VaranisArano wrote: »Summerset did it really well, as there are many dialogue differences when playing as an Altmer vs another race. There's no option to play as an Altmer from Summerset though and you are assumed to have been raised off the main Isle of Alinor.
That may have been in part because of the criticism of Morrowind where Dunmer characters were left going "What's a Tribunal?"
Do you think like me and feel a little bummed when your character's race is not recognized in the stories?
NotaDaedraWorshipper wrote: »We also have the issue with how our character can only ask about cultural thing they are likely a part of. For example, Bosmer asking about the Green Pact and Y'ffre, Argonians about the Hist etc. Sure, not every Bosmer is from Valenwood and know the green pact etc, but there should be an option for us that our character do know about this. Same as there should be an option for Altmer and Dunmer to actually be from Summerset and Vvardenfell.
Speaking of the dialogue options.... The horrible dialogue options, which aren't even options. We are forced to be a bumbling idiot with memory worse than a senile goldfish most of the time.
Race recognition is good in this game but personally some sort of Alliance Rank recognition would be nice when speaking to quest givers in the Alliance Bases. That Captain ranked Khajiit next to Grand Warlord Sorcalin speaks to me just like a normal soldier meanwhile my character bears five stars.
psychotrip wrote: »
TL;DR Your race is ignored because roleplay isnt a priority in this game, and it's cheaper to just ignore it.
Dragonlord573 wrote: »"What's a Saxhleel? What's a Hist?" -My argonian
Ugh.
Dragonlord573 wrote: »"What's a Saxhleel? What's a Hist?" -My argonian
Ugh.

VaranisArano wrote: »Honestly, I think the imagination ends up having to do more of the work of immersion in a game like this. Part of my roleplaying experience is filtering the presented quest through the lens of my character's backstory and roleplaying.
I do both D&D and videogaming. ESO is a different type of roleplaying, but not necessarily that much less imaginative than playing a particularly railroaded campaign. So if the reasons ESO's writers give don't satisfy, I just make up my own reasons for why I'm going along with Abnur Tharn's latest stupid plan.
This is maybe going to sound a bit bizarre, but I don't think it's super helpful to put the burden of immersing the player entirely on the writers or the DM. Player immersion is first and foremost on the player, and the more imaginative that the player gets with their character, it quickly outpaces the ability of the writer/DM to cater to that imagination.
That's pretty well illustrated in Dunmer roleplaying. House Dunmer or Ashlander? Pro or anti slavery? Redoran, Telvanni, Hlaalu, Dres, Indoril or none? Tribunal or heretic?
ESO writers tend to stick to a very vague vision of the Vestige because if they get too specific, they risk trampling on our imagination.
My Vestige, Varanis Arano, is a minor member of House Redoran, anti-slavery, and disillusioned with the Tribunal due to quest events. There are thousands of other Dunmer players who would answer those questions differently. The writers have to make a story that can accommodate all of us. They don't always succeed, but they do a pretty good job.
TES games tend to take the general stance of "You're one of us, but not from around here" in your native country and "You're a foreigner" when you're not the native race. That's more or less how the writers for ESO operate too.
I can't expect the Devs to write ten different scripts for each race and record ten different voice lines when needed. TES 3 was as immersive as it was because most of the dialogue wasn't voiced.
Would it be nice? Yeah! Are they going to use the budget for that? No. So we get small scenes and a few quests that play out with minor differences by race (there's a Orsinium quest where male orcs can become chief of a clan, for example).
Exactly.
This is more or less the type of roleplaying that ESO encourages the player to engage in.
Recent Bethesda games are built upon the idea that "No choice = Infinite choice".
When you play a game like Dragon Age or even a CRPG like Divinity Original Sin, the developers can only write so many different choices.
There may be a dialogue where your character is asked about their backstory. Which region they hail from, is their family still alive, did they leave on good terms or not, that sort of stuff. Usually you'll have 2-3 options, maybe 5-7 if the game has a really in-depth conversation system. This greatly limits your options, and encourages you to build a character to fit a certain framework..
But in a TES game your character is never asked such questions. Or they are asked in vague, non-committal ways, like an NPC saying it out loud while you're outside a conversation UI. That means you are free to come up with any number of possibilities, far more than any quest designer could plan for, and so unique that not even the most seasoned writers could imagine them.
This is what it means for your character to be a blank slate. It doesn't mean they're boring, dull, or uninteresting. It just means that you, the player, gets to decide what they are like. You get to fill in that slate.
The only limit is your imagination.
