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Should non-PvP'ers wear Green Colored Clothing for "Do not attack, just here for ticket quests" ?

  • Zodiarkslayer
    Zodiarkslayer
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    Nice idea. But honestly, it's a war zone.
    You walk in there at your own risk. 😈
    No Effort, No Reward?
    No Reward, No Effort!
  • StarOfElyon
    StarOfElyon
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    jaws343 wrote: »
    Sarannah wrote: »
    LOL! This will only make PvPers go: "Oehw, easy target!"

    We should just not have PvP events.

    Because zeal of zenithar was such a great event. "spend 5k at a guild trader" great job! your daily is done. Here's your tickets and reward box.

    My guild managed to get that first trader spot in Craglorn, right next to the event NPC. Millions of gold made during that event. Love it.

    People were too lazy to find a treasure chest? That's like buying event tickets. Lol
  • Xandreia_
    Xandreia_
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    its pvp...... we get very few events through the year, and every year a certain part of the pve community try to ruin it for us, let us have our fun just as you have fun with the other 25 events you lot get that we have to do :)
  • Auldwulfe
    Auldwulfe
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    Other. Brainstorm here:
    Xandreia_ wrote: »
    its pvp...... we get very few events through the year, and every year a certain part of the pve community try to ruin it for us, let us have our fun just as you have fun with the other 25 events you lot get that we have to do :)

    Sad part is this year it may NOT be that way .... I am already hearing the rewards are kind of meh.....
    If no one shows, is it still an event?

    I have 12 tickets from the last one, still .... so if I don't see anything worth buying for me, they'll just wait for the next event.

    Auldwulfe
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    Green would soon become the gankers color and rendered useless for those wishing to be left alone to PvE in Cyrodiil.

    I've gone to Cyrodiil plenty of times for MYM and have been killed only a few times. Those deaths never stopped me from getting my tickets only my reward crates from doing additional quests. In general if you cannot find a favorable map to run town daily quests the scouting missions will get you your tickets and rarely have I run across enemy faction players if I stick to cross country to get there. In fact since players tend to stick with where the action is I find it hard to get killed for the fast travel back to my faction's home base.

    IC is a bit harder as far as avoiding being killed but by banking Telvar before entering and sticking with a ball group you can usually complete your tickets pretty quickly and avoid being killed before you want to return to your alliance base.
  • Sync01
    Sync01
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
  • dem0n1k
    dem0n1k
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    Have you ever gone in Cyrodiil & tried to see the outfits that enemy players are using? It's really not easy! At a medium distance, they basically look like a dark silhouette with a red outline & a GIANT "I AM AN ENEMY" logo over their heads.

    By the time anyone gets close enough to notice the colour of your outfit, you'll be in combat &/or dead.

    I wish I could give away my event tickets, I never use them & have had 12/12 for years. I could stand at the spawn spot for Cyrodiil & when green coloured players come in, give them my tickets!
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Auldwulfe
    Auldwulfe
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    Other. Brainstorm here:
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe
  • FeedbackOnly
    FeedbackOnly
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    Invisible pots and just hiding will get you far in life.
  • Sync01
    Sync01
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
  • kypranb14_ESO
    kypranb14_ESO
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    This sounds like a great idea in theory. Right up until the "scum of the earth" type gets wind of it, and can see all the "easy prey."
  • VaranisArano
    VaranisArano
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    That's still very abusable. Consider a ball group in PVP who runs a 12-person group with very tight coordination. They could easily have one person toggle on and not attack but being healed by the group, meanwhile anyone who's damaging that person as they attack the whole group is getting hit with those negative effects.

    Or consider that PVP players could toggle on while traveling in between fights, then toggle off once they've gotten to the target, making it harder to gank them at choke points, etc.

    A common thread in almost all of the "Can I get a method that let's me get the rewards of a PVP zone with none of the risks" is that players who suggest them almost never think about how PVPers would use and abuse those same methods to accomplish their goals in PVP.
  • Auldwulfe
    Auldwulfe
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    Other. Brainstorm here:
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe
  • bmnoble
    bmnoble
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    Other. Brainstorm here:
    Would these green clothes actually have some effect that stops players attacking them or is it the honesty policy?

