SkaraMinoc wrote: »It should be as much damage per tick as possible and I'm saying that as a healer.
I'm going to be bored out of my mind next patch with how little pressure there will be.
phaneub17_ESO wrote: »15 seconds would be the sweet spot, A tick every 1.5 seconds wouldn't be too quick or feel like your lagging, buffs and passives that add extra duration brings it up to 18 seconds for 2 additional ticks.
WrathOfInnos wrote: »6-8s
I think it's a misconception that long durations are easier to manage. When I played Sorc back in 2016-2017 the DoTs were short and rotations could be:
DoT 1, DoT 2, DoT 3, 3X spammables, repeat.
Literally anyone can execute that without needing timers or addons. If the target moved, no problem you were going to recast in a few seconds anyway. Back in those days the game was more friendly to new players. They could cast 1 or 2 ground DoTs and deal pretty competitive damage (things ticked fairly hard, and you didn't have to layer 6 of them to kill enemies). Many players just cast a few DoTs then held LMB for a couple lightning staff heavies (which were also strong). There were also better spammables, especially for AoE with pre-nerf Impulse and Steel Tornado. There was much less of a skill gap.