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Dark convergence needs its cooldown put on its victim not the wearer of the armor or put it on both

ksbrugh
ksbrugh
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My personal opinion I wouldn't care to sit disappeared from PvP. But that's it it is only my opinion. Should be a 25 second cool down on the victim meaning you can only be affected by dark convergence every 25 seconds.
Ball groups run 12 deep all with dark convergence and plaguebreak or dark convergence vicious death combos.
Getting real old being pulled every 10 seconds because the game doesn't show half the visuals. And other players not knowing how to use break free or block.
Maybe change it to you can only activate this set every 25 seconds and enemy targets can only be affected by this every 20 seconds or 25 seconds
Please
Pretty please
Edited by ksbrugh on August 7, 2022 4:07AM
  • EF321
    EF321
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    It should only ever pull if zergy amount of players are in range when cast, like 6+. Kind of ridiculous that anti zerg set works just as well when used against one player.
  • ToRelax
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    So you just get it spammed on you by a single player until you give in and let yourself be pulled. What an amazing idea.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ksbrugh
    ksbrugh
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    ToRelax wrote: »
    So you just get it spammed on you by a single player until you give in and let yourself be pulled. What an amazing idea.

    Maybe I'm not fully understanding the point you're trying to get across but in my opinion.
    Dark convergence usually means their build is not very defensive so if they can spam it on you until you get pulled in means 25 seconds you're not being pulled in which means they're dead.
    It also means easier to manage your resources, less likely dying because some random player beside you does not know how to block or break Free.
    Resources for the enemy player would be hard to maintain spamming boneyard, coltrops etc etc.
    Caltrops brawler master sword is the easiest on resources for any class and way to op. In my opinion, of course.
    Please would you explain what you mean. How would spamming a dark convergence that has no effect on you, be that detrimental or damaging to you.
  • ToRelax
    ToRelax
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    As it is, the set is mostly annoying. Your suggestion would make it more annoying.

    The set should be on cooldown when I avoid it, not pester me until I don't.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Thecompton73
    Thecompton73
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    ToRelax wrote: »
    As it is, the set is mostly annoying. Your suggestion would make it more annoying.

    The set should be on cooldown when I avoid it, not pester me until I don't.

    You seem to be missing the point that if you run into a ball group or even a large amount of random players at a keep fight there are still going to be so many people wearing the set that you'll never get a break from it being spammed on you, it will just be one player after another doing it. So it's likely you'll still get pulled every 6 seconds instead of once every 25 as per the OP's suggestion. It would be so much better if it worked that way.
    Edited by Thecompton73 on August 6, 2022 10:04PM
  • Twohothardware
    Twohothardware
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    The pull needs to be gone from this set altogether. The set is overloaded and does too much. It would be one thing if it just CC’d you but it pulls everyone to the center so that you not only get hit by all of the ultimates but also are within 4 meters of teammates which means Occult Overload procs and just two teammates dead means you take an extra 26K unmitigated damage. Your not surviving that unless your a tank. This set lacks any skill requirement.
    Edited by Twohothardware on August 6, 2022 10:50PM
  • ksbrugh
    ksbrugh
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    ToRelax wrote: »
    As it is, the set is mostly annoying. Your suggestion would make it more annoying.

    The set should be on cooldown when I avoid it, not pester me until I do
    ToRelax wrote: »
    So you just get it spammed on you by a single player until you give in and let yourself be pulled. What an amazing idea.

    Yes you are right it is amazing. I totally agree much better to be pulled in prepared once every 25 seconds instead of every 6 seconds. Or if you coming into that fight and their sets already on cool down they don't have a chance. It's marvelous.
  • ksbrugh
    ksbrugh
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    ToRelax wrote: »
    As it is, the set is mostly annoying. Your suggestion would make it more annoying.

    The set should be on cooldown when I avoid it, not pester me until I don't.

    My suggestion is to put a cool down on the set itself and the victim that receives the proc damage so I am still confused on what you're thinking I have said.
    I was in Cyrodiil today and there was 8 Necro bombers wearing dark convergence. And they had them timed perfect to go off every time your CC cool down had ended. Eight players wiped out over 60 other players. Luckily I play a tank and they could not kill me. Other than debuffing them I wasn't taking my finger off the block button and in the battle two of them died but 60 of us died lol
  • Rohamad_Ali
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    I like dark convergence. It's fun. Vicious death with time stop an watch the kill quests complete themselves.
  • doesurmindglow
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    Before this set released, I wrote a post on the PTS forums explaining that it and Plaguebreak would both strengthen ball group compositions, and likely become ubiquitous in Cyrodiil.

    I was mostly shouted down by players that thought getting rid of purge was the "silver bullet" nerf that would end ball groups for good, and as a result was ignored and the sets went live with little adjustment. I've got heaps of empirical data about how the latest round of balance changes is likely to buff ball groups yet again, but I have no interest in sharing or trying to explain it at this point. I'm content to just let it play out.

    Regardless of the history or future, I do think Dark Convergence needs more counterplay potential, or to be removed entirely. An obvious and ridiculously ignored solution is simply to allow it to apply the standard CC immunity cooldown that you get after breaking a CC. It was a bad idea that's only become worse over time.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Caribou77
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    You can learn to avoid it, or mitigate its effectiveness by blocking, etc, but that’s not really the point.

    It’s a crappy set that makes PVP less fun. Fast, dynamic combat is fun: adjusting combos on-the-fly, responding to good players with unique skill strategies. Dark Con disrupts the flow of good/fun combat in a way that is annoying and repetitive. Players who use it tend to spam it.

    Most PVPers I know don’t respect ppl who use it, or Plaguebreak.

    IMO the game, at least PVP, would be a lot more fun with Dark Conversion gone.

    But I suspect it’s not going anywhere.
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