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Flurry and Puncturing Strikes Still Bugged..

MashmalloMan
MashmalloMan
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1PNMX15.png

Ran numerous tests to see if this ability and Puncturing Sweeps were behaving properly now. Long and short of it is, no.

Findings:
  • Flurry and Puncturing Strikes proc set conditions that state "Direct Damage" and "DoT Damage". (Tested only with Plaguebreak and Azureblight set).
  • Flurry's status effect chance shows an average of 3% (single target dot), when it should be 10% for single target direct damage.
  • Puncturing Strikes' status effect chance shows an average of 3% (single target dot), when it should be 5% for aoe direct damage.
  • Flurry and Puncturing Strikes correctly update their tooltip AND damage done to direct, not dot for CP.
  • Flurry correctly updates the tooltip and damage done from single target, not aoe.
  • Puncturing Strikes correctly updates the tooltip and damage done from aoe, not single target.
  • MA DW correctly doesn't buff Flurry or Puncturing Strikes.

Fixes needed:
  1. Flurry needs white combat text.
  2. Flurry and Puncturing Strikes should not proc sets like Azureblight.
  3. Flurry requires an update from 3% to 10% for status effect chance.
  4. Puncturing Strikes requires an update from 3% to 5% for status effect chance.

Tests:
Combat text still shows orange for Flurry (dot) and white for Puncturing Strikes (direct):
4dd7vep.png

Damage Type Calculations:

Flurry single target vs aoe CP:
  • Tooltip = 2105
  • Damage done = 1431
  • Tooltip with single target = 2231
  • Damage done with single target = 1517
  • Tooltip with aoe = 2105
  • Damage done with aoe = 1431

Flurry direct vs dot CP:
  • Tooltip = 2221
  • Damage done = 1625
  • Tooltip with direct = 2348
  • Damage done with direct = 1711
  • Tooltip with dot = 2221
  • Damage done with dot = 1625

Puncturing Strikes direct vs dot CP:
  • Tooltip = 2782
  • Damage done = 2061
  • Tooltip with direct = 2949
  • Damage done with direct = 2185
  • Tooltip with dot = 2782
  • Damage done with dot = 2061

Puncturing Strikes single target vs aoe CP:
  • Tooltip = 3056
  • Damage done = 2077
  • Tooltip with single target = 3056
  • Damage done with single target = 2077
  • Tooltip with aoe = 3239
  • Damage done with aoe = 2202

Combat Metric's Screenshots:

The screenshots are not the only tests I did, they're just the best way to illustrate the results I found over hours of testing. I tested morphs too. I also tested PB and Azureblight seperately to make sure they weren't proccing each other. The 2 first screenshots show 1 less tick of damage from Flurry and Puncturing Strikes because the first hit on combat metrix doesn't record and I didn't want to light attack to start the parse which would proc PB.

For the status effect chances. Results speak for themselves, RNG is a factor, but over the course of multiple hours of tests, the same averages appeared.

For reference on what base status effect chances are for those not aware:
  • 20% enchant
  • 10% direct single target
  • 5% direct aoe
  • 3% dot single target (what I believe Flurry and Puncturing Strikes scale from)
  • 1% dot aoe

Since the value of the proc chance is theoretically really low at 3%, I tested without and with charged over long parses of just the one attack, no proc sets or enchants, no light/heavy attack weaving.
  • For non charged, they were consistently closer to single target dot's 3% chance rather than 1% of dot aoe or 5% from direct aoe.
  • For charged, they were consistently closer to single target dot's 13.95% chance rather than 4.65% of dot aoe or 23% from direct aoe.

Flurry + Plaguebreak + Azureblight
omjOCIK.png

Puncturing Strikes + Plaguebreak + Azureblight
OkyN7fW.png

Flurry Non Charged Sundered = Expected Result of 3%, actual result 2.1%
402ix1r.png

Puncturing Strikes Non Charged Sundered = Expected Result of 3%, actual result 2.4%
mMBpqlI.png

Flurry Charged Sundered = Expected Result of 13.95%, actual result 13.2%
9zGjfRK.png

Puncturing Strikes Charged Sundered = Expected Result of 13.95%, actual result 11.6%
oNq5eOP.png
Edited by MashmalloMan on August 3, 2022 3:22AM
@MashmalloMan - PC NA

PC Beta - 2400+ CP
  • virtus753
    virtus753
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    Thanks for doing those tests!
  • MashmalloMan
    MashmalloMan
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    virtus753 wrote: »
    Thanks for doing those tests!

    You're welcome. Now let's wait another few years for this to be resolved. :)
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Ratzkifal
    Ratzkifal
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    At this rate they should really revert those changes. There is no way they can fix all of this while trying to save balance when Week 5 is the patch they have to ship out.
    Not to mention that the animations look ugly. Flurry is okay when using axes and maces but it just looks stupid on swords and daggers. I like the look of the new spear from Puncturing Strikes, but the spear thrusts look weird. I also don't get why they had to make these skills easier to weave when the Devs are having beef with weaving in general and want to reduce it's power so the floor can keep up better with the ceiling. Shouldn't these skills be kept at their longer duration then? This just made weaving more important, not less.
    This Bosmer was tortured to death. There is nothing left to be done.
  • MashmalloMan
    MashmalloMan
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    Ratzkifal wrote: »
    At this rate they should really revert those changes. There is no way they can fix all of this while trying to save balance when Week 5 is the patch they have to ship out.
    Not to mention that the animations look ugly. Flurry is okay when using axes and maces but it just looks stupid on swords and daggers. I like the look of the new spear from Puncturing Strikes, but the spear thrusts look weird. I also don't get why they had to make these skills easier to weave when the Devs are having beef with weaving in general and want to reduce it's power so the floor can keep up better with the ceiling. Shouldn't these skills be kept at their longer duration then? This just made weaving more important, not less.

    The issues I presented are actually applicable to live, not just PTS. I was hoping that because they fixed some scaling issues for Flurry, they would of fixed everything else that came with it.

    But nope. These problems have been present for years.

    I agree the animations look really odd. Seems thrown together last minute. The sound queue for Jabs seems to indicate 4 hits too.

    In regards to the channel time change I actually like that. I think it actually supports the new player experience becasue it solidifies the feeling of channel and cast time spammables across the entire game as being 0.8s long. You can effectively pick up any of these skills and use them to the same effect from a muscle memory standpoint. Thats better game design for a system bound to 1 second global cooldowns.
    Edited by MashmalloMan on August 3, 2022 4:10AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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