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I’m still disappointed with these notes…

Wuuffyy
Wuuffyy
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Still don’t see the vision, so many changes and roll outs like nocturnal ploy, general ww nerfing, missing the mark (you have now reduced both boss health and LAs by an insignificant 26% from live, circumventing all ideas without just reverting at this point).

More weird items still here: guaranteed SA crit, no stun. You have destroyed jabs and now a weapon ability beats it out by a significant amount.

Am I the only one still not seeing much positive? Do we think that these changes are hitting the mark?
Edited by Wuuffyy on August 1, 2022 4:44PM
Wuuffyy,
WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
ESO player since 2014 (Xbox and PC for PTS)
-DM for questions
  • neferpitou73
    neferpitou73
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    This was it? Honestly.
  • danthemann5
    danthemann5
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    I mean, what were you expecting?
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • Lord_Nikon
    Lord_Nikon
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    I think Oakensoul is finally in a good stable spot. I'm happy with that.
  • Wuuffyy
    Wuuffyy
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    Lord_Nikon wrote: »
    I think Oakensoul is finally in a good stable spot. I'm happy with that.

    I was analyzing that:

    Empower can be useless on many builds as they don’t heavy attack.

    Aegis is virtually useless for dps builds (you are either one shot or not, 5% doesn’t save this).

    Slayer is found on many trial sets which are easy to obtain in normal. While having slayer on a non trial set build is nice to have, most of the trial sets are some of the more potent sets to have. Therefore, it is a complete loss whether or not you are wearing a trial set.

    All are null and avoid, except for a heavy build only.
    Edited by Wuuffyy on August 1, 2022 5:01PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Snit
    Snit
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    It's hard to judge the changes when they come out in such a piecemeal fashion. All the changes work together, so you can't understand the impact of just a subset of the overall patch.

    This is the right way to debug things, making one (or just a few) changes at a time. It's awful for evaluating balance issues, though.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • SeaUnicorn
    SeaUnicorn
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    And none of the DOT/HOT feedback is addressed.
  • Marto
    Marto
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    I was analyzing that. Empower can be useless on many builds as they don’t heavy attack. Aegis is virtually useless for dps builds (you are either one shot or not, 5% doesn’t save this). Lastly, Slayer is found on many trial sets which are easy to obtain in normal. While having slayer on a non trial set build is nice to have, most of the trial sets are some of the more potent sets to have. Therefore, it is a complete loss whether or not you are wearing a trial set.

    The set gives you a dozen buffs. Just because X or Y buff is not useful for a particular build or scenario doesn't mean the set is bad or worthless.

    Aren't people always going on and on about build diversity? Well, now you have a set that allows you to not use the same trial sets every other person runs, and instead be more creative.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Wuuffyy
    Wuuffyy
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    Marto wrote: »
    I was analyzing that. Empower can be useless on many builds as they don’t heavy attack. Aegis is virtually useless for dps builds (you are either one shot or not, 5% doesn’t save this). Lastly, Slayer is found on many trial sets which are easy to obtain in normal. While having slayer on a non trial set build is nice to have, most of the trial sets are some of the more potent sets to have. Therefore, it is a complete loss whether or not you are wearing a trial set.

    The set gives you a dozen buffs. Just because X or Y buff is not useful for a particular build or scenario doesn't mean the set is bad or worthless.

    Aren't people always going on and on about build diversity? Well, now you have a set that allows you to not use the same trial sets every other person runs, and instead be more creative.

    The majority of buffs overlap. For example, major regen buffs, weapon damage, and crit would come from a pot alone. The regen buffs make up for a usual loss of sustain skill (no room). Damage buffs help make up for lack of second bar (no extra dots, etc). Loss of 3 set lines in your kit, etc.

    It’s meant to be good for new players and a give and take item. It was actually in a very good state in both, minus the Major Heroism and Force making it go way over the mark. Could have remove heroism and replaced force with major slayer and it would have been balanced, imo
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • xaraan
    xaraan
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    Still don’t see the vision,

    Other than balance changes among classes (which is a different argument to whether they are good or not) - all of these changes are the same as the LA/HA changes two years ago they tried - the vision is to make Heavy Attack builds a thing by bringing down power everywhere else. Nerfing them too much caused too much blow back this time and two years ago, this is the last form of the vision I guess. Balancing HAs to be useful at base in builds and then allowing them to be almost doubled in power by empower (that doesn't effect LAs or PvP HA power).

