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Race recognition: what do you think about?

Scaletho
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One of my main reason to play ESO is the immersion experience. I enjoy the richness of ESO lore and the huge storytelling in it.

But, for some ZOS decision I can't understand, the overwhelming majority of ESO stories and quests entirely disregard our character race. During, for example, Elsweyr story lines a player's Khajjit character is treated as a strange who doesn't belong to Khajiit race. No khajiit NPC talk to our khajiit as him/her were from the same race. Even other NPCs races in the stories or quests act as our character's race were somehow void or neutral. Or something else.

For the sake of immersive experience this is a huge bummer. We spend a lot of our time creating a very interesting Orc, Imperial, Breton, etc. but 99% of the time they are never recognized as such by NPCs in ESO universe.

I KNOW that immersion experience is not an important issue for many players, and not a priority for ZOS (apparently).

But the true fact is: ESO is suppose to be a strong immersive game! Our character were suppose to be part of the stories, part of the race they belong and an important part of the ESO in-game LORE!

We collected several titles as I play ESO quest lines. Our characters are "heroes" of Tamriel. But those seems an empty achievements by the immersive point of view. If this is the case, why ESO has a option to create our characters as any race? Why give us a chance to create several types of races if they will not be recognized in most of the stories?

I wish to know the option of other players.

Do you think like me and feel a little bummed when your character's race is not recognized in the stories?

You simply don't care? Or don't bother you at all?

I repeat: I know this is not an urgent matter, and all ESO lore will not change because of this.

But I wish to know how many players like immersion experience and how they feel about our characters been really part of ESO lore.
  • VaranisArano
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    Summerset did it really well, as there are many dialogue differences when playing as an Altmer vs another race. There's no option to play as an Altmer from Summerset though and you are assumed to have been raised off the main Isle of Alinor.

    That may have been in part because of the criticism of Morrowind where Dunmer characters were left going "What's a Tribunal?"
  • Ratzkifal
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    There are definitely quests where it bothers me greatly but I also get why it is always assumed your character has no idea what's going on. Solving that issue would take a lot of effort (which I think would be worth it and is definitely a consideration for players who want to buy DLC) and making it fit for every character will be impossible without adding a feature to choose a background for your character.
    For example you could choose to be a Great House Dunmer, an Ashlander Dunmer or a Dunmer raised outside of Morrowind and depending on that choice you will get different dialogue options that reflect this choice. But sadly I think this idea is very hard to pitch and it's not immediately obvious to executives how this would increase sales numbers.

    Ideally we'd also have lots of different ways to complete the majority of quests, potentially even with different outcomes, but those times are probably gone for good, sadly.
    This Bosmer was tortured to death. There is nothing left to be done.
  • TheGent
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    Because alot of people get offended nowdays 😭
    Edited by TheGent on August 5, 2022 3:32AM
    ESO: @The.Gent
    I really need a questing friend. Playing solo is lonely and boring (i am in multiple guilds too)

  • Freelancer_ESO
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    I generally run into immersion issues from the limitations when it comes to decisions rather than npcs not acknowledging my character's race.

    Personally, the more race lore I learn the less I like the races.
  • Scaletho
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    Ratzkifal wrote: »
    There are definitely quests where it bothers me greatly but I also get why it is always assumed your character has no idea what's going on. Solving that issue would take a lot of effort (which I think would be worth it and is definitely a consideration for players who want to buy DLC) and making it fit for every character will be impossible without adding a feature to choose a background for your character.
    For example you could choose to be a Great House Dunmer, an Ashlander Dunmer or a Dunmer raised outside of Morrowind and depending on that choice you will get different dialogue options that reflect this choice. But sadly I think this idea is very hard to pitch and it's not immediately obvious to executives how this would increase sales numbers.

    Ideally we'd also have lots of different ways to complete the majority of quests, potentially even with different outcomes, but those times are probably gone for good, sadly.

    I think our character dialogues also lack their race-related comments/options, but I agree that the assumption that our character is a dumb who can get a clue right is very annoying.