Gaebriel0410 wrote: »psychotrip wrote: »
TL;DR Your race is ignored because roleplay isnt a priority in this game, and it's cheaper to just ignore it.
How is roleplay not a priority if the game is full of things that only serve to enhance the RP setting? Lorebooks, dialogue lines from non-story NPC's throughout the world, etc?
Kiralyn2000 wrote: »Dragonlord573 wrote: »"What's a Saxhleel? What's a Hist?" -My argonian
Ugh.
Your Argonian might know those things, but the majority of new players (and even old TES players who aren't lore junkies) probably don't.
And the game is made for humans, not non-existent fantasy species.
This is part of acknowledging that it's a game, for humans, not some sort of alternate reality simulator.
Dragonlord573 wrote: »"What's a Saxhleel? What's a Hist?" -My argonian
Ugh.
That was sorta the main point of Murkmire. Remember, the BBEG was an Argonian raised by Imperials. Its not too farfetched to find other argonians raised in similar circumstances far away from the hist.
NotaDaedraWorshipper wrote: »Kiralyn2000 wrote: »Dragonlord573 wrote: »"What's a Saxhleel? What's a Hist?" -My argonian
Ugh.
Your Argonian might know those things, but the majority of new players (and even old TES players who aren't lore junkies) probably don't.
And the game is made for humans, not non-existent fantasy species.
This is part of acknowledging that it's a game, for humans, not some sort of alternate reality simulator.
But we are responding as our Vestige, not the player. There should be an dialogue option for us that skips that or one with a response that we know of it.
Kiralyn2000 wrote: »There's rarely any characterization choice in MMOs, just going through the pre-set story & building a character from stats, skills, and gear. (kind of like the average ARPG/Diablo-like isn't an "RPG", nor are JRPGs.)
psychotrip wrote: »
Exactly.
This is more or less the type of roleplaying that ESO encourages the player to engage in.
Recent Bethesda games are built upon the idea that "No choice = Infinite choice".
When you play a game like Dragon Age or even a CRPG like Divinity Original Sin, the developers can only write so many different choices.
There may be a dialogue where your character is asked about their backstory. Which region they hail from, is their family still alive, did they leave on good terms or not, that sort of stuff. Usually you'll have 2-3 options, maybe 5-7 if the game has a really in-depth conversation system. This greatly limits your options, and encourages you to build a character to fit a certain framework..
But in a TES game your character is never asked such questions. Or they are asked in vague, non-committal ways, like an NPC saying it out loud while you're outside a conversation UI. That means you are free to come up with any number of possibilities, far more than any quest designer could plan for, and so unique that not even the most seasoned writers could imagine them.
This is what it means for your character to be a blank slate. It doesn't mean they're boring, dull, or uninteresting. It just means that you, the player, gets to decide what they are like. You get to fill in that slate.
The only limit is your imagination.
But if the choices and consequences are in your imagination as well, is it really a role-playing game? I can play pretend in my own mind all day. Plenty of action games are RPGs by this logic.
Well the player might not know that a Tribunal is if not played TES 3 or know much about the lore but selected an Dunmer because Morrowind chapter was about them or they looks cool.VaranisArano wrote: »Summerset did it really well, as there are many dialogue differences when playing as an Altmer vs another race. There's no option to play as an Altmer from Summerset though and you are assumed to have been raised off the main Isle of Alinor.
That may have been in part because of the criticism of Morrowind where Dunmer characters were left going "What's a Tribunal?"
Underlining - mine(...) But that was so far the only time I had the feeling the chars "species" was fully ignored. While dialogues with other NPC had a standard/neutral text and some even recognized that my char was a vampire.
(...) I appreciate if NPCs react to my characters race/species properly. Just adds more to the atmosphere and immersion.
NotaDaedraWorshipper wrote: »We also have the issue with how our character can only ask about cultural thing they are likely a part of. For example, Bosmer asking about the Green Pact and Y'ffre, Argonians about the Hist etc. Sure, not every Bosmer is from Valenwood and know the green pact etc, but there should be an option for us that our character do know about this. Same as there should be an option for Altmer and Dunmer to actually be from Summerset and Vvardenfell.
Speaking of the dialogue options.... The horrible dialogue options, which aren't even options. We are forced to be a bumbling idiot with memory worse than a senile goldfish most of the time.
Being an RPG and an Elder Scrolls game there should be immersion for our characters so we can roleplay, there should be roleplay options, there should be any kind of choice even if they might be the illusions of choice. But right now we rarely get even an illusion.