    They want 'hold the button down and avoid dynamic combat' builds to be a thing as much as possible. That's why there were dot/hot changes and that's why you are seeing, out of all the back and forth changes this PTS cycle, HAs (for PvE) are coming out so well. That's also why a HA buff is being added to oakensoul, because that ring is kind of targeted as the 'make the game easier' ring.

    It was never about just bringing down the ceiling, that's why their dev comments didn't hold up under scrutiny; it was about LAs in general and nerfing all the aspects of dynamic combat. (rotations, LA weaving, etc) They want to find the balance that lets the retain enough players while pushing this HA playstyle.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Clairelenia
    I am happy with these patches now :) mostly at least. No BIG damage nerf, not really a dot/hot nerf anymore, Top Tier DPS gets a bit lowered and heavy attack niche builds get a bit buffed, so that average players finally can keep up a little bit with their dps when they like :)

  • jaws343
    jaws343
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    Lord_Nikon wrote: »
    I think Oakensoul is finally in a good stable spot. I'm happy with that.

    I was analyzing that:

    Empower can be useless on many builds as they don’t heavy attack.

    Aegis is virtually useless for dps builds (you are either one shot or not, 5% doesn’t save this).

    Slayer is found on many trial sets which are easy to obtain in normal. While having slayer on a non trial set build is nice to have, most of the trial sets are some of the more potent sets to have. Therefore, it is a complete loss whether or not you are wearing a trial set.

    All are null and avoid, except for a heavy build only.

    Adding slayer allows use of non trial sets.

    Which, is kind of the point of accessibility right? If the players who need Oakensoul to compete are already able to obtain the trail sets with slayer on them, would they actually need Oakensoul?

    This is for the players who can't get those sets, for whatever reason.

    As to Empower. I mean, many players who complain about accessibility utilize heavy attack builds, because, those builds are more accessible. This ring enabling those builds even further very accurately hits its intended target.

    Not to mention, even without those 3 newly added things, the ring is still really strong even after the initial PTS nerf.
  • Wuuffyy
    Wuuffyy
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    xaraan wrote: »
    Still don’t see the vision,

    Other than balance changes among classes (which is a different argument to whether they are good or not) - all of these changes are the same as the LA/HA changes two years ago they tried - the vision is to make Heavy Attack builds a thing by bringing down power everywhere else. Nerfing them too much caused too much blow back this time and two years ago, this is the last form of the vision I guess. Balancing HAs to be useful at base in builds and then allowing them to be almost doubled in power by empower (that doesn't effect LAs or PvP HA power).

    They want 'hold the button down and avoid dynamic combat' builds to be a thing as much as possible. That's why there were dot/hot changes and that's why you are seeing, out of all the back and forth changes this PTS cycle, HAs (for PvE) are coming out so well. That's also why a HA buff is being added to oakensoul, because that ring is kind of targeted as the 'make the game easier' ring.

    It was never about just bringing down the ceiling, that's why their dev comments didn't hold up under scrutiny; it was about LAs in general and nerfing all the aspects of dynamic combat. (rotations, LA weaving, etc) They want to find the balance that lets the retain enough players while pushing this HA playstyle.

    The old vision for Las and heavies were not that long ago, and, additionally, their first vision was make lights do less damage, and restore resources. Heavies were for damage. It has been a very bad back and forth since the beginning of the game. The problem: it was widely despised by all types of players. Additionally, players do not like using heavy attacks on non heavy builds for dps. It feels very sluggish and breaks the flow of combat.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    jaws343 wrote: »
    Lord_Nikon wrote: »
    I think Oakensoul is finally in a good stable spot. I'm happy with that.

    I was analyzing that:

    Empower can be useless on many builds as they don’t heavy attack.

    Aegis is virtually useless for dps builds (you are either one shot or not, 5% doesn’t save this).

    Slayer is found on many trial sets which are easy to obtain in normal. While having slayer on a non trial set build is nice to have, most of the trial sets are some of the more potent sets to have. Therefore, it is a complete loss whether or not you are wearing a trial set.

    All are null and avoid, except for a heavy build only.

    Adding slayer allows use of non trial sets.

