Scorch base morph: Change the range from 20x7 to 10 meter RADIUS, so it being around you.

They could just leave it alone, it works really well how it does on live.
WrathOfInnos wrote: »They could just leave it alone, it works really well how it does on live.
I agree. The new 8s timer does not well with any rotation, and both that and the 10s ruin the cadence of warden.
If they must change something, make subterranean go off at 3s and 5s (with damage reduced to balance), so that it can be easily timed with all the new DoT durations of 10, 15, 20 and 30.
Deep Fissure should stay at 3s because that is an iconic aspect of Warden DPS. It still works well with 15s and 30s rotations, and I'm hoping to see Winter's Revenge return to 12s (a multiple of 3).
MashmalloMan wrote: »I'll just add what I think they should do with the morphs imo:
ScorchSub Assault
- X Frost Damage after 3s and 6s delay, applies minor breach for 5s.
- Deals Frost Damage instead of Magic Damage.
Deep Fissure
- X Bleed Damage after 3s and 6s delay, applies minor breach for 5s.
- Costs stamina and now deals bleed damage. Deals 15% more damage per hit.
- X Frost Damage after 3s and 6s delay, applies minor and major breach for 10s.
- Additionally applies major breach and doubles the duration of the debuffs from 5s to 10s.
These changes are with the -8% damage nerf from PTS week 1 in mind.
Warden is clearly a frost mage/bleed bruiser. Finalizing this would actually start warden on a path towards having a true vision.
Right now we're a mish-mash of after thoughts flimsily taped together, but apparently still with "too much offensive nature".
ESO_Nightingale wrote: »Warden is clearly a frost mage/bleed bruiser. Finalizing this would actually start warden on a path towards having a true vision.
Right now we're a mish-mash of after thoughts flimsily taped together, but apparently still with "too much offensive nature".
agreeeeeeeeeeeeeeeed. but i would say with mash's ideas you'd still use sub assault nearly all the time in pve. major breach is strictly worse unless in pvp. also sustain hemorrhage is huge. i'd even drop the major or minor breach gain for more sustain or some other effect that isn't strictly worse than sub's better sustain and damage in pve.
Warden is clearly a frost mage/bleed bruiser. Finalizing this would actually start warden on a path towards having a true vision.
Right now we're a mish-mash of after thoughts flimsily taped together, but apparently still with "too much offensive nature".
Unified_Gaming wrote: »The issue at the moment is that either morph of Scorch is basically pvp or pve (stam for pve and magic for pvp). The timer changes also make it hard for long time users to use and build around. There is also an issue that the current morphs' buffs/damage need to benefit both areas of the game in a similar way which they don't reinforcing morph for pvp or pve. Warden also has innate issues with lack of stuns/useful mechanics to stun. To address Scorch and fix some of these issues I would suggest something like this:
Scorch - Deals magic damage after 3s and 6s delay. The first hit sets targets off balance and applies Scorch's Bite for 6 secohds. If the target is hit by a scorch whilst afflicted with Scorch's Bite then the bite eplodes dealing X damage to the target and inflicting minor breach reducing their armour. This can occur every 6 seconds.
Subterranean assault - converts into a stamina ability. Deals Bleed Damage after 3s and 6s delay. The first hit now applies Scorch's Venom which now causes enemies hit to bleed dealing X Damage over 6 seconds. If the target is hit by a Scorch whilst afflicted with Scorch's Venom then the bleed instantly explodes doing X damage to enemies within 6m and applying major breach. This can occur every 6 seconds.
(Deep fissure)
Frozen Fissure - converts this to a Frost Damage ability. Deals Frost Damage after 3s and 6s. The first hit now applies Scorch's Freeze which slowlys freezes the target snaring them by 10% every second up to 30% for 6 seconds. If the target is hit by a Scorch whilst afflicted with Scorch's Freeze then the freeze intensifies, dealing X damage to the target, applying major breach and stunning them for 3 seconds. If the target can't be stunned then they are afflicted with major breach and take X% increased damage. This can occur every 6 seconds.
I'd then suggest lowering the initial hits of Scorch to maybe a spamable damage and loading the burst/bonus damage into the scorch's Bite effects effect echoing similar burst skills like power of the light and spectral bow which take 5-6 seconds to charge. This would reward landing consecutive hits to trigger the effect/s and also makes the double cast worth while.
The hope is that both apply similar debuffs but the stamina morph is more dot and aoe focused (good for dps and trash in pve or aoe dumping in pvp) and the magicka morph has more crowd control and benefits from warden bonus damage (good for tanks in pve and wardens in pvp who want a more reliable stun.) All morphs also beenfit from off balance allowing for a pseudo stun regardless of choice helping alleviate Warden's lack of offensive stuns.
Thoughts are welcome!