Dem_kitkats1 wrote: »DC is definitely an annoying, and brainless set to exist in PvP. However, like others have said, the mechanic is simple enough to get out of. The problem is that it becomes uncouterable when used with Plgauebreak/VD and Occult Overload. Simply blocking or roll dodging does nothing when you're deleted in 1 shot. The combination is entirely op, and allows players to gain access to ridiculous damage without much skill.
Dark Convergence ruined this game's potential imo. I played this game religiously through thick and thin times since 2015, primarily PvP. Despite the many setbacks others have had with changes made over the years, I never minded really minded myself. I definitely had frustrations at times but I ultimately still made the best of them and had fun. I'm nowhere near being one of the great PvPers but I can handle losing and still have fun, so this isn't just a salty post. So many fun memories in PvP - wins and epic losses! But everything changed for me when dark convergence came out.
Whole fun fights just get sucked into it and decimated with a few ultimates. What used to be a fun PvP experience with drawn-out, adrenalin-pumping combat is now, for me at least, completely contingent on whether that set is around or not. When dark convergence is around, there is no fun battle flow anymore - you're just pulled out of combat so frequently and frankly, pulled out of the in-game world experience that takes you away from your real-world troubles.
I've taken several breaks from eso since dark convergence's arrival hoping to come back to it being nerfed or removed. I came for the PvP so I can only stay distracted by PvE content for so long. Now that I'm realizing this set is here to stay, I'm honestly thinking this just isn't the game for me anymore. I'm sure it's dramatic - all over one set. It just ruins the whole experience for me and I'm really that disappointed in the kind of PvP play it has led to - what it was before and what it is now.
SerafinaWaterstar wrote: »Decent health, block/dodge roll out or just walk out.
It can be annoying but it can be overcome.
Absolutely not true. If you're near the heart of a Colossus proc dodge roll is not going to get you out. If you're not on cc immunity you can't block because you're stunned.
I spent a couple hours today on a full tank pve build in Cyrodiil. All my deaths were DC procs.
The meta gankers cant kill me. I shrug off Cold Fire like it's nothing. But a decent dc proc will kill me every time. By decent I mean one that's also hitting several other players. Its damage stacks and you have the vd proc from the squishy people on top of that and the size of the AoE prevents you getting out and the stun preventing you blocking and.... theres simply no counter play whe someone who knows what they're doing procs it.
It's not just DC though. The Colossus simply deals too much damage over too short a time. It's ridiculous how hard that thing hits. Which is why every dc bomber is a necro rn.
Red_Feather wrote: »I gotta say this thread reminds me of how silly pvp could be in Guild Wars 1. The fun of searing flames wrecking pvp, or touch rangers... or the hilariously broken whirling dervish.
Pvp is always about finding ways to cheat the system - not enough is done to create a level playing field in any MMO you play.
I used to love logging into guild wars and entering observer mode to watch the top pvp matches of that day. A great system.
I know how yur feeling but its not dcon.. Its rush of agony's pull and not applying cc immunity so any dcon after pulls u right back in.
Dem_kitkats1 wrote: »DC is definitely an annoying, and brainless set to exist in PvP. However, like others have said, the mechanic is simple enough to get out of. The problem is that it becomes uncounterable when used with Plaguebreak/VD and Occult Overload. Simply blocking or roll dodging does nothing when you're deleted in 1 shot. The combination is entirely op, and allows players to gain access to ridiculous damage without much skill.
Remathilis wrote: »Dem_kitkats1 wrote: »DC is definitely an annoying, and brainless set to exist in PvP. However, like others have said, the mechanic is simple enough to get out of. The problem is that it becomes uncounterable when used with Plaguebreak/VD and Occult Overload. Simply blocking or roll dodging does nothing when you're deleted in 1 shot. The combination is entirely op, and allows players to gain access to ridiculous damage without much skill.
So this year I opted to try PvP rather than just hide and do quests for tickets. And I can say the overwhelming amount of my deaths came from Convergence, Vicious Death, Occult Overload and Plague. With a free Caluurion gank in between. Those sets are more cancerous than Oakensoul or any mythic. And Mara and Nocturnal will add fuel to the fire.
ZOS_Hadeostry wrote: »Hey there,
We do apologize as the incorrect Thread about Dark Convergence was closed down. The other that were active were previously older. As this one is the newer one, with recent postings only, it will be reopened.
We apologize for the confusion. Thank you for your understanding
Dark Convergence ruined this game's potential imo. I played this game religiously through thick and thin times since 2015, primarily PvP. Despite the many setbacks others have had with changes made over the years, I never minded really minded myself. I definitely had frustrations at times but I ultimately still made the best of them and had fun. I'm nowhere near being one of the great PvPers but I can handle losing and still have fun, so this isn't just a salty post. So many fun memories in PvP - wins and epic losses! But everything changed for me when dark convergence came out.
Whole fun fights just get sucked into it and decimated with a few ultimates. What used to be a fun PvP experience with drawn-out, adrenalin-pumping combat is now, for me at least, completely contingent on whether that set is around or not. When dark convergence is around, there is no fun battle flow anymore - you're just pulled out of combat so frequently and frankly, pulled out of the in-game world experience that takes you away from your real-world troubles.
I've taken several breaks from eso since dark convergence's arrival hoping to come back to it being nerfed or removed. I came for the PvP so I can only stay distracted by PvE content for so long. Now that I'm realizing this set is here to stay, I'm honestly thinking this just isn't the game for me anymore. I'm sure it's dramatic - all over one set. It just ruins the whole experience for me and I'm really that disappointed in the kind of PvP play it has led to - what it was before and what it is now.
Can literally just block the pull and walk out.
[snip]
Dem_kitkats1 wrote: »DC is definitely an annoying, and brainless set to exist in PvP. However, like others have said, the mechanic is simple enough to get out of. The problem is that it becomes uncouterable when used with Plgauebreak/VD and Occult Overload. Simply blocking or roll dodging does nothing when you're deleted in 1 shot. The combination is entirely op, and allows players to gain access to ridiculous damage without much skill.
The power doesn't come from the damage. It never did. The power comes from the ability to make an on-demand chokepoint as well as the ability to take control out of the opponent's hands - even if just for a second. Used by good players in the appropriate situation it will never fail and can be used to great effect on any quantity of targets, including one.
two people on a mic, familiar with each other's build, can normally take down a group of five or six randoms, pretty regularly...Danse_Mayhem wrote: »I’ve never thought we should be punished for playing with friends