    Somehow ZOS writers or executives decided that ESO will not give us a real race immersion in dialogues. I still think this is completely incoherent with Elder Scroll supposed immersive experience. With such a rich lore, why don't give all stories dialogues addressed to our characters racial background?

    Well, considering the lack of ppl engagement in the thread, I think this subject is obvious not interesting to most ESO players. It's sad to see how few RPG players still value character's immersion. I guess this part of role playing was lost when we migrate from board games to virtual gaming.

    The imagination has shrink in the new generation. Another bummer.

    Many thanks to the players who took time to answers my thread.
  • katanagirl1
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    They have made some unique dialog with respect to your character’s achievements if you do the stories in the proper order, and I have read the some NPCs have different options in Greymoor if your character is a vampire, I think (don’t have one myself).

    It’s a lot of work to make more dialog options, not just the text on the screen, but more voice recording sessions for the voice actors, more animation of the npc to match the dialog, and more editing. More time, more money.

    So they do what they can but not every possible case can be done with limited resources.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Sarannah
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    Actually, they already do this somewhat in High Isle, just not with race though. But this would require some work for new dialog options. I'd rather ZOS adds one more unique quest, than have our race stand out in some quests.

    In High Isle there is one quest, where a necromancer is trying to steal the prize after some tests. When you go on a non-necromancer character, she is just hostile. When I was there on my necromancer, she spoke to me about me knowing how she feels, about being able to relate to her as a necromancer, and she asked me to help her(ofcourse that was not possible though). Was a fun surprise.
  • Snamyap
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    I get where you're coming from but, like others said, the sheer amount of work and costs is staggering. It's just not financially viable.
    Edited by Snamyap on August 5, 2022 8:31AM
  • opalcity
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    I accidentally made myself a clan chief in Wrothgar because I'm an orc, that was a fun surprise! Other than that, I can't really think how my race comes up in the game other than to be insulted a lot..

    I think it's just the nature of this game that requires it to be a little generic, unfortunately. If this were a solo game with decisions that mattered, then I'd be really disappointed in the race options.
  • RaddlemanNumber7
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    To gain immersion I find it is easier to accept the game as it is. I define my RP characters as outsiders, e.g. a denizen of the Shivering Isles, a Wyrdman who grew up in isolation on Hag Fen, a Necromancer who spent her whole life as an outcast tending graveyards.

    Mostly I make them depersonalised avatars of the Spirit of Nirn...

    Only a mind suffering the insanity of individuality would think The Reader to be a person who is living his own life. The NPC’s are the story, not The Reader. He is not an individual. He is nobody from nowhere, with no history and no family, no secular loyalties and no sense of belonging. An empty skin that walks the face of Nirn.

    It works for me.
    PC EU
  • VaranisArano
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    Scaletho wrote: »
    Ratzkifal wrote: »
    There are definitely quests where it bothers me greatly but I also get why it is always assumed your character has no idea what's going on. Solving that issue would take a lot of effort (which I think would be worth it and is definitely a consideration for players who want to buy DLC) and making it fit for every character will be impossible without adding a feature to choose a background for your character.
    For example you could choose to be a Great House Dunmer, an Ashlander Dunmer or a Dunmer raised outside of Morrowind and depending on that choice you will get different dialogue options that reflect this choice. But sadly I think this idea is very hard to pitch and it's not immediately obvious to executives how this would increase sales numbers.

    Ideally we'd also have lots of different ways to complete the majority of quests, potentially even with different outcomes, but those times are probably gone for good, sadly.

    I think our character dialogues also lack their race-related comments/options, but I agree that the assumption that our character is a dumb who can get a clue right is very annoying.

    Somehow ZOS writers or executives decided that ESO will not give us a real race immersion in dialogues. I still think this is completely incoherent with Elder Scroll supposed immersive experience. With such a rich lore, why don't give all stories dialogues addressed to our characters racial background?

    Well, considering the lack of ppl engagement in the thread, I think this subject is obvious not interesting to most ESO players. It's sad to see how few RPG players still value character's immersion. I guess this part of role playing was lost when we migrate from board games to virtual gaming.

    The imagination has shrink in the new generation. Another bummer.

    Many thanks to the players who took time to answers my thread.

