spartaxoxo wrote: »They don't need to consider it because that's exactly what is happening. They couldn't even allow companions to have like 15k damage or whatever because then they'd out damage too many people. Even players that are like 35K are going to find themselves hardly ever missing out on being top contributers for loot and out damaging most players around them, and that's not enough damage for much of the later released vet DLC stuff to be done at a reasonable pace.
Most players are doing between like 5k to 15k damage, even getting up to 35k there's a notable drop in players that are able to hit those kind of numbers. And it only gets worse from there.
spartaxoxo wrote: »They don't need to consider it because that's exactly what is happening. They couldn't even allow companions to have like 15k damage or whatever because then they'd out damage too many people. Even players that are like 35K are going to find themselves hardly ever missing out on being top contributers for loot and out damaging most players around them, and that's not enough damage for much of the later released vet DLC stuff to be done at a reasonable pace.
Most players are doing between like 5k to 15k damage, even getting up to 35k there's a notable drop in players that are able to hit those kind of numbers. And it only gets worse from there.
Those figures are based on a lot of assumptions though. I'm a healer main who does "okay-ish" dmg in content. Nothing to write home about really. I made a new character on EU, which had bottom tier gear scavenged from a few overland critters, no CP, and only one bar of a few skills unlocked. I don't even think I had an ultimate yet. I was able to do roughly 15k-20k dps in a normal dungeon. I think people are grossly underestimating the community.
spartaxoxo wrote: »They don't need to consider it because that's exactly what is happening. They couldn't even allow companions to have like 15k damage or whatever because then they'd out damage too many people. Even players that are like 35K are going to find themselves hardly ever missing out on being top contributers for loot and out damaging most players around them, and that's not enough damage for much of the later released vet DLC stuff to be done at a reasonable pace.
Most players are doing between like 5k to 15k damage, even getting up to 35k there's a notable drop in players that are able to hit those kind of numbers. And it only gets worse from there.
Those figures are based on a lot of assumptions though. I'm a healer main who does "okay-ish" dmg in content. Nothing to write home about really. I made a new character on EU, which had bottom tier gear scavenged from a few overland critters, no CP, and only one bar of a few skills unlocked. I don't even think I had an ultimate yet. I was able to do roughly 15k-20k dps in a normal dungeon. I think people are grossly underestimating the community.
Problem is, you're coming from a different region/server complete with all the knowledge you had on that other server (PC-NA). I did a similar thing when I made a fresh character on PC-NA with no CP and rubbish gear I collected along the way (not even set pieces), and I was getting over 20k DPS. But I'm making good use of my GCDs, got something of a rotation where I know what I'm doing, and getting reasonably high CPM between doing abilities and weaving.spartaxoxo wrote: »They don't need to consider it because that's exactly what is happening. They couldn't even allow companions to have like 15k damage or whatever because then they'd out damage too many people. Even players that are like 35K are going to find themselves hardly ever missing out on being top contributers for loot and out damaging most players around them, and that's not enough damage for much of the later released vet DLC stuff to be done at a reasonable pace.
Most players are doing between like 5k to 15k damage, even getting up to 35k there's a notable drop in players that are able to hit those kind of numbers. And it only gets worse from there.
Those figures are based on a lot of assumptions though. I'm a healer main who does "okay-ish" dmg in content. Nothing to write home about really. I made a new character on EU, which had bottom tier gear scavenged from a few overland critters, no CP, and only one bar of a few skills unlocked. I don't even think I had an ultimate yet. I was able to do roughly 15k-20k dps in a normal dungeon. I think people are grossly underestimating the community.
SeaUnicorn wrote: »It is also not a Power Gap, its Experience Gap. Everyone has access to the same classes and content, knowledge is what separates top 5% and the rest of the community.
There is a top 1% of course that has excellent human abilities (reaction time, ability to learn and adapt extremely fast and so on). And let that top 1% do what they do - ultimate hyper optimal raiding, they are there to be an aspiration for the rest of us. Reward them for being world 1st, reward them for being world best and reward them well! Some lame twitter post where you don't even get their account names right it not the way... They are an aspiration for the rest of us and are a free marketing for ZOS. Reward them for sharing knowledge and strats with the rest of the community! They find ways to play this game that even creators did not think of, this should be celebrated, not bashed with comments like "obscene amount of damage, circumvent GCD, exploit game mechanics".
What ZOS needs to focus on is closure of knowledge gap between inexperienced players and top 5%. You can get to top 5% without any kind of special abilities, you don't need to be young, you don't need to have Schumacher reaction times. All you need is knowledge and reps.
When they do instead is trying to nerf to 1% without understanding that every attempt to do so results in 5% nerf to top 1% and 30% nerf to the rest. And this mentality needs to stop.
That's just semantics, though. The two are not mutually exclusive. There is a power gap because of an experience gap, but that doesn't mean the power gap, spectrum, or spread isn't there. I agree with the bulk of your post, but "The Gap" (whichever one you wish to refer to) exists and it exists for a multitude of reasons.SeaUnicorn wrote: »It is also not a Power Gap, its Experience Gap.
That's just semantics, though. The two are not mutually exclusive. There is a power gap because of an experience gap, but that doesn't mean the power gap, spectrum, or spread isn't there. I agree with the bulk of your post, but "The Gap" (whichever one you wish to refer to) exists and it exists for a multitude of reasons.SeaUnicorn wrote: »It is also not a Power Gap, its Experience Gap.