NO for Slayer/Aegis
Remove minor heroism on it too. The ring ruins the greatest thing about ESO. The combat. Let it die and let people get better.
Eratas_Dualitas wrote: »I mean, they could create a complete and unique new buff for it, the very first version of Oakensoul was drastically different and wasn't using the game buffs.
There are sets like "Lefthander's Aegis Belt" and "Rallying Cry" that are affected by Battle Spirit, surely they can do the same with Oakensoul, like:
"While Battle Spirit is not active, gain Major Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%".
Something like that..
NO for Slayer/Aegis
Remove minor heroism on it too. The ring ruins the greatest thing about ESO. The combat. Let it die and let people get better.
NO for Slayer/Aegis
Remove minor heroism on it too. The ring ruins the greatest thing about ESO. The combat. Let it die and let people get better.
Not sure why you're hating on it so hard. The ring is intended for players who have a harder time at getting to certain level because of constraints or just 2 bars being too complex. If you want them to be able to play the game (PvE) and not be busted in PvP then you gotta give it a PvE only buff and tweak it in PvP with Battle Spirit.
"Let people get better" , so oof.. That's quite toxic. They actually wanna raise the floor for people who can't. And honestly why do you have an issue with people getting an easier way to higher content? It's not like they all becoming GS or PB's here. The ring will probably have no place in such HM groups with Major Slayer. So yeah, not sure what you getting at. Seems like pure hate for no reason.
MovesLikeJaguar wrote: »NO for Slayer/Aegis
Remove minor heroism on it too. The ring ruins the greatest thing about ESO. The combat. Let it die and let people get better.
Not sure why you're hating on it so hard. The ring is intended for players who have a harder time at getting to certain level because of constraints or just 2 bars being too complex. If you want them to be able to play the game (PvE) and not be busted in PvP then you gotta give it a PvE only buff and tweak it in PvP with Battle Spirit.
"Let people get better" , so oof.. That's quite toxic. They actually wanna raise the floor for people who can't. And honestly why do you have an issue with people getting an easier way to higher content? It's not like they all becoming GS or PB's here. The ring will probably have no place in such HM groups with Major Slayer. So yeah, not sure what you getting at. Seems like pure hate for no reason.
True that. The ring as-is now isn't gonna do so hot. People saying "well it's not so bad" like some of the streamers, well, I'm sure even they are gonna toss the ring in the bank and never touch it again with the PTS version. I dunno why they must nerf everything so hard, when they could just do smaller incremental changes but more often. It could have just had Major Heroism removed and the ring would have seen basically no play in PVP, since it's basically exclusively used for DK corrosive armor bomber builds.
Regardless. It needed an adjustment for PVP, but they could have gone about it in a way that still made it helpful for disabled players in midgame and endgame, rather than just for early game players.
MovesLikeJaguar wrote: »NO for Slayer/Aegis
Remove minor heroism on it too. The ring ruins the greatest thing about ESO. The combat. Let it die and let people get better.
Not sure why you're hating on it so hard. The ring is intended for players who have a harder time at getting to certain level because of constraints or just 2 bars being too complex. If you want them to be able to play the game (PvE) and not be busted in PvP then you gotta give it a PvE only buff and tweak it in PvP with Battle Spirit.
"Let people get better" , so oof.. That's quite toxic. They actually wanna raise the floor for people who can't. And honestly why do you have an issue with people getting an easier way to higher content? It's not like they all becoming GS or PB's here. The ring will probably have no place in such HM groups with Major Slayer. So yeah, not sure what you getting at. Seems like pure hate for no reason.
True that. The ring as-is now isn't gonna do so hot. People saying "well it's not so bad" like some of the streamers, well, I'm sure even they are gonna toss the ring in the bank and never touch it again with the PTS version. I dunno why they must nerf everything so hard, when they could just do smaller incremental changes but more often. It could have just had Major Heroism removed and the ring would have seen basically no play in PVP, since it's basically exclusively used for DK corrosive armor bomber builds.
Regardless. It needed an adjustment for PVP, but they could have gone about it in a way that still made it helpful for disabled players in midgame and endgame, rather than just for early game players.
This. 100% this.
Start with Major Heroism and leave the rest.
If it's still too much, replace Major Berserk to Major Slayer and Major Protection to Major Aegis.
Minor buffs it gives now are easily obtainable from neutral skills. It's not gonna help any player.
Toxic_Hemlock wrote: »Major Slayer: Increases damage dealt in Dungeons and Trials by 10%.
Although this may increase all the damage done in trials and dungeons, something I rarely do, it doesn't give me back 5% of my mitigation against WB nor does it restore my 200 damage I lose in overland.
I guess what I am trying to say is that balancing is tough, but if the initial intention was to give players like myself a hand up it is failing in this regard, and even adding a new buff won't help me much at all.
Dps pov
This ring is dead, and my money...
@acastanza_ESO there is nothing ring provides that you can't get from several backbar skills (momentum, resolving vigor) and frontbar passive skill (camo hunter). The ring is dead for pvp.
aurelius_fx wrote: »@acastanza_ESO there is nothing ring provides that you can't get from several backbar skills (momentum, resolving vigor) and frontbar passive skill (camo hunter). The ring is dead for pvp.
not having to go to your back bar to cycle through buffs/hots is still an advantage when it comes to constant pressure, not to mention the soon to be set that will literally remove your buffs and force you to do it again and again (pvp)
if the point of the ring was to bring players who have trouble with 2 bars/weaving then the ring (assuming it wasnt a cash grab with the excuse of 'accessibility') should grant nothing but what everyone else already has if not slightly less, it shouldn't meant to be a BIS item with unique buffs but merely a tool to assist those be more in level with the average player otherwise it will always be abused by skilled, completely capable players to perform much better
either way this would be much easier if it was simply split between pvp/pve
TX12001rwb17_ESO wrote: »Why not just do this instead
You cannot Switch bars, increases Health, Magicka and Stamina by 4000 points each.
Minor Slayer and Minor Aegis is not enough for this ring. I think it's even safe to run both Minor and Major variants of Slayer and Aegis on this ring. Those who don't have access to trial sets will already have minor slayer on one of their trial sets and thus only get benefit from Major Slayer/Aegis to help them through trials and maybe vet trials.
Those who don't run trials actively or struggle with it because of disabilities or whatever. They have a juicy Minor and Major Slayer/Aegis to help them on top of their non trial sets. (Starting gear). Aka raising the floor.
The new Empower does nothing for newer players or to raise the floor as it's a niche HA thing. And the Minor Slayer/Aegis does too little.. wear one trial set from normals and those buffs are useless. So it's a false idea of 'buffing' the ring (what they did with the changes now)...