XellJarmar wrote: »Just out of curiosity.
So long people have been complaining about fake tanks, fake dps, fake healers, or rushing veterans leaving newcomers behind, soloing the dungeons. For the fake role guys, I've seen people jump onto the group queue as fake roles because queueing takes forever as specific role. The rushing veterans, I feel their fatigue, because they've been running the same random normal dungeons over and over and just want to end up with them quickly. But it is certain that the rushing through the dungeon, skipping everything can ruin the newcomers or questers' experience. Worse, I've seen one day, in Wayrest Sewer 2, the whole instance was bugged after beating Malubeth because we burnt the boss too fast even before the npc reached the site. We couldn't proceed past the corridor, so the group disbanded. Later it was found to be tied to quest script.
Long story short, it seems that the problems are pretty much related to the way of acquiring the daily rewards; you have to queue random dungeon group finder to earn the daily rewards, which is MANDATORY. So what if the daily rewards are moved to the first clear of any dungeon in any way? In other words, what if you can earn your rewards even by walking into any dungeon you want, and soloing it? Will you be using random dungeon group finder even with this kind of change? Let me hear what you think.
AvalonRanger wrote: »
I'll make short story more "short".
Not less people feel like the dungeon daily is just stressful MANDAROTY.
Then, make more casual daily for 5 transmute stone reward, yes?
Dragon, Dolman daily is more suitable daily quest for 5 transmute stone.
Just do it ZOS? Simplest solution.