SerafinaWaterstar wrote: »I am no longer raiding 4 hours a night several days a week.
See, that is one of the things about raiding that puts people off - the ridiculous time commitments. Most people cannot sign up for such schedules. (Turned down a group that wanted you free both Sat & Sun mornings - my family would have sold the playstation)
I lead a relaxed prog group for my social guild on PS. We meet once a week, have a 2hr max time slot, and a friendly attitude. We are not doing much at the moment due to holidays & MYM but will start again in a few weeks.
And we shall wait & see how the update finally affects things. And see how to adapt.
BXR_Lonestar wrote: »This is going to be an unpopular post probably, but I don't think most endgamers are going to leave. I'm sure some will, but there are just as many endgamers who are frustrated at the state of the game (and combat system) and are open to seeing changes in this department of the game, especially if it forces Zos to come back and rebalance some encounters that are so overtuned and ridiculous in the first place (Looking at you - wave 2 of Vet Black Rose Prison). This is basically a soft reset for power creep purposes and if the changes are steps towards a combat system that doesn't over-emphasize DPS, having high APM, etc. to have good damage output, then I think there are a lot more players who will be open to the change, even if it goes through some rough patches at first.
What I hear when I see a lot of endgame players say they're going to quit is "Vet trials may no longer be an exclusive club, so I quit." If a new combat system puts us all on a more even playing field, though, I'm all for it, and I think the game will be in a better position overall after weathering the changes than it is in right now (at least IMO).
BXR_Lonestar wrote: »This is going to be an unpopular post probably, but I don't think most endgamers are going to leave. I'm sure some will, but there are just as many endgamers who are frustrated at the state of the game (and combat system) and are open to seeing changes in this department of the game, especially if it forces Zos to come back and rebalance some encounters that are so overtuned and ridiculous in the first place (Looking at you - wave 2 of Vet Black Rose Prison). This is basically a soft reset for power creep purposes and if the changes are steps towards a combat system that doesn't over-emphasize DPS, having high APM, etc. to have good damage output, then I think there are a lot more players who will be open to the change, even if it goes through some rough patches at first.
What I hear when I see a lot of endgame players say they're going to quit is "Vet trials may no longer be an exclusive club, so I quit." If a new combat system puts us all on a more even playing field, though, I'm all for it, and I think the game will be in a better position overall after weathering the changes than it is in right now (at least IMO).
FantasticFreddie wrote: »BXR_Lonestar wrote: »This is going to be an unpopular post probably, but I don't think most endgamers are going to leave. I'm sure some will, but there are just as many endgamers who are frustrated at the state of the game (and combat system) and are open to seeing changes in this department of the game, especially if it forces Zos to come back and rebalance some encounters that are so overtuned and ridiculous in the first place (Looking at you - wave 2 of Vet Black Rose Prison). This is basically a soft reset for power creep purposes and if the changes are steps towards a combat system that doesn't over-emphasize DPS, having high APM, etc. to have good damage output, then I think there are a lot more players who will be open to the change, even if it goes through some rough patches at first.
What I hear when I see a lot of endgame players say they're going to quit is "Vet trials may no longer be an exclusive club, so I quit." If a new combat system puts us all on a more even playing field, though, I'm all for it, and I think the game will be in a better position overall after weathering the changes than it is in right now (at least IMO).
The problem with this whole idea is NO ONE has addressed this issue of rebalancing content. This was literally the first concern brought up before the PTS even went live, and not a single Zos person has even alluded to it on their leaky social media. Their track record with adjusting content difficulty once it hits live is almost non-existent.
Trial teams are disbanding left right and center. Damage requirements in trials are staying the same. Last boss in vKA hardmode has a quarter BILLION hit points. Do you really think people want to run that with less damage? Do you really, truly think access to that content will be less exclusive?
