RhinoDemise wrote: »
My guild managed to get that first trader spot in Craglorn, right next to the event NPC. Millions of gold made during that event. Love it.
its pvp...... we get very few events through the year, and every year a certain part of the pve community try to ruin it for us, let us have our fun just as you have fun with the other 25 events you lot get that we have to do
I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
Here is how I would envision it, and please, critique away.
First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.
I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.
Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.
As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.
It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......
But it will give overland people something without totally blocking PvP ....
Auldwulfe
Is this event still controversial. Like guys/gals. Game is old, people killing you in a PvP event isn't trolling, it's PvP.
VaranisArano wrote: »I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
Here is how I would envision it, and please, critique away.
First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.
I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.
Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.
As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.
It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......
But it will give overland people something without totally blocking PvP ....
Auldwulfe
You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.
Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...
VaranisArano wrote: »I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
Here is how I would envision it, and please, critique away.
First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.
I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.
Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.
As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.
It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......
But it will give overland people something without totally blocking PvP ....
Auldwulfe
You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.
Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...
That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch
There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.
Auldwulfe
VaranisArano wrote: »I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
Here is how I would envision it, and please, critique away.
First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.
I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.
Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.
As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.
It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......
But it will give overland people something without totally blocking PvP ....
Auldwulfe
You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.
Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...
That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch
There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.
Auldwulfe
Well first off, it's no less of a risk. Some players will ignore a person that they can clearly tell is just there for quests and achievements. Others don't care at all and will attack anyone on site. Many can go either way based on their mood at that time. The vast majority will probably not even know either way and will just do whatever they always do in such situations (which could range from stealth assassination, to zerging down, to fleeing in fear).
I also don't see how this is helping the PvP community. The people interested in this thing are not looking to get into PvP period and this won't change their minds, if anything it will just solidify it even further as they will never even be exposed to the potential. Listen, we've been down this road so many times. Can you just leave the poor people alone that want to enjoy the few things they have. Many many many of them are not bad people, I promise you. They are just like you and then actually have fun and a sense of comradery competing in this video game. Why are are so many hellbent on taking that away from them?
VaranisArano wrote: »I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
Here is how I would envision it, and please, critique away.
First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.
I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.
Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.
As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.
It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......
But it will give overland people something without totally blocking PvP ....
Auldwulfe
You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.
Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...
That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch
There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.
Auldwulfe
VaranisArano wrote: »VaranisArano wrote: »I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
Here is how I would envision it, and please, critique away.
First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.
I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.
Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.
As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.
It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......
But it will give overland people something without totally blocking PvP ....
Auldwulfe
You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.
Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...
That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch
There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.
Auldwulfe
Considering that the actual reason why the PVP community is so small is that performance sucks, and has for years, and so players who actually like PVP have been leaving in droves for years, I'm going to have to reject your premise that this is going to help save PVP.
If ZOS doesn't fix performance (and they are rearchitecturing the server in hopes that it will) then nothing will save PVP.
This addition would not actually help the PVP experience, and would in fact harm actual PVPers. It would only give PVEers a (false) security blanket that encourages them to think they are entitled to the skyshards, fish, tickets, etc in a PVP zone without the intended risks of the game zone. Which, incidentally, is entirely contrary to the way ZOS runs this event, which is to say that you must accept the risks of PVP if you want the tickets.
And, I will be blunt, but this is also not a good introduction to PVP. A player who hangs onto this (false) security blanket because they won't adapt to the risk of dying when they queue up for a PVP-enabled zone is not going to have a fun if they try to PVP for real. Everyone dies in PVP. A Lot. If you keep practicing, you get used it and it's no big deal.
VaranisArano wrote: »VaranisArano wrote: »I don't know about being worthy but I don't think there should be immunity for questers in pvp, it is afterall pvp. However I do really get why someone would want it because it can be quite frustrating to constantly get killed when you're just trying to get event tickets.
A lot of players have their first experience with pvp during the event and to be honest, it's usually not a great one. If you want more focus on pvp then it's not in your best interest to turn players away from it.
That's why I suggest a toggle - it doesn't actually stop it, but anyone attacking you gets some negative effect, and if you attack while under it, you suffer a stronger negative (to keep people from using it as a scam on other players) -- and when you toggle off, there is a cooldown for you, but others can attack you right away without penalty .... again, to keep people from abusing it.
