High Isle was released on June 6th for PC and June 21st for console, which was not that long ago. I think ZOS is guilty of some dishonesty and deception with Update 35 and the timing suggests they did not want to hurt the sales of HIgh Isle. PTS v 8.1.0 was posted on July 11, which was just over a month after the PC launch and just over three weeks after console launch, which means they had these changes planned for a while, but kept it quiet to keep High Isle sales up. ZOS knew if they tried this anytime leading up to the High Isle release date, sales would be low and the expansion would under-perform. Console players didn't even have a month before ZOS announced the sweeping changes, but it was just long enough that if you pre-orderd High Isle your window to request a refund had passed. ZOS knew what they had planned and it seems very odd that they would release such a massive change on the heals of a big expansion like High Isle unless they had worked on it for some time. Why didn't they release these combat changes as part of the High Isle expansion instead of immediately after if their goal was to help new players with accessibility? It would be logical to make these so called accessibility changes with the launch of High Isle to draw in new players instead of a month later when players already rebuilt around new sets. It seems very suspicious to me.