It's obviously not impossible, but unnecessarily sweaty and frustrating compared to how smooth the class used to feel.NB already had a hard time lining up burst with how slow Bow Proc/Incap come out...
They seem to line up burst just fine.
KingExecration wrote: »The stun removal is the only positive for update 35. Slot a stun like every other class
DrNukenstein wrote: »Hear me out on this. This is not an all bad change.
The stun from concealed weapon/surprised attack means you usually blow your stun on the opener. Which means if you're going to win, you have to one shot or put the target so far into the danger zone that they can't get out. You also get a regular stun, as opposed to the much more potent knock down.
Now you can choose to open with a stun by opening from crouch, or save your stun to get the much more potent off-balance heavy stun. This will be awesome for fighting tougher targets, and raises the ceiling for skill expression in ganking.
You see a 20-30k hp build, business as usual. Stun and dunk.
You see that 40k+ hp build? You can work them down to right before they'd heal then get them with that clutch heavy stun> soul harvest/weak incap> execute. Thats not really an option right now if you use the incredible spammable known as surprise attack. Or if you like using the bow, you can get the stun with a ranged heavy and throw that bow proc down town. The point is it's not a bad thing to have more control over your stun. I guess someone really smart might cleanse off balance, but I think I've seen that happen 3 times if ever since Plaguebreak came out.
And in the bigger picture, no one's going to be scared of a heavy attack...
Wolf_Watching wrote: »As a nightbalde main, the stun was super overtuned on a spammable and I was feeling gimped not to run this skill. Rather buff fear a tad more to compensate, but this change was long overdue
Maybe other spammables could be buffed up to it’s level. It’s successful but you can’t spam it and kill people most of the time like current jabs. Also, how is the stun a “long time coming” while guaranteed crit doesn’t matter to you?
Tommy_The_Gun wrote: »This was the Elsweyr update I mentioned earlier. It gutted the class. Quite literally. If you think that sorc class was nerfed hard this patch, then look for Elsweyr patch notes.
Wolf_Watching wrote: »As a nightbalde main, the stun was super overtuned on a spammable and I was feeling gimped not to run this skill. Rather buff fear a tad more to compensate, but this change was long overdue
Maybe other spammables could be buffed up to it’s level. It’s successful but you can’t spam it and kill people most of the time like current jabs. Also, how is the stun a “long time coming” while guaranteed crit doesn’t matter to you?
KingExecration wrote: »The stun removal is the only positive for update 35. Slot a stun like every other class
I like zos's thought process. They think a skill needs a buff so they buff it, then people think it's overperforming so zos goes and nerfs something completely unrelated to the problem.
This is exactly what happened with crystal weapon on Sorc
Like who asked for veiled strike to get nerfed? Now non-cloakblades are forced to use fear in order to get any proper CC's off. Good luck with bar space now on a nightblade who can't go invis, now you need too many utility skills to be able to kill anything in pvp. And this is gonna hurt both stam and magblade even though magblade didn't even remotely need a nerf?
Wolf_Watching wrote: »There isn’t a single reason to remove the stun or have guaranteed crit. Why are these unnecessary changes being pushed so hard here?
Wolf_Watching wrote: »There isn’t a single reason to remove the stun or have guaranteed crit. Why are these unnecessary changes being pushed so hard here?
SA should proc off balance. proc sundering and do slightly more than it does now. but without guarenteed crit. the crit is so unhealthy for PvE and PvP
Anti_Virus wrote: »I like zos's thought process. They think a skill needs a buff so they buff it, then people think it's overperforming so zos goes and nerfs something completely unrelated to the problem.
This is exactly what happened with crystal weapon on Sorc
Like who asked for veiled strike to get nerfed? Now non-cloakblades are forced to use fear in order to get any proper CC's off. Good luck with bar space now on a nightblade who can't go invis, now you need too many utility skills to be able to kill anything in pvp. And this is gonna hurt both stam and magblade even though magblade didn't even remotely need a nerf?
Every class has to use slot a CC skill, now nightblades have to aswell get used to it.