The following future update really stood out to me: "Auto-leveling dungeons that level to your group leader".
Before you actually implement this, please think about the obvious exploits this can cause so you can prevent them. For example (exaggerated), a group of 4 can make their group leader a level 3 player and then that would make the whole dungeon level to what the level 3 player can handle while the other 3 players are level 50...
Honestly I think scaling the dungeons just won't work in any situation and if it did it would have to be very complex to meet everyone's needs (scaling only in certain situations, setting caps, changing loot, etc.)
They should just have plenty of dungeons aimed at players in a certain level range like they do now. If anything, they should make the group searcher more advanced so I can look for a group to do a higher/ lower leveled dungeon instead of only being able to do the 3 dungeons in my level range.
That would satisfy me because then I could help my lower leveled friends and give myself more of a challenge with the dungeons that are meant for a higher level than me.
Edited by Emperor on May 2, 2014 1:07PM
If you like small group PvP (2-4 players) and solo PvP check out my video
https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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