Light attack nerfs were fairly meh, I don't agree or disagree with them, they're fine in my opinion, however as part of this change, heavy attacks also got a flat damage instead of scaling.
This achieves 2 things: Invalidates the great buffs to the heavy attack sets in week 1, and makes heavy attacks absolutely insanely bad.
To put it in perspective, every heavy attack build I tested (I used to theorycraft them quite a bit as they were fairly strong at lower dps due to the sets flat damage bonus) hits about 40-60% lower dps.
Along with the heavy nerfs to damage over time abilities, which are HA builds only other form of damage, pretty much everything a HA build had, is nerfed into the ground. There is not a single thing that didnt get nerfed for these builds.
94k lightning HA sorc: 50k (on a fairly significantly buffed dummy, no less)
90k lightning HA DK: 58k.
After this I stopped testing as I realized the HA flat dmg would make any attempt at using HA channel as your spammable a rather useless effort.
So yeah, I don't really care about HA or HA builds anymore as I've moved on from them as I got better at the game, but I know a vast majority of players in lower skill tiers are using them as primary forms of damage with significantly less optimization. If this patch goes through, with the heavy attack base damage staying at this flat level, you will absolutely see any heavy attack build do absolutely nothing. They were decent at best before the ascending tide nerfs, but now they're absolutely horrible.
[snip]
I wish any user of these types of builds great luck, [snip] If you think there is any sort of ''gap closing'' happening here, you are sorely mistaken. This goes for every build but HA builds especially.
[edited for bashing]
Edited by ZOS_Icy on July 25, 2022 6:06PM