    Whoa, that's a conclusion to jump to.

    Honestly, I think the imagination ends up having to do more of the work of immersion in a game like this. Part of my roleplaying experience is filtering the presented quest through the lens of my character's backstory and roleplaying.

    I do both D&D and videogaming. ESO is a different type of roleplaying, but not necessarily that much less imaginative than playing a particularly railroaded campaign. So if the reasons ESO's writers give don't satisfy, I just make up my own reasons for why I'm going along with Abnur Tharn's latest stupid plan.

    This is maybe going to sound a bit bizarre, but I don't think it's super helpful to put the burden of immersing the player entirely on the writers or the DM. Player immersion is first and foremost on the player, and the more imaginative that the player gets with their character, it quickly outpaces the ability of the writer/DM to cater to that imagination.

    That's pretty well illustrated in Dunmer roleplaying. House Dunmer or Ashlander? Pro or anti slavery? Redoran, Telvanni, Hlaalu, Dres, Indoril or none? Tribunal or heretic?

    ESO writers tend to stick to a very vague vision of the Vestige because if they get too specific, they risk trampling on our imagination.

    My Vestige, Varanis Arano, is a minor member of House Redoran, anti-slavery, and disillusioned with the Tribunal due to quest events. There are thousands of other Dunmer players who would answer those questions differently. The writers have to make a story that can accommodate all of us. They don't always succeed, but they do a pretty good job.


    TES games tend to take the general stance of "You're one of us, but not from around here" in your native country and "You're a foreigner" when you're not the native race. That's more or less how the writers for ESO operate too.

    I can't expect the Devs to write ten different scripts for each race and record ten different voice lines when needed. TES 3 was as immersive as it was because most of the dialogue wasn't voiced.

    Would it be nice? Yeah! Are they going to use the budget for that? No. So we get small scenes and a few quests that play out with minor differences by race (there's a Orsinium quest where male orcs can become chief of a clan, for example).
  • Gaebriel0410
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    I assume it has a lot to do with practical implications, since the whole game is voice acted and doing different lines for 10 races in a game this large sounds insane, we'd never get a game to play if they did that. To make this work, ideally you'd want the lines to be all different based on the race and character of the specific NPC and their disposition towards player characters of different races.

    Since well, just adding "hello Breton" / "greetings Redguard" makes little difference to what we have now, so I understand why they choose to be vague in that aspect, that is actually better for immersion. You can never catch every single character concept people choose to roleplay. What if a character is a mage, or a priest? A thieves' guild member? Half of the burden of immersion is on the player, to "fill in the blanks". That is why those parts are vague, and why you can ask stupid questions in some quests.

    Then again the OP already decided to sulk about how "immersion isn't a priority", and how "new generations have no imagination", so what can I say.
  • Drammanoth
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    Race recognition does exist, yet for my taste it is way too infrequent.

    Imperials are by far the worst when it comes to that. Take for instance To Aid the Enemy. Cpt. Gemelle does not recognise you when playing an Imperial char.
  • BretonMage
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    I actually find it immersive that no one refers to my race. I mean, IRL no one does that unless they're racist, so I don't really see why we need it in the game. In TES Skyrim, it was rarely done except from the racist Thalmor, and on the rare occasion when someone called me, "Breton", it always struck me as odd and amusing. I'd rather people talk about my class.
  • ghastley
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    In the Elder Scrolls universe, race just tells people a bit about your mother. If you are a Khajiit, your father could be an Orc or a Breton and it would not be apparent. You would more likely be judged by your attire, accent etc. as these tell the other person more about you. If you are wearing a full suit of plate, you might be a knight. If you are a Khajiit who talks like an Orc, you might be Zhasim.
  • francesinhalover
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    "ESO is suppose to be a strong immersive game"
    If you say so, Could be alot more immersive to me, all npcs look the same after some hours playing, all voice actors are the same , low pixelated armors , floating hipflaps , the fact all npcs fight the same way more or less and bretons don't even use magic, Seeing other players companions.

    the good part is probably the expansions, but even than because of the limited engine you can't really have huge amazing final boss fights.
    That's why so far eso's actual main story was my favorite. molag ball fight felt like a actual boss fight.

