GCD timer on ability bars - why isn't it there yet?!

Klingenlied
Klingenlied
✭✭✭✭
We always talk about accessibility and stuff. Whenever I hit a skill in ESO, I do enter a global cooldown phase. This phase however is "invisible" unless you do use some addons. Now on console, there is no such thing and even on PC I doubt everyone enjoys using the current ones.

So where is it, the ever so slight change to our bars that gives us visual feedback when and for how long we do enter skill cooldown? Wouldn't that MASSIVELY help people with weaving and performing rotations? This is so simple, yet might be so impactful. Why does nobody talk about it?
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Personally, I've never needed it. There are addons that do this but, as for me, they make no impact whatsoever.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's one second. Isn't that way too short for that to even make sense? Most skills take that long to animate in the first place and you do get a sense of it if you ever tried to spam press a button several times a second.

    I think in other MMOs such a timer is a lot more needed because different skills trigger global cooldowns of different length while other skills don't trigger a global cooldown at all, etc. It makes sense to display the timer there.

    It probably won't break anything to add this, but it's also really not needed and creates a lot more work than the benefit is worth. For example when you get interrupted while channeling an ability there is already a cooldown being displayed. How would that interact if the global cooldown is displayed on all of your skills? Some developer needs to actually sit down and come up with a solution for that and then code that and trouble-shoot and test... I'm not sure that's worth the work hours when the dev could be working on something else instead.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    When focused on the skill bars to the degree, a GCD timer is useful much is missed in the fight. It is better to get used to the rotation and combat in general and be able to focus on the fight at hand.

    This way, we see more of the tells a boss does indicate an impending attack we need to avoid or mitigate somehow. There is much information we can gleam when watching the fight itself.

  • Dack_Janiels
    Dack_Janiels
    ✭✭✭
    Ratzkifal wrote: »
    It's one second. Isn't that way too short for that to even make sense? Most skills take that long to animate in the first place and you do get a sense of it if you ever tried to spam press a button several times a second.

    I think in other MMOs such a timer is a lot more needed because different skills trigger global cooldowns of different length while other skills don't trigger a global cooldown at all, etc. It makes sense to display the timer there.

    It probably won't break anything to add this, but it's also really not needed and creates a lot more work than the benefit is worth. For example when you get interrupted while channeling an ability there is already a cooldown being displayed. How would that interact if the global cooldown is displayed on all of your skills? Some developer needs to actually sit down and come up with a solution for that and then code that and trouble-shoot and test... I'm not sure that's worth the work hours when the dev could be working on something else instead.

    The code has already been implemented. Since forever, they just don’t have it enabled for some weird reason. If you have the knowledge on how to right lua, the little line of code is this.

    ZO_ActionButtons_ToggleShowGlobalCooldown(true)

  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratzkifal wrote: »
    It's one second. Isn't that way too short for that to even make sense? Most skills take that long to animate in the first place and you do get a sense of it if you ever tried to spam press a button several times a second.

    I think in other MMOs such a timer is a lot more needed because different skills trigger global cooldowns of different length while other skills don't trigger a global cooldown at all, etc. It makes sense to display the timer there.

    It probably won't break anything to add this, but it's also really not needed and creates a lot more work than the benefit is worth. For example when you get interrupted while channeling an ability there is already a cooldown being displayed. How would that interact if the global cooldown is displayed on all of your skills? Some developer needs to actually sit down and come up with a solution for that and then code that and trouble-shoot and test... I'm not sure that's worth the work hours when the dev could be working on something else instead.

    The code has already been implemented. Since forever, they just don’t have it enabled for some weird reason. If you have the knowledge on how to right lua, the little line of code is this.

    ZO_ActionButtons_ToggleShowGlobalCooldown(true)

    So a player can make this happen if they felt it was important enough to do.

  • beer781993
    beer781993
    ✭✭✭✭
    On console I wait until the ability Icon stops moving and then I am queueing the next la +Ability. Some abilities have a yellow frame and don't move, in this case you wait until the yellow frame on the icon is gone.

    If you are about to barswap you wait until the icon starts moving and then barswap to cancel the animation.

    https://youtu.be/F1phQ_7QyRU

    Edited by beer781993 on August 10, 2022 3:55AM
  • Klingenlied
    Klingenlied
    ✭✭✭✭
    I don't think the fact that it is just a second is not a reason to not do it. See, if people are pressing keys to fast, they will not be able to weave in their light. If they have some visual indication of the gcd finishing, this very likely will massively help people get a feeling for this.

    Of course, there might be a giant disconnect between players that are cp1000+ - or even 2000+ - and those that just reached like cp 160 or cp 300. But for quiet a lot of players - less experienced, returning, more casual, whatever - I deem this a massive quality of life feature. One that would work without often being consciously realized - and this is something that makes good interfaces. Use what you have in a multitude of ways, don't be obtrusive but display useful information to the player in a way it does not remove immersion from the world. And some sort of non-flashy animation that helps realize gcd is over on the skill bar would do just that.
Sign In or Register to comment.