    If the clothes act as some sort of flagging feature that sets you to PVE only in the zone I think they would be better off opening up a PVE only campaign to allow those that want to PVP to do so without the queues on the normal campaigns not being full of PVE players. It would also give those players constantly asking for PVE version of the zone a chance to go in and clear the zone, giving them something they want to do during the event.

    If its the honesty policy all you have done is put a "kill me sign" onto players.

    The PVP events are designed with the intention of having you spend a lot of time during the event there not be in and out in a few minutes after getting your tickets, they want you to spend a lot of time there to try and get players interested in PVP in general.
  • VaranisArano
    VaranisArano
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    Auldwulfe wrote: »
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe

    You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.

    Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...
  • Sluggy
    Sluggy
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    I still just don't get this sentiment. I've literally not once EVER had to engage in any kind of pvp that I didn't want to in order to get my tickets. Like, I just don't see how it's relevant.

    I personally WISH that pvp was a requirement for getting them. If people are going to come in a take up precious queue spots thus denying others that actually want to be there with their friends and having fun.... then they should at least be required to contribute to the campaign efforts some how.

    Edited by Sluggy on July 28, 2022 12:04AM
  • Casul
    Casul
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    Is this event still controversial. Like guys/gals. Game is old, people killing you in a PvP event isn't trolling, it's PvP.
    PvP needs more love.
  • VaranisArano
    VaranisArano
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    BuildMan wrote: »
    Is this event still controversial. Like guys/gals. Game is old, people killing you in a PvP event isn't trolling, it's PvP.

    As long as players die in PVP, they'll complain even if it's the nature of the game mode. (I mean, just look at all my fellow PVPers complaining about the latest thing to kill them!)
  • Auldwulfe
    Auldwulfe
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    Other. Brainstorm here:
    Auldwulfe wrote: »
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe

    You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.

    Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...

    That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch

    There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
    Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.

    Auldwulfe
  • Sluggy
    Sluggy
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    NO. They should be worthy for the event ticket, and learn to defend/hide
    Auldwulfe wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe

    You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.

    Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...

    That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch

    There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
    Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.

    Auldwulfe

    Well first off, it's no less of a risk. Some players will ignore a person that they can clearly tell is just there for quests and achievements. Others don't care at all and will attack anyone on site. Many can go either way based on their mood at that time. The vast majority will probably not even know either way and will just do whatever they always do in such situations (which could range from stealth assassination, to zerging down, to fleeing in fear).

    I also don't see how this is helping the PvP community. The people interested in this thing are not looking to get into PvP period and this won't change their minds, if anything it will just solidify it even further as they will never even be exposed to the potential. Listen, we've been down this road so many times. Can you just leave the poor people alone that want to enjoy the few things they have. Many many many of them are not bad people, I promise you. They are just like you and then actually have fun and a sense of comradery competing in this video game. Why are are so many hellbent on taking that away from them?
  • kieso
    kieso
    ✭✭✭✭✭
    Other. Brainstorm here:
    Sounds pointless, pvprs will still go look for easy kills no matter what you wear.
  • FluffWit
    FluffWit
    ✭✭✭✭✭
    ✭✭
    We can mostly tell if someone knows what they're doing just by glancing at them- where they're standing, the rank that shows next to their name and their max health are usually dead giveaways.

    In terms of clothing you're better of not standing out but it really isnt gonna make much difference.
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    Other. Brainstorm here:
    Sluggy wrote: »
    Auldwulfe wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe

    You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.

    Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...

    That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch

    There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
    Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.

    Auldwulfe

    Well first off, it's no less of a risk. Some players will ignore a person that they can clearly tell is just there for quests and achievements. Others don't care at all and will attack anyone on site. Many can go either way based on their mood at that time. The vast majority will probably not even know either way and will just do whatever they always do in such situations (which could range from stealth assassination, to zerging down, to fleeing in fear).