That way, first time players aren't just turned away ----
The first time I found out there were random quests in that region, I got killed while still talking to the quest giver ... and yeah, didn't bother coming back for 3 months .... and because two other people were watching over my shoulder, they have decided there is no reason for them to ever go there .....
How does THAT help the PvP community? You want to have PvP, then you have to make a "friendly" PvP environment for people to want to join in.
Auldwulfe
I'm not sure how well that would work. Mainly, I can see it being used by groups where some players will have it to get the debuff on enemies that the others then kill.
Here is how I would envision it, and please, critique away.
First, let's assume that when toggled on, you have a blue dot over your head, etc ... something that shows that you have it on.
I am NOT the person using it, I am out looking for PvP - I see someone with the dot, and choose to attack them anyways. I get a penalty - perhaps no recognition for that kill, no exp, and similar to an exp boost scroll, maybe I get half exp for 1 hour, with the pause if I log out. I can still do it, as that person entered PvP, but I get a penalty for being a bit of a jerk about it.
Now, I am the person using the toggle - and I decide to attack someone while it is on ... I get no exp, and NO exp for 2 hours. Same limitation, the timer pauses when I log..... and if I DO want to attack, I toggle off, and it blinks over my head for 30 seconds. During that time, I can be attacked without penalty, as I have signaled that I want PvP, but the penalty will still apply to me if I attack during that 30 seconds... that way, I cannot use it to get close, and then try and launch a surprise attack.
As an add on, if attacked while it is active, it automatically toggles off, you are free to defend yourself, and even if in stealth, the flashing dot dose appear when toggled off, again, to minimize abuse.
It doesn't stop PvP - the risk is there, based on you being in Cyrodiil ... but it is an option.
Now, inside the city, I would have it unavailable - simply put, you go there, you need to know you are stepping into the line of fire.......
But it will give overland people something without totally blocking PvP ....
Auldwulfe
You literally could use it to get close and launch a surprise attack if you were a ganker or a bomber. Like this toggle doesn't even prevent stealth, and it doesn't matter if you take a penalty for attacking since your target will either be dead in the next few seconds or you will be.
Also, losing exp is not really a deterennt for PVPers. Now, if you couldn't earn Alliance Points and Tel Var, maybe you'd have something workable. It wouldn't help the players who just want to kill others, but you'd at least deprive them of PVP currencies most PVPers want. But then you wouldn't be able to earn AP/Tel Var yourself without having to actually risk PVP...
That could work - and yes - if you want those currencies, you need to be willing to do PvP --- not trying to stop that, but wanting to give the people interested in the overland quests, delves, skyshards, etc a means by which they can say "hey, I know it's a risk, but I am not here for that" without it being a total on/off switch
There should be a risk going there .... but this gives the overlander some way to make themselves less of a target.
Honestly, I am looking for a compromise, as opposed to turning Cyrodiil into all PvE, with only battlegrounds being PvP as some want ..... Because if the PvP community gets much smaller, and everyone else is just not going there, the Dev's are going to Patch 35 it to "lower the ceiling" and improve "Accessibility" to the location.
Auldwulfe
Considering that the actual reason why the PVP community is so small is that performance sucks, and has for years, and so players who actually like PVP have been leaving in droves for years, I'm going to have to reject your premise that this is going to help save PVP.
If ZOS doesn't fix performance (and they are rearchitecturing the server in hopes that it will) then nothing will save PVP.
This addition would not actually help the PVP experience, and would in fact harm actual PVPers. It would only give PVEers a (false) security blanket that encourages them to think they are entitled to the skyshards, fish, tickets, etc in a PVP zone without the intended risks of the game zone. Which, incidentally, is entirely contrary to the way ZOS runs this event, which is to say that you must accept the risks of PVP if you want the tickets.
And, I will be blunt, but this is also not a good introduction to PVP. A player who hangs onto this (false) security blanket because they won't adapt to the risk of dying when they queue up for a PVP-enabled zone is not going to have a fun if they try to PVP for real. Everyone dies in PVP. A Lot. If you keep practicing, you get used it and it's no big deal.