    That being said i was surprised when on bangkorai i was forced to kill other imperials with my imperial and one of the orc females tells me she know's i'm a imperial

    Edited by francesinhalover on August 5, 2022 1:26PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • TaSheen
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    I'm immersed in my characters, not their races; I have backstories for them, and they act in game according to those "set piece" backgrounds.

    I'm not bothered that no one says anything about races.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Aelorin
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    I could see this happening in a game like Morrowind where they just can add layers off different text for different races and classes, but as it stands with voice over acting, I don't see this happening cause to money consuming.

    Furthermore, if we follow this example to the extreme an AD character would be cutt of from all EP zones and DC zones, cause that is enemy territory: why would you be helping the enemy?

    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Kiralyn2000
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    Scaletho wrote: »
    You simply don't care? Or don't bother you at all?

    This.
    I know that I'm playing a game, and that therefore "game things" will happen, so I just let them go.
    I don't really "do" immersion. /shrug
  • Jarl_Ironheart
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    I wish there was a background section in the character creator that allowed you to pick a faction or a family or something to have a tie too. That would impact how you were addressed in the world. It would also be nice to be recognized as your race
    Push Posh Applesauce, Pocket Full of Marmalade.
  • katanagirl1
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    Just as I mentioned before about different dialog for a vampire and me not having any to see them, you would have to go through every storyline on every possible race and class to see all of the possibilities. Otherwise the options are there but you don’t know about them.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Varana
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    Scaletho wrote: »
    Somehow ZOS writers or executives decided that ESO will not give us a real race immersion in dialogues. I still think this is completely incoherent with Elder Scroll supposed immersive experience. With such a rich lore, why don't give all stories dialogues addressed to our characters racial background?

    Well, considering the lack of ppl engagement in the thread, I think this subject is obvious not interesting to most ESO players.

    As others have said, branching dialogue trees need to be written and esp. voice-acted. That immediately restricts their frequency for economic reasons. There is a budget - that also affects the words available to the writers of a chapter / DLC. So every branching dialogue means that these words have to be cut elsewhere. Less flavour dialogue, fewer quests, shorter text snippets instead of actual conversations, more repetition and re-used lines. Are you wlling to pay that cost?

    (Pet peeve: Race does not determine culture and origin. It is likely that a Dunmer character comes from somewhere in Morrowind and knows about Vvardenfell politics or Ashlander culture, but it is not certain.They also could've been born in High Rock and come from a rural family of wagonsmiths without any deeper connection to Dunmeri culture. Dialogue assuming that I know something because of my race, isn't automatically better than the opposite.)

    Edit: Even the much-lauded TES3:Morrowind, with its huge advantage of non-voiced dialogue, went the traditional TES way that Varanis mentioned above: You're an stranger in that land. You're constantly addressed as "outsider", even as a Dunmer.
    And on the other hand, TES games traditionally avoid stepping on the player's toes and restrict their choices, how strange they may seem. In Morrowind, you can become head of House Telvanni and Imperial Cult and the Imperial Legion at the same time - while playing as an Argonian. It's your responsibility as a player to roleplay your character how you want. Immersion is your task as much as it is the writers'.

    As for engagement in your thread - you've posted this at a certain time, and half the world was asleep then. And a few hours later, you complain about engagement. I don't get the impression you're actually interested in a conversation.
    Edited by Varana on August 6, 2022 12:33PM
  • DP99
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    There was one side quest somewhere in a delve or something one time where I was playing and I met this Bosmer woman that I had to help out and I could swear that she recognized my character as being a Bosmer as well, and she said something like, "I never expected to meet another Bosmer out here!" or something similar.

    Other than that there hasn't been anything else that I can recall. The main AD storyline doesn't really recognize you and does the whole "outsider" thing for the most part, even in the major Valenwood zones, but it didn't really bother me that much because there are parts of the story that do focus on Wood Elves from outside.

