Iron_Blurr wrote: »Why do you insist on nerfing one of the worst tank classes? Why can every other class have a burst heal but NB tank gets a weak HoT that seems to get weaker and weaker every patch.
Let's do some math.. You're in pvp as a NB. You have 25k health.
You take damage and now you are at half health which is 12.5k
Your dark cloak heals for 14% of what you're missing. So your first tick heals for 1,750 right? WRONG! You have battle spirit active so it's half that.
Here's your biggest tick of 875 health. And as soon as it ticks once your health moves up so it heals for less and less. How much lower can it even get?? It's already under 1k healing per second.
Let's say you are at 75% of your health.
That's 18,750 health. You are missing 6,250.
So what's 14% of 6,250? Well that's 875 health. But wait cut that in half for battle spirit. Yay that's a fat 437.5 health per second and it gets weaker every second!
Let's say you are a tank with 45k health. You take a big hit from a trial boss and you are now at half health. You are missing 22.5k health. What is 14% of that? 3,150 health. But the heal gets weaker and weaker the higher your health gets.
At that rate of 3k healing per second (which is more than it would be since the heal gets weaker and weaker every second) it would take you approximately 8 seconds to heal back up to full health. 22.5/3=7.5 and it's actually longer than that since the heal gets weaker over time and you continue to take damage from the boss you are trying to tank.
It will take forever to heal up enough to survive another big hit. If you get back to back heavy attacks you will die before to you can even heal yourself back up to full.
What's the tooltip on DK green dragon blood or coagulating blood when you are at half health as a tank with 45k max health? Is it 3k?? Oh and they get major mending on a shield. Wow imagine having a shield as a tank. Wonder what that's like since NB tank only gets bone shield or defensive stance.
Compare that 3k healing to any other classes tank heal and you will see how terrible it is.
Not to mention NB tank has the worst ultimate in the game as their defensive ult.
Bolstering darkness gives you 10% damage mitigation for 200 ulti cost.
DK magma shell gives you 97% damage mitigation for 200 ult.
HOW IS THIS FAIR OR BALANCED?!
PTS week 3
Dark Cloak (morph): This morph now heals for 11-14% of your missing health, down from 17-20%
Keep in mind that while this number may seem high, as the ability and other sources heal you it naturally diminishes in power, making it much better to use when you are below 50% Health.
MashmalloMan wrote: »Easy fix, just dodge roll.. duh.
Blur:
- This ability and its morphs now reduce the cost of your next Roll Dodge by 10% whenever you take direct damage, stacking up to a maximum of 100%, with a half second cooldown between each stack.
- Reduced the duration of this ability and its morphs to 20 seconds, down from 26.
emilyhyoyeon wrote: »MashmalloMan wrote: »Easy fix, just dodge roll.. duh.
Blur:
- This ability and its morphs now reduce the cost of your next Roll Dodge by 10% whenever you take direct damage, stacking up to a maximum of 100%, with a half second cooldown between each stack.
- Reduced the duration of this ability and its morphs to 20 seconds, down from 26.
Now I'm wondering if they nerfed Cloak so that NB tank has to play around the dodge roll Blur mechanic when low to heal up or something LOL
MashmalloMan wrote: »For Dark Cloak they can easily just give it a minimum amount to heal that increases the lower your health is. Best of both worlds for live and pts.
Aka, 9.2% on live changed to 7%, but heals up to 100% more based on missing health.
MashmalloMan wrote: »Easy fix, just dodge roll.. duh.
Blur:
- This ability and its morphs now reduce the cost of your next Roll Dodge by 10% whenever you take direct damage, stacking up to a maximum of 100%, with a half second cooldown between each stack.
- Reduced the duration of this ability and its morphs to 20 seconds, down from 26.
In all seriousness, really like the Blur change. This sort of out of box thinking should be applied to more class skills.
For Dark Cloak they can easily just give it a minimum amount to heal that increases the lower your health is. Best of both worlds for live and pts.
Aka, 9.2% on live changed to 7%, but heals up to 100% more based on missing health.
90% health = 7.7%
75% health = 8.75%
50% health = 10.5%
25% health = 12.25%
Same thesholds with PTS 14%:
90% health = 1.4%
75% health = 3.5%
50% health = 7%
25% health = 10.5%
Could even try front loading it more by doing something like... heal for 9%, but up to 33% more below 50% health.
Point being, numerous ways to do it, it just needs a minimum value so it's actually useful above 50% to some degree.