aspect of the animation so wrong.

    I canceled ESO+ and will not even consider renewing until Templars are restored.
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    I canceled ESO+

    Screenshot or it didn't happen.

    That said, it will make a nice change to see a Templar out in the wild not actually spamming jabs because thats all they seem to do at the moment. Booooring.
  • TechMaybeHic
    TechMaybeHic
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    After knowing what maras Balm does to jabs from a pvp perspective, my mindset has gone from adapting and kind of enjoying the thought of fair weather templars abandoning the class; to just debating abandoning it myself. What's the point if I'm going to use a weapon spammable? Extended Ritual to cleanse weak ass DOTs and risk blowing up from PB?

    Sweeps and jabs have been spammed because they were overloaded while everything else templar damage was crap. POTL was nice but also nerfed and worthless if the spammable can't fill it. Burning light nerfed. Living dark is an option to stack healing but it still can be outpaced by vigor and rapid regen. I guess toppling charge or javelin? Ok CC for different reasons but not great damage, and certainly inefficient.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Hi if anyone is new here *waves as he enters*

    Just to tell you that it's been perhaps the 5th time that Templar has been benched.

    When the game began no one wanted Templars, oh they did, but only for healing.

    Get your support sets ready and hope that your team will accept you as a 'buff bot'.

    Also I saw this:
    good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...

    Well, it just means you'll have to do things like at the launch of this trial a few years back. I assume the person is talking about last boss in Hardmode which is essentially a 'Time Attack' or wipe. We used to have to wear a debuff set downstairs and it worked and we were'nt hitting 100K DPS back then :)
  • Firstmep
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    Youyouz06 wrote: »
    Hi if anyone is new here *waves as he enters*

    Just to tell you that it's been perhaps the 5th time that Templar has been benched.

    When the game began no one wanted Templars, oh they did, but only for healing.

    Get your support sets ready and hope that your team will accept you as a 'buff bot'.

    Also I saw this:
    good luck clearning vRGhm or getting Godslayer (or GH) with a bunch of players that cant hit 100k on the dummy...

    Well, it just means you'll have to do things like at the launch of this trial a few years back. I assume the person is talking about last boss in Hardmode which is essentially a 'Time Attack' or wipe. We used to have to wear a debuff set downstairs and it worked and we were'nt hitting 100K DPS back then :)

    Higher dps often can make it easier to deal with mechanics. Lower dps can also mean that a lot of people have to relearn several fights with a higher emphasis on mechanics, while also having to deal with new rotations.
    Not my idea of making end game more accessible.
  • Mrtoobyy
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    Templar main since beta here.

    Am I the only one loving the new changes to the class? The new jab animation feels great and looks way better IMO. It actually look like a weapon now rather than a stick.

    Burning Light changes has opened up the class

    The new radiant aura will make way for so much regarding sustain options.

    Imagine if they could redo Crescent sweep animation and replace it with the cool trinimac soldier teleport we saw orsinium.
    I love the new flurry animation too. One of my top wishes for this game is a rework of all animations removing the "clipping". Look at beta/launch how cool some animations were. And make overland hard and interesting again, man I miss exploring tamriel the old way...

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