Klingenlied wrote: »Honestly, I believe you see this in a bad light only. As a Warden player myself, I do not like the specific change. The bonus damage should be inherit to the skill itself. However! And this is where it gets interesting: Players are asking for Ice staff dps to be viable for quiet some time now. Now just imagine putting an extra 10 or even 20% chance to crit on a specific skill when using said staff - now that will suddenly make Wardens start calculate if it isn't maybe worth it to run ice stuff just for the effect there.
Now we needn't stop there of course! Lets move stamina and start boring. Just go with bird stam morph. Addition one: when using a bow, damage is increased by up to 30% depending on the distance to the enemy. Addition two: When using a melee weapon, the skill now hits instantly and has a 15% chance to proc another bird, hitting delayed by 1,5 seconds.
This is stuff that in theory could be done with changes in this style. This would be changes that - in theory - can really help in setting classes and skills apart and improve them for certain gameplay aspects.
The big one in regards to this however is: You needa create more attractive options for the players. Not less!
Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).
Chilly-McFreeze wrote: »Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).
And pigeonholing certain classes into specific weapon types while doing so. Nah, thanks.
Chilly-McFreeze wrote: »Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).
And pigeonholing certain classes into specific weapon types while doing so. Nah, thanks.
It surely feels so much better when everyone pigeonholed to run daggers on any class and spec to stay competitive. It makes classes so unique and authentic. /s
Chilly-McFreeze wrote: »Well, this is one way to make at least some viable options. Personally, i’m sick and tired running daggers front bar on all dps characters, no matter magicka or stamina. So in a way i wouldn’t mind that approach if that would add some flavor to underused weapon types (lightning staves, bows, swords, axes, etc.).
And pigeonholing certain classes into specific weapon types while doing so. Nah, thanks.
It surely feels so much better when everyone pigeonholed to run daggers on any class and spec to stay competitive. It makes classes so unique and authentic. /s