    I think that the only other things that I've been recognized for is being a part of the Thieves Guild and Dark Brotherhood, and the rare occasion that my character is recognized as a female.
  • Timorelle
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    If you want race-recognition immersion, roll an Argonian and go quest in Stormhold! Talk to the Dunmer there and marvel at just how many of them are outright [censored] to you! :D
  • VaranisArano
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    DP99 wrote: »
    I think that the only other things that I've been recognized for is being a part of the Thieves Guild and Dark Brotherhood, and the rare occasion that my character is recognized as a female.

    ESO has been pretty good about recognizing guild membership...with absolutely hilarious results in Blackwood for players who'd joined the Dark Brotherhood.

    So there's Varanis Arano, who roleplay-wise would never sign up with a bunch of Sithis-worshipping assassins but who gameplay-wise totally joined up for the mounted aggro passive for Cyrodiil, wound up having to confess to Eveli Sharp-Arrow, "Surprise, I'm one of the assasins that have been murdering the people we're trying to save..."
  • psychotrip
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    Scaletho wrote: »
    One of my main reason to play ESO is the immersion experience. I enjoy the richness of ESO lore and the huge storytelling in it.

    But, for some ZOS decision I can't understand, the overwhelming majority of ESO stories and quests entirely disregard our character race. During, for example, Elsweyr story lines a player's Khajjit character is treated as a strange who doesn't belong to Khajiit race. No khajiit NPC talk to our khajiit as him/her were from the same race. Even other NPCs races in the stories or quests act as our character's race were somehow void or neutral. Or something else.

    For the sake of immersive experience this is a huge bummer. We spend a lot of our time creating a very interesting Orc, Imperial, Breton, etc. but 99% of the time they are never recognized as such by NPCs in ESO universe.

    I KNOW that immersion experience is not an important issue for many players, and not a priority for ZOS (apparently).

    But the true fact is: ESO is suppose to be a strong immersive game! Our character were suppose to be part of the stories, part of the race they belong and an important part of the ESO in-game LORE!

    We collected several titles as I play ESO quest lines. Our characters are "heroes" of Tamriel. But those seems an empty achievements by the immersive point of view. If this is the case, why ESO has a option to create our characters as any race? Why give us a chance to create several types of races if they will not be recognized in most of the stories?

    I wish to know the option of other players.

    Do you think like me and feel a little bummed when your character's race is not recognized in the stories?

    You simply don't care? Or don't bother you at all?

    I repeat: I know this is not an urgent matter, and all ESO lore will not change because of this.

    But I wish to know how many players like immersion experience and how they feel about our characters been really part of ESO lore.

    This has been a problem for Bethesda since at least Skyrim, arguably longer. There's a simple reason why this keeps happening:

    AAA companies hate making content that not all players will see.

    It's why Altmer can join the stormcloaks with barely any recognition or unique quest branches. Its why Khajiit arent allowed in Skyrim cities, except inexplicably for you. Not even a unique quest to prove yourself trustworthy or forge documents allowing you passage.

    One could argue that this sort of design places limitations on your character ("why does my khajiit have to do extra work to get into the cities"??), but so long as the player is experiencing new, rewarding content based on their choices, then isnt that the entire purpose of a role-playing game?

    In ESO, the same design issues apply. Publishers dont want to spend money on content almost no one will see. It's a waste of money to them. We see this all the time in open world games as well. Its why everything is marked on the map.

    Of course, every now and then a game like Elden Ring comes along that breaks these rules, but it's risky to do well, and most companies arent willing to take that risk.
    TheGent wrote: »
    Because alot of people get offended nowdays 😭

    People who really think this are just being played for fools by the corps. That's all I'll say on that. These decisions are made for economic reasons, everything else is just convenient artifice to distract you. Stop falling for it.
    Ratzkifal wrote: »
    .

    Somehow ZOS writers or executives decided that ESO will not give us a real race immersion in dialogues. I still think this is completely incoherent with Elder Scroll supposed immersive experience. With such a rich lore, why don't give all stories dialogues addressed to our characters racial background?

    Because it's cheaper and easier not to. Their priorities are to make a profitable game. Whether it's a "good" RPG or not is entirely ancillary.
    Snamyap wrote: »
    I get where you're coming from but, like others said, the sheer amount of work and costs is staggering. It's just not financially viable.