After these adjustments are live, we are going to focus on any resulting balance issues for the next few updates
FantasticFreddie wrote: »BXR_Lonestar wrote: »This is going to be an unpopular post probably, but I don't think most endgamers are going to leave. I'm sure some will, but there are just as many endgamers who are frustrated at the state of the game (and combat system) and are open to seeing changes in this department of the game, especially if it forces Zos to come back and rebalance some encounters that are so overtuned and ridiculous in the first place (Looking at you - wave 2 of Vet Black Rose Prison). This is basically a soft reset for power creep purposes and if the changes are steps towards a combat system that doesn't over-emphasize DPS, having high APM, etc. to have good damage output, then I think there are a lot more players who will be open to the change, even if it goes through some rough patches at first.
What I hear when I see a lot of endgame players say they're going to quit is "Vet trials may no longer be an exclusive club, so I quit." If a new combat system puts us all on a more even playing field, though, I'm all for it, and I think the game will be in a better position overall after weathering the changes than it is in right now (at least IMO).
The problem with this whole idea is NO ONE has addressed this issue of rebalancing content. This was literally the first concern brought up before the PTS even went live, and not a single Zos person has even alluded to it on their leaky social media. Their track record with adjusting content difficulty once it hits live is almost non-existent.
Trial teams are disbanding left right and center. Damage requirements in trials are staying the same. Last boss in vKA hardmode has a quarter BILLION hit points. Do you really think people want to run that with less damage? Do you really, truly think access to that content will be less exclusive?
They addressed that in the Combat Preview:After these adjustments are live, we are going to focus on any resulting balance issues for the next few updates
I imagine they will address content balance in the Q4 patch and next years Q1 patch, after they have a few months of Live server feedback.
BXR_Lonestar wrote: »This is going to be an unpopular post probably, but I don't think most endgamers are going to leave. I'm sure some will, but there are just as many endgamers who are frustrated at the state of the game (and combat system) and are open to seeing changes in this department of the game, especially if it forces Zos to come back and rebalance some encounters that are so overtuned and ridiculous in the first place (Looking at you - wave 2 of Vet Black Rose Prison). This is basically a soft reset for power creep purposes and if the changes are steps towards a combat system that doesn't over-emphasize DPS, having high APM, etc. to have good damage output, then I think there are a lot more players who will be open to the change, even if it goes through some rough patches at first.
What I hear when I see a lot of endgame players say they're going to quit is "Vet trials may no longer be an exclusive club, so I quit." If a new combat system puts us all on a more even playing field, though, I'm all for it, and I think the game will be in a better position overall after weathering the changes than it is in right now (at least IMO).
FantasticFreddie wrote: »BXR_Lonestar wrote: »This is going to be an unpopular post probably, but I don't think most endgamers are going to leave. I'm sure some will, but there are just as many endgamers who are frustrated at the state of the game (and combat system) and are open to seeing changes in this department of the game, especially if it forces Zos to come back and rebalance some encounters that are so overtuned and ridiculous in the first place (Looking at you - wave 2 of Vet Black Rose Prison). This is basically a soft reset for power creep purposes and if the changes are steps towards a combat system that doesn't over-emphasize DPS, having high APM, etc. to have good damage output, then I think there are a lot more players who will be open to the change, even if it goes through some rough patches at first.
What I hear when I see a lot of endgame players say they're going to quit is "Vet trials may no longer be an exclusive club, so I quit." If a new combat system puts us all on a more even playing field, though, I'm all for it, and I think the game will be in a better position overall after weathering the changes than it is in right now (at least IMO).
The problem with this whole idea is NO ONE has addressed this issue of rebalancing content. This was literally the first concern brought up before the PTS even went live, and not a single Zos person has even alluded to it on their leaky social media. Their track record with adjusting content difficulty once it hits live is almost non-existent.
Trial teams are disbanding left right and center. Damage requirements in trials are staying the same. Last boss in vKA hardmode has a quarter BILLION hit points. Do you really think people want to run that with less damage? Do you really, truly think access to that content will be less exclusive?
They addressed that in the Combat Preview:After these adjustments are live, we are going to focus on any resulting balance issues for the next few updates
I imagine they will address content balance in the Q4 patch and next years Q1 patch, after they have a few months of Live server feedback.