Seriously, why though? The majority of the playerbase dislikes nearly everything about the changes, and a good number of end-game players have left the game over the last 4 weeks. This was a patch to try to lower the ceiling and raise the floor, but by changing empower, it promotes medium attack weaving which is now dealing more damage than main spammables in many cases;
This is more damage than light attack weaving was doing, and medium attack weaving is harder to perform than light attack weaving. Then by lowering damage, it lowers the floor of the game. But hey, heavy attacks are better now so newer players can just use that, right?
... But then newer players don't learn proper game mechanics. Heavy attack builds should exist and be plausible as accessibility options, but things like the change to Oakensoul, which is an accessibility item, promote only doing heavy attack builds making people do more damage on average in early and mid game pve, but makes it so those players get stuck at that damage since they aren't learning proper game mechanics. It raises the floor for those in the know, but for everyone else, it lowers the floor significantly.
so I ask again. Why? What was the point of this? ZoS, you were going in a good direction. Why try to drastically change everything all at once, rather than doing small incremental changes every couple of weeks? Why do a 180 and try to change everything, when you could try to better the stuff you've already got going for you? I just don't understand it.
Edited by merpins on August 8, 2022 10:47PM