    Oh it's definitely financially viable. They have more than enough money to do this and still make a profit, while improving people's perception of the game as an RPG as well as an MMO.

    But these companies dont work like that. They need to make ALL the money ALL the time, regardless of actual quality or artistic passion. They have to invest as little as they possibly can into the actual game while ensuring maximum profit.

    I'm sure the devs would LOVE to implement more choices, consequences, and recognition of deeds past.

    But they're not in charge of this game. The executives are.

    TL;DR Your race is ignored because roleplay isnt a priority in this game, and it's cheaper to just ignore it.

    Edited by psychotrip on August 7, 2022 12:33AM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • psychotrip
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    Combined double-post
    Edited by psychotrip on August 7, 2022 12:33AM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • AzuraFan
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    The only time this bothers me is when members of my own race don't acknowledge it. For example, a Bosmer explains Bosmer ways to my Bosmer.
  • Marto
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    Honestly, I think the imagination ends up having to do more of the work of immersion in a game like this. Part of my roleplaying experience is filtering the presented quest through the lens of my character's backstory and roleplaying.

    I do both D&D and videogaming. ESO is a different type of roleplaying, but not necessarily that much less imaginative than playing a particularly railroaded campaign. So if the reasons ESO's writers give don't satisfy, I just make up my own reasons for why I'm going along with Abnur Tharn's latest stupid plan.

    This is maybe going to sound a bit bizarre, but I don't think it's super helpful to put the burden of immersing the player entirely on the writers or the DM. Player immersion is first and foremost on the player, and the more imaginative that the player gets with their character, it quickly outpaces the ability of the writer/DM to cater to that imagination.

    That's pretty well illustrated in Dunmer roleplaying. House Dunmer or Ashlander? Pro or anti slavery? Redoran, Telvanni, Hlaalu, Dres, Indoril or none? Tribunal or heretic?

    ESO writers tend to stick to a very vague vision of the Vestige because if they get too specific, they risk trampling on our imagination.

    My Vestige, Varanis Arano, is a minor member of House Redoran, anti-slavery, and disillusioned with the Tribunal due to quest events. There are thousands of other Dunmer players who would answer those questions differently. The writers have to make a story that can accommodate all of us. They don't always succeed, but they do a pretty good job.


    TES games tend to take the general stance of "You're one of us, but not from around here" in your native country and "You're a foreigner" when you're not the native race. That's more or less how the writers for ESO operate too.

    I can't expect the Devs to write ten different scripts for each race and record ten different voice lines when needed. TES 3 was as immersive as it was because most of the dialogue wasn't voiced.

    Would it be nice? Yeah! Are they going to use the budget for that? No. So we get small scenes and a few quests that play out with minor differences by race (there's a Orsinium quest where male orcs can become chief of a clan, for example).

    Exactly.

    This is more or less the type of roleplaying that ESO encourages the player to engage in.

    Recent Bethesda games are built upon the idea that "No choice = Infinite choice".

    When you play a game like Dragon Age or even a CRPG like Divinity Original Sin, the developers can only write so many different choices.

    There may be a dialogue where your character is asked about their backstory. Which region they hail from, is their family still alive, did they leave on good terms or not, that sort of stuff. Usually you'll have 2-3 options, maybe 5-7 if the game has a really in-depth conversation system. This greatly limits your options, and encourages you to build a character to fit a certain framework..

    But in a TES game your character is never asked such questions. Or they are asked in vague, non-committal ways, like an NPC saying it out loud while you're outside a conversation UI. That means you are free to come up with any number of possibilities, far more than any quest designer could plan for, and so unique that not even the most seasoned writers could imagine them.

    This is what it means for your character to be a blank slate. It doesn't mean they're boring, dull, or uninteresting. It just means that you, the player, gets to decide what they are like. You get to fill in that slate.

    The only limit is your imagination.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Treeshka
    Treeshka
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    Race recognition is good in this game but personally some sort of Alliance Rank recognition would be nice when speaking to quest givers in the Alliance Bases. That Captain ranked Khajiit next to Grand Warlord Sorcalin speaks to me just like a normal soldier meanwhile my character bears five stars.
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