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Update 35: I thought the goal was accessibility?

  • edward_frigidhands
    edward_frigidhands
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    It was never about accessibility. If they cared about that, then they would have made the oakensoul ring only work in PvE instead of throwing the games combat down the gutter 8 years after release.

    Yep. I already switched all my alts to wild hunt as I may as well be fast. Thanks for the carrot Zos, but you got my money for this chapter now. I hope you spend it well because you won't get me to buy another one with bait and switch like this.

    I wanted to try a few arenas and eventually trials, but now I'm just gonna watch movies and do crafting until my sub runs out.

    I am not sure how many people would have still purchased this chapter had they known about Update 35.
  • Ghaleb
    Ghaleb
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    I am not sure how many people would have still purchased this chapter had they known about Update 35.

    This was one of my main criticisms when posting my first reply to the patch notes of 8.1.0 some weeks ago.
    They were talking about a lot of data, a lot of testing (I doubt that meanwhile seriously) and a lot of consideration.
    If that statement is true, which can also be doubted meanwhile as their initial mission statement and the real patch have as much in common as I and Usain Bolt, they knew all of that before High Isle was out.

    Considering they shared some overview for 2022 where allegedly they stated that no major changes to combat mechanics would happen before High Isle was released, there are only three options for the *** we have now left:

    1. They didn't know they would apply these major changes with U35 (contradicting their mission statement for 8.1.0) when talking about 2022 end of Q1 I think
    2. They knew about the changes and decided to not hurt their economic baseline by alienating their customers at a time where they were to buy High Isle (and with that not acting in good faith; even though you couldn't call that lying, as they simply didn't state all relevant aspects...)
    3. They knew about the changes but clearly expected them to be maybe criticized but broadly embraced (maybe not as bad as 1 and 2 but still pretty bad as this basically means they don't know their own game at all)

    I for myself know I wouldn't have bought High Isle and would have canceled my subscription already with High Isle going live. That are ~100€ ZoS got from me. As my sub runs out today, you can guess how much they receive in the coming months / years for that stunt they now pulled of.
  • DairyCat
    DairyCat
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    I didn't. I was always of the impression that the primary goal was reducing the power curve and that nerfs to both the top end and the low end were going to happen, but if the outcome was that the top end of damage gets nerfed more than the low end than ZOS will have completed their goal.

    Now I'm not sure if that's actually what ZOS has achieved, and I don't agree with a lot of the seemingly random changes ZOS has made (e.g. I heavily disagree with the decision to remove the stun from Veiled Attacks for nightblades... why after 8 years?), but that was my impression. Accessibility was maybe a secondary or tertiary goal. In fact the only part relating to accessibility was really the increased duration on buffs and dots, and that's only if you were struggling to maintain 100% uptime before.
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