    I also don't see how this is helping the PvP community. The people interested in this thing are not looking to get into PvP period and this won't change their minds, if anything it will just solidify it even further as they will never even be exposed to the potential. Listen, we've been down this road so many times. Can you just leave the poor people alone that want to enjoy the few things they have. Many many many of them are not bad people, I promise you. They are just like you and then actually have fun and a sense of comradery competing in this video game. Why are are so many hellbent on taking that away from them?

    The advantage is that once people are into the area, and have been around a few times, they would feel comfortable enought to try going that bit further --- and yeah, a LOT of times, I have been ignored, and sometimes, killed while talking to a quest giver. The point is, you get them to gradually except the risk --- first time you get ganked and teleported all the way back to base from a scouting mission could be the thing that convinces you that it just isn't worth it. I KNOW people that state that as far as they are concerned Cyrodiil doesn't exist ... and that ZOS lies about there shards, etc. in that location.
    And when ZOS starts looking at spreadsheets, and sees that less than X percentage of people go there..... it may be something that becomes "an area needing a patch"

    You can even set it like Craglorn, with areas that it doesn't work at all, in .... but the goal is to get people interested in the zone, and more relaxed over the idea of being in a PvP area, as opposed to just avoiding it completely.... unless you like the empty countryside, and no one to interact with except NPC's and the very few other people also just looking for a person to kill......

    Auldwulfe
  • Korinth
    Korinth
    ✭✭✭
    YES. So all tamriel citizens can enjoy the Cyrodiil / IC and get their ticket quests done.
    Arato wrote: »
    Sarannah wrote: »
    LOL! This will only make PvPers go: "Oehw, easy target!"

    We should just not have PvP events.

    PVP events are dumb. PVP should not be required for the tickets for the annual festival rewards.

    [snip]

    I just show up with a nordic bathing towel and no Tel-Var and when attacked stand there. Gives those PvP gankers a real feeling of accomplishment I bet.

    Never liked ESO PvP...or any MMO PvP... but I see the point of having an event for PvP'ers. I just hate being forced to go into PvP land to get my tickets.

    I mean does it REALLY satisfy you hard core PvP'ers to kill players that arent geared, spec'ed, and skilled in PvP??? If you get your jollies from that......

    [edited to remove quote]
    Edited by ZOS_Icy on July 31, 2022 3:56PM
    Guild Officer
    Tamriel Transport Co.

    tusc.enjin.com/home
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    NO. They should be worthy for the event ticket, and learn to defend/hide
    Auldwulfe wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe

    You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.

    Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...

    That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch

    There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
    Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.

    Auldwulfe

    Considering that the actual reason why the PVP community is so small is that performance sucks, and has for years, and so players who actually like PVP have been leaving in droves for years, I'm going to have to reject your premise that this is going to help save PVP.

    If ZOS doesn't fix performance (and they are rearchitecturing the server in hopes that it will) then nothing will save PVP.

    This addition would not actually help the PVP experience, and would in fact harm actual PVPers. It would only give PVEers a (false) security blanket that encourages them to think they are entitled to the skyshards, fish, tickets, etc in a PVP zone without the intended risks of the game zone. Which, incidentally, is entirely contrary to the way ZOS runs this event, which is to say that you must accept the risks of PVP if you want the tickets.

    And, I will be blunt, but this is also not a good introduction to PVP. A player who hangs onto this (false) security blanket because they won't adapt to the risk of dying when they queue up for a PVP-enabled zone is not going to have a fun if they try to PVP for real. Everyone dies in PVP. A Lot. If you keep practicing, you get used it and it's no big deal.
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    YES. So all tamriel citizens can enjoy the Cyrodiil / IC and get their ticket quests done.
    How can it save pvp if the players can't perform well enough to live and end up leaving the game or stop pvping. I am 8 years in and up to rank 37 but that's as high as I will ever go.
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    Other. Brainstorm here:
    Auldwulfe wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe

    You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.

    Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...

    That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch

    There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
    Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.

    Auldwulfe

    Considering that the actual reason why the PVP community is so small is that performance sucks, and has for years, and so players who actually like PVP have been leaving in droves for years, I'm going to have to reject your premise that this is going to help save PVP.

    If ZOS doesn't fix performance (and they are rearchitecturing the server in hopes that it will) then nothing will save PVP.

    This addition would not actually help the PVP experience, and would in fact harm actual PVPers. It would only give PVEers a (false) security blanket that encourages them to think they are entitled to the skyshards, fish, tickets, etc in a PVP zone without the intended risks of the game zone. Which, incidentally, is entirely contrary to the way ZOS runs this event, which is to say that you must accept the risks of PVP if you want the tickets.

    And, I will be blunt, but this is also not a good introduction to PVP. A player who hangs onto this (false) security blanket because they won't adapt to the risk of dying when they queue up for a PVP-enabled zone is not going to have a fun if they try to PVP for real. Everyone dies in PVP. A Lot. If you keep practicing, you get used it and it's no big deal.

    Maybe.... or maybe they just avoid the region, until it gets it's patch 35 and then no worries at all......

    Auldwulfe
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    Other. Brainstorm here:
    I'll be honest, I usually spoof people when in Cyrodiil --- I use Adept Rider in all light armor, plus another set with max health in light and medium, and I use my Armory to reset my CP for all the speed and HP enhancements - take the Steed Mundus, and pull one of my Opal weapon style pages --- and go.

    People see high hit points, high speed, and a glowing weapon -- I tend to get avoided like I have the plague, anyways....

    Auldwulfe

    Edited by Auldwulfe on July 28, 2022 12:53AM
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    Other. Brainstorm here:
    Auldwulfe wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    Auldwulfe wrote: »
    Sync01 wrote: »
    I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.

    A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.

    That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.

    That way, first time players aren't just turned away ----
    The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
    How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.

    Auldwulfe

    I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.

    Here is how I would envision it, and please, critique away.

    First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.

    I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.

    Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.

    As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.

    It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
    Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......

    But it will give overland people something without totally blocking PvP ....

    Auldwulfe

    You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.

    Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...

    That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch

    There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
    Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.

    Auldwulfe

    Considering that the actual reason why the PVP community is so small is that performance sucks, and has for years, and so players who actually like PVP have been leaving in droves for years, I'm going to have to reject your premise that this is going to help save PVP.

    If ZOS doesn't fix performance (and they are rearchitecturing the server in hopes that it will) then nothing will save PVP.

    This addition would not actually help the PVP experience, and would in fact harm actual PVPers. It would only give PVEers a (false) security blanket that encourages them to think they are entitled to the skyshards, fish, tickets, etc in a PVP zone without the intended risks of the game zone. Which, incidentally, is entirely contrary to the way ZOS runs this event, which is to say that you must accept the risks of PVP if you want the tickets.

    And, I will be blunt, but this is also not a good introduction to PVP. A player who hangs onto this (false) security blanket because they won't adapt to the risk of dying when they queue up for a PVP-enabled zone is not going to have a fun if they try to PVP for real. Everyone dies in PVP. A Lot. If you keep practicing, you get used it and it's no big deal.

    I also think we are talking on two, slightly different tangents -- you are focused on the event, I was aiming at the rest of the year ....
    I agree, death in the game is a thing, but I know dozens of people I have chatted with, that will NOT go to Cyrodiil ... and honestly, in my opinion, I don't want to see it totally dead.... nor do I want it patched into another PvE location with PvP relegated to queued instances, as has been suggested. I am looking, instead, for a means by which people can explore it a bit, get to liking being there, and then join in with the rest of the fun.

    Auldwulfe
  • Toxic_Hemlock
    Toxic_Hemlock
    ✭✭✭✭✭
    I skip this event. If however you like getting ganked so as to earn these tickets, then you should be fair game whenever you enter a PvP area IMO.

    As for me I'll get some map completion done on an alt during this event.
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