he transmutes and XP are your reward for helping other players. Most players cannot solo a dungeon on any difficulty. Many players want to farm gear from a specific dungeon. Or want the skill point for first completion. If everyone starts soloing FG1 for their transmute and XP
XellJarmar wrote: »Just out of curiosity.
So long people have been complaining about fake tanks, fake dps, fake healers, or rushing veterans leaving newcomers behind, soloing the dungeons. For the fake role guys, I've seen people jump onto the group queue as fake roles because queueing takes forever as specific role. The rushing veterans, I feel their fatigue, because they've been running the same random normal dungeons over and over and just want to end up with them quickly. But it is certain that the rushing through the dungeon, skipping everything can ruin the newcomers or questers' experience. Worse, I've seen one day, in Wayrest Sewer 2, the whole instance was bugged after beating Malubeth because we burnt the boss too fast even before the npc reached the site. We couldn't proceed past the corridor, so the group disbanded. Later it was found to be tied to quest script.
Long story short, it seems that the problems are pretty much related to the way of acquiring the daily rewards; you have to queue random dungeon group finder to earn the daily rewards, which is MANDATORY. So what if the daily rewards are moved to the first clear of any dungeon in any way? In other words, what if you can earn your rewards even by walking into any dungeon you want, and soloing it? Will you be using random dungeon group finder even with this kind of change? Let me hear what you think.
colossalvoids wrote: »Quite a strange one, those rewards are made for people to hop and help others, not as a "login and smash couple buttons" reward. If it would go, it would just "poof" instead of going to some other way of obtaining it.
I'm not doing it already and nothing would change for me.
colossalvoids wrote: »Quite a strange one, those rewards are made for people to hop and help others, not as a "login and smash couple buttons" reward. If it would go, it would just "poof" instead of going to some other way of obtaining it.
I'm not doing it already and nothing would change for me.
The rewards weren't made to be a social thing. They were added because Microsoft forced them to after they took over- they won't let their titles include loot box stuff that cant be acquired through normal game play and this is what they came up with.
I like it, I'll never buy a loot box and it let's me get the odd little thing from time to time.
I'm not sure you quite understand Microsoft's sphere of influence here. The discussion isn't about lootboxes. It's about the daily dungeon rewards, transmutation geode and experience, which lootboxes contain neither of (presumably to not be accused of P2W).colossalvoids wrote: »Quite a strange one, those rewards are made for people to hop and help others, not as a "login and smash couple buttons" reward. If it would go, it would just "poof" instead of going to some other way of obtaining it.
I'm not doing it already and nothing would change for me.
The rewards weren't made to be a social thing. They were added because Microsoft forced them to after they took over- they won't let their titles include loot box stuff that cant be acquired through normal game play and this is what they came up with.
I like it, I'll never buy a loot box and it let's me get the odd little thing from time to time.
LOL you want to let vet players get rewarded for soloing FG1? No thanks.
VaranisArano wrote: »I think the Undaunted Event is a good case study. When it first started up in 2017, you had to use the Groupfinder to do Random Dungeons for rewards. In 2019, it switched to just killing the final boss of any group dungeon to get the rewards, without the requirement to use the Groupfinder or have it be a Random Dungeon.
I'd be curious to see what ZOS' data says about how the playerbase's engagement with the event changed from then until now.
However, we actually have a better case study. Thanks to a bug with the Daily Random Dungeon where you could get the rewards by traveling to a different dungeon than the random one you'd gotten, we do know exactly what many players would do.
They run Normal Fungal Grotto 1.
Given that one of the purposes of the Groupfinder is to backfill specific dungeon groups with members or replacements from the Random queue, I doubt that ZOS wants to recreate the situation whereby players just run Normal Fungal Grotto 1.
VaranisArano wrote: »(...) I doubt that ZOS wants to recreate the situation whereby players just run Normal Fungal Grotto 1.