There are definitely quests where it bothers me greatly but I also get why it is always assumed your character has no idea what's going on. Solving that issue would take a lot of effort (which I think would be worth it and is definitely a consideration for players who want to buy DLC) and making it fit for every character will be impossible without adding a feature to choose a background for your character.
For example you could choose to be a Great House Dunmer, an Ashlander Dunmer or a Dunmer raised outside of Morrowind and depending on that choice you will get different dialogue options that reflect this choice. But sadly I think this idea is very hard to pitch and it's not immediately obvious to executives how this would increase sales numbers.
Ideally we'd also have lots of different ways to complete the majority of quests, potentially even with different outcomes, but those times are probably gone for good, sadly.
There are definitely quests where it bothers me greatly but I also get why it is always assumed your character has no idea what's going on. Solving that issue would take a lot of effort (which I think would be worth it and is definitely a consideration for players who want to buy DLC) and making it fit for every character will be impossible without adding a feature to choose a background for your character.
For example you could choose to be a Great House Dunmer, an Ashlander Dunmer or a Dunmer raised outside of Morrowind and depending on that choice you will get different dialogue options that reflect this choice. But sadly I think this idea is very hard to pitch and it's not immediately obvious to executives how this would increase sales numbers.
Ideally we'd also have lots of different ways to complete the majority of quests, potentially even with different outcomes, but those times are probably gone for good, sadly.
I think our character dialogues also lack their race-related comments/options, but I agree that the assumption that our character is a dumb who can get a clue right is very annoying.
Somehow ZOS writers or executives decided that ESO will not give us a real race immersion in dialogues. I still think this is completely incoherent with Elder Scroll supposed immersive experience. With such a rich lore, why don't give all stories dialogues addressed to our characters racial background?
Well, considering the lack of ppl engagement in the thread, I think this subject is obvious not interesting to most ESO players. It's sad to see how few RPG players still value character's immersion. I guess this part of role playing was lost when we migrate from board games to virtual gaming.
The imagination has shrink in the new generation. Another bummer.
Many thanks to the players who took time to answers my thread.
Somehow ZOS writers or executives decided that ESO will not give us a real race immersion in dialogues. I still think this is completely incoherent with Elder Scroll supposed immersive experience. With such a rich lore, why don't give all stories dialogues addressed to our characters racial background?
Well, considering the lack of ppl engagement in the thread, I think this subject is obvious not interesting to most ESO players.
I think that the only other things that I've been recognized for is being a part of the Thieves Guild and Dark Brotherhood, and the rare occasion that my character is recognized as a female.
One of my main reason to play ESO is the immersion experience. I enjoy the richness of ESO lore and the huge storytelling in it.
But, for some ZOS decision I can't understand, the overwhelming majority of ESO stories and quests entirely disregard our character race. During, for example, Elsweyr story lines a player's Khajjit character is treated as a strange who doesn't belong to Khajiit race. No khajiit NPC talk to our khajiit as him/her were from the same race. Even other NPCs races in the stories or quests act as our character's race were somehow void or neutral. Or something else.
For the sake of immersive experience this is a huge bummer. We spend a lot of our time creating a very interesting Orc, Imperial, Breton, etc. but 99% of the time they are never recognized as such by NPCs in ESO universe.
I KNOW that immersion experience is not an important issue for many players, and not a priority for ZOS (apparently).
But the true fact is: ESO is suppose to be a strong immersive game! Our character were suppose to be part of the stories, part of the race they belong and an important part of the ESO in-game LORE!
We collected several titles as I play ESO quest lines. Our characters are "heroes" of Tamriel. But those seems an empty achievements by the immersive point of view. If this is the case, why ESO has a option to create our characters as any race? Why give us a chance to create several types of races if they will not be recognized in most of the stories?
I wish to know the option of other players.
Do you think like me and feel a little bummed when your character's race is not recognized in the stories?
You simply don't care? Or don't bother you at all?
I repeat: I know this is not an urgent matter, and all ESO lore will not change because of this.
But I wish to know how many players like immersion experience and how they feel about our characters been really part of ESO lore.
Because alot of people get offended nowdays 😭
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Somehow ZOS writers or executives decided that ESO will not give us a real race immersion in dialogues. I still think this is completely incoherent with Elder Scroll supposed immersive experience. With such a rich lore, why don't give all stories dialogues addressed to our characters racial background?
I get where you're coming from but, like others said, the sheer amount of work and costs is staggering. It's just not financially viable.
VaranisArano wrote: »Honestly, I think the imagination ends up having to do more of the work of immersion in a game like this. Part of my roleplaying experience is filtering the presented quest through the lens of my character's backstory and roleplaying.
I do both D&D and videogaming. ESO is a different type of roleplaying, but not necessarily that much less imaginative than playing a particularly railroaded campaign. So if the reasons ESO's writers give don't satisfy, I just make up my own reasons for why I'm going along with Abnur Tharn's latest stupid plan.
This is maybe going to sound a bit bizarre, but I don't think it's super helpful to put the burden of immersing the player entirely on the writers or the DM. Player immersion is first and foremost on the player, and the more imaginative that the player gets with their character, it quickly outpaces the ability of the writer/DM to cater to that imagination.
That's pretty well illustrated in Dunmer roleplaying. House Dunmer or Ashlander? Pro or anti slavery? Redoran, Telvanni, Hlaalu, Dres, Indoril or none? Tribunal or heretic?
ESO writers tend to stick to a very vague vision of the Vestige because if they get too specific, they risk trampling on our imagination.
My Vestige, Varanis Arano, is a minor member of House Redoran, anti-slavery, and disillusioned with the Tribunal due to quest events. There are thousands of other Dunmer players who would answer those questions differently. The writers have to make a story that can accommodate all of us. They don't always succeed, but they do a pretty good job.
TES games tend to take the general stance of "You're one of us, but not from around here" in your native country and "You're a foreigner" when you're not the native race. That's more or less how the writers for ESO operate too.
I can't expect the Devs to write ten different scripts for each race and record ten different voice lines when needed. TES 3 was as immersive as it was because most of the dialogue wasn't voiced.
Would it be nice? Yeah! Are they going to use the budget for that? No. So we get small scenes and a few quests that play out with minor differences by race (there's a Orsinium quest where male orcs can become chief of a clan, for example).