    Which, is kind of the point of accessibility right? If the players who need Oakensoul to compete are already able to obtain the trail sets with slayer on them, would they actually need Oakensoul?

    This is for the players who can't get those sets, for whatever reason.

    As to Empower. I mean, many players who complain about accessibility utilize heavy attack builds, because, those builds are more accessible. This ring enabling those builds even further very accurately hits its intended target.

    Not to mention, even without those 3 newly added things, the ring is still really strong even after the initial PTS nerf.

    Don’t get me wrong, the heavy addition is very nice. But accessibility does not equal heavy build only. It’s helpful, but not for everyone.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • jaws343
    jaws343
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    ✭✭✭✭✭
    jaws343 wrote: »
    Lord_Nikon wrote: »
    I think Oakensoul is finally in a good stable spot. I'm happy with that.

    I was analyzing that:

    Empower can be useless on many builds as they don’t heavy attack.

    Aegis is virtually useless for dps builds (you are either one shot or not, 5% doesn’t save this).

    Slayer is found on many trial sets which are easy to obtain in normal. While having slayer on a non trial set build is nice to have, most of the trial sets are some of the more potent sets to have. Therefore, it is a complete loss whether or not you are wearing a trial set.

    All are null and avoid, except for a heavy build only.

    Adding slayer allows use of non trial sets.

    Which, is kind of the point of accessibility right? If the players who need Oakensoul to compete are already able to obtain the trail sets with slayer on them, would they actually need Oakensoul?

    This is for the players who can't get those sets, for whatever reason.

    As to Empower. I mean, many players who complain about accessibility utilize heavy attack builds, because, those builds are more accessible. This ring enabling those builds even further very accurately hits its intended target.

    Not to mention, even without those 3 newly added things, the ring is still really strong even after the initial PTS nerf.

    Don’t get me wrong, the heavy addition is very nice. But accessibility does not equal heavy build only. It’s helpful, but not for everyone.

    The whole point of the ring was to lower the number of buttons a player has to push and still be competitive to a certain extant. Holding heavy attacks certainly does that.

    But still, the functionality of the ring in non-heavy attack setups isn't diminished with the addition of Empower. It still works with non-heavy attack builds, and still pulls really decent DPS for minimal effort, despite the initial nerfs.
  • xaraan
    xaraan
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    ✭✭✭✭✭
    xaraan wrote: »
    Still don’t see the vision,

    Other than balance changes among classes (which is a different argument to whether they are good or not) - all of these changes are the same as the LA/HA changes two years ago they tried - the vision is to make Heavy Attack builds a thing by bringing down power everywhere else. Nerfing them too much caused too much blow back this time and two years ago, this is the last form of the vision I guess. Balancing HAs to be useful at base in builds and then allowing them to be almost doubled in power by empower (that doesn't effect LAs or PvP HA power).

    They want 'hold the button down and avoid dynamic combat' builds to be a thing as much as possible. That's why there were dot/hot changes and that's why you are seeing, out of all the back and forth changes this PTS cycle, HAs (for PvE) are coming out so well. That's also why a HA buff is being added to oakensoul, because that ring is kind of targeted as the 'make the game easier' ring.

    It was never about just bringing down the ceiling, that's why their dev comments didn't hold up under scrutiny; it was about LAs in general and nerfing all the aspects of dynamic combat. (rotations, LA weaving, etc) They want to find the balance that lets the retain enough players while pushing this HA playstyle.

    The old vision for Las and heavies were not that long ago, and, additionally, their first vision was make lights do less damage, and restore resources. Heavies were for damage. It has been a very bad back and forth since the beginning of the game. The problem: it was widely despised by all types of players. Additionally, players do not like using heavy attacks on non heavy builds for dps. It feels very sluggish and breaks the flow of combat.

    The LA/HA changes were like two years ago right? or was it one year ago? Can't remember if it was before Blackwood or Greymoor, but I thought it was Greymoor. (edit: looked it up, it was 2020, so yea it was that long ago)

    And the end result of that test and this patch was the same, to make LA builds not completely useless so they don't drive off too many players that like the playstyle, while making HA builds a thing that competes with them close enough to clear all the same content. That's what we see here, through a combination of attempted hot/dot changes and way LA/HAs work. Of course it's the the exact same changes that blew up in their faces last time, just a new attempt at the same goal.
    Edited by xaraan on August 1, 2022 5:41PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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