It's one second. Isn't that way too short for that to even make sense? Most skills take that long to animate in the first place and you do get a sense of it if you ever tried to spam press a button several times a second.
I think in other MMOs such a timer is a lot more needed because different skills trigger global cooldowns of different length while other skills don't trigger a global cooldown at all, etc. It makes sense to display the timer there.
It probably won't break anything to add this, but it's also really not needed and creates a lot more work than the benefit is worth. For example when you get interrupted while channeling an ability there is already a cooldown being displayed. How would that interact if the global cooldown is displayed on all of your skills? Some developer needs to actually sit down and come up with a solution for that and then code that and trouble-shoot and test... I'm not sure that's worth the work hours when the dev could be working on something else instead.
Dack_Janiels wrote: »It's one second. Isn't that way too short for that to even make sense? Most skills take that long to animate in the first place and you do get a sense of it if you ever tried to spam press a button several times a second.
I think in other MMOs such a timer is a lot more needed because different skills trigger global cooldowns of different length while other skills don't trigger a global cooldown at all, etc. It makes sense to display the timer there.
It probably won't break anything to add this, but it's also really not needed and creates a lot more work than the benefit is worth. For example when you get interrupted while channeling an ability there is already a cooldown being displayed. How would that interact if the global cooldown is displayed on all of your skills? Some developer needs to actually sit down and come up with a solution for that and then code that and trouble-shoot and test... I'm not sure that's worth the work hours when the dev could be working on something else instead.
The code has already been implemented. Since forever, they just don’t have it enabled for some weird reason. If you have the knowledge on how to right lua, the little line of code is this.
ZO_ActionButtons_ToggleShowGlobalCooldown(true)