The community has been posting many threads since April on problems with heavy attacks. Mostly Tanks since we cannot get heavy attacks off between mechanics now without a serious increase of risk to get hit by the next before the heavy attack’s completion. Many staff issues are present as well.
Most were praying that it would be recognized at all, but also a chance to be fixed this patch given all the focus on light/heavy attacks.
Granted there is also some significant controller input issues on console where casting skills, ultimate abilities, and even activating potions need to be pressed a few times before they work but that is a whole other thing. Might be related but I’ll leave that off the PTS discussion.
@ZOS_GinaBruno @ZOS_Kevin Could we please get any feedback.
This post has many other post links over the last few months so I’ll leave it:
https://forums.elderscrollsonline.com/en/discussion/601705/buggy-heavy-attacks/p1