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Please ZOS, ensure that ALL class skills are now linked to weapon type!

mjharper
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8.1.4 has shown us the future!

Winter's Revenge now requires a Destruction Staff to do decent damage. We all know that ZOS likes to test out new ideas on isolated skills, and this must surely be the long-awaited vision for combat.

This is surely a stroke of genius! In order to balance class and weapon skills, make class skills require specific weapons to be effective. That will truly bring about class identity, by ensuring that certain classes must use certain weapons to distinguish themselves from other classes. More of this, I say! Force Dragon Knights to use sword and board, and Nightblades to use daggers!

/sarcasm
  • Klingenlied
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    Honestly, I believe you see this in a bad light only. As a Warden player myself, I do not like the specific change. The bonus damage should be inherit to the skill itself. However! And this is where it gets interesting: Players are asking for Ice staff dps to be viable for quiet some time now. Now just imagine putting an extra 10 or even 20% chance to crit on a specific skill when using said staff - now that will suddenly make Wardens start calculate if it isn't maybe worth it to run ice stuff just for the effect there.
    Now we needn't stop there of course! Lets move stamina and start boring. Just go with bird stam morph. Addition one: when using a bow, damage is increased by up to 30% depending on the distance to the enemy. Addition two: When using a melee weapon, the skill now hits instantly and has a 15% chance to proc another bird, hitting delayed by 1,5 seconds.

    This is stuff that in theory could be done with changes in this style. This would be changes that - in theory - can really help in setting classes and skills apart and improve them for certain gameplay aspects.

    The big one in regards to this however is: You needa create more attractive options for the players. Not less!
  • MindOfTheSwarm
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    Honestly, I believe you see this in a bad light only. As a Warden player myself, I do not like the specific change. The bonus damage should be inherit to the skill itself. However! And this is where it gets interesting: Players are asking for Ice staff dps to be viable for quiet some time now. Now just imagine putting an extra 10 or even 20% chance to crit on a specific skill when using said staff - now that will suddenly make Wardens start calculate if it isn't maybe worth it to run ice stuff just for the effect there.
    Now we needn't stop there of course! Lets move stamina and start boring. Just go with bird stam morph. Addition one: when using a bow, damage is increased by up to 30% depending on the distance to the enemy. Addition two: When using a melee weapon, the skill now hits instantly and has a 15% chance to proc another bird, hitting delayed by 1,5 seconds.

    This is stuff that in theory could be done with changes in this style. This would be changes that - in theory - can really help in setting classes and skills apart and improve them for certain gameplay aspects.

    The big one in regards to this however is: You needa create more attractive options for the players. Not less!

    No. I’m all for Weapons to give different buffs to certain damage types but not specific skills.
  • tonyblack
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    Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).
  • Chilly-McFreeze
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    tonyblack wrote: »
    Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).

    And pigeonholing certain classes into specific weapon types while doing so. Nah, thanks.
  • Amottica
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    Across the board of class skills, I find this to be a bad path to go down. If this is going to be the case, they might as well restrict the use of weapons by class and start making character builds like WoW and such. I do not want them to go down this path, but if they were to continue down this path, they would be virtually removing the choice of builds, the play as you want, while incorrectly pretending that such a design still exists.
  • tonyblack
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    tonyblack wrote: »
    Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).

    And pigeonholing certain classes into specific weapon types while doing so. Nah, thanks.

    It surely feels so much better when everyone pigeonholed to run daggers on any class and spec to stay competitive. It makes classes so unique and authentic. /s
  • Chilly-McFreeze
    Chilly-McFreeze
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    tonyblack wrote: »
    tonyblack wrote: »
    Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).

    And pigeonholing certain classes into specific weapon types while doing so. Nah, thanks.

    It surely feels so much better when everyone pigeonholed to run daggers on any class and spec to stay competitive. It makes classes so unique and authentic. /s

    There will always be a META setup that squeezes out a tiny amount of damage over something else. But that's that: a tiny amount of damage. Not 30% like the current warden change.
  • Jazraena
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    Below high end groups you see plenty other weapons than daggers rn, indeed.
  • Eira_Rosynhwyr
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    As much as I hate the coming live patch, I can almost agree with this change.

    Almost.

    If they specifically want to focus on magicka-focused builds, tying an un-nerf (it's not a buff, it's just counting a nerf) to a magicka weapon does make sense. However, DOTs tend to go on your back bar anyway so... it kind of falls flat.
  • Stx
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    tonyblack wrote: »
    tonyblack wrote: »
    Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).

    And pigeonholing certain classes into specific weapon types while doing so. Nah, thanks.

    It surely feels so much better when everyone pigeonholed to run daggers on any class and spec to stay competitive. It makes classes so unique and authentic. /s

    Except that in reality destro staff is competitive because in actual content you don't always get to stand still and parse. Whenever you need to move out of melee range for mechanics, daggers lose dps.
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