Not an essay this time, but stuff that I think the community and developers need to have a shared understanding of so that the goal of the next years worth of changes is clear.
1. What percentage of people that attempt the newest hardmode trial should clear it within the first patch of it releasing?
2. What is the target difficulty standard for trial trifecta achievements? Mathematically possible? Or something easier than that?
3. Do you want mechanics to be skippable by the strongest groups in the game?
4. The maximum APM rate for optimal play (not including bashes they barely do anything) is about 120-130, including skill casts, light attacks and synergy casts. Maybe a little bit higher when including mechanics and position adjustments. Is this actually too high of a requirement for most people to succeed?
5. Is the goal of class balancing to have all classes (and all resource types) be viable in all cases?