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If most of the endgame raiders go because of update 35, Who will help the casual players do trials?

  • Ragnarok0130
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    EnerG wrote: »
    [snip]

    Anyone is only able to PUG a normal trial with 5K dps because some "meta-chaser" is taking up their DPS slack in the trial - and there is a limit to how many low DPS players a group can successfully carry. If the "meta-chasers" leave, PUG groups with substandard DPS simply won't make it pass the first trash pull or maybe first boss and their trial PUGing in Crag will cease. Remember ZoS is not reducing the DPS requirement in end game with the update 35 changes, they're just making everyone weaker across the board including the 5K DPS people which will be hit the hardest.

    Most end game players are not toxic in my experience, in fact they are quite the opposite being truly helpful by explaining mechs before pulls, helping people with their builds and rotations and so on. However some players think mandating one be in discord during trials for communication or having an actual build that fits your role to run difficult group content is toxic when those are just base line requirements to ensure a successful trial clear because most players don't find continuous wiping to be a fun experience unless you're in a prog group. But honestly wiping over and over in a prog group isn't much fun either but it's expected and what we signed up for in order to improve and progress as a group.

    Some raiders can certainly be toxic, normally out of frustration when someone refuses to do trial mechanics wiping the group repeatedly, won't read a guide before a trial etc, and some certainly are just negative people, but the toxic end gamers are a minuscule minority rather than the rule. I've personally witnessed far more toxicity from casual players both on the forums and in game than from end game players.

    [edited to remove quote]
    Edited by ZOS_Icy on July 24, 2022 6:04PM
  • FantasticFreddie
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    EnerG wrote: »
    [snip]

    Ok, but you can do that now. There is literally nothing stopping you from making a pug trial and only taking people that haven't cleared or have never parsed or whatever. You can already do that.

    [edited to remove quote]
    Edited by ZOS_Icy on July 24, 2022 6:04PM
  • Prof_Bawbag
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    Probably the same folk that helped us when the game first came out, no one?

    I learned the game on my own, and I'm far from unique. Folk haven't suddenly lost the ability to learn stuff on their own. The game ain't rocket science, either. In fact, there's a lot more complex games out there than ESO and folk manage fine. I also highly doubt as many people will leave as people on here make out. The hyperbole used on here has never played out.

    Edited by Prof_Bawbag on July 24, 2022 3:17PM
  • Zodiarkslayer
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    ... roleplayers... ? 😉
    No Effort, No Reward?
    No Reward, No Effort!
  • _adhyffbjjjf12
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    extended your comments thus:
    Nestor wrote: »
    Every Patch, there is this "mass exodus" of players. Every patch, there are people doing Trials and Dungeons.

    Every Patch there are Nerfs to some skills, every patch, DPS goes up eventually.
    -- and you lose some long term players.

    Every Patch, there are buffs or new items that increase DPS. These are Nerfed eventually, or not.
    -- and you lose some long term players.

    The only logical conclusion, is, things change, the game goes on.
    - and game slowly declines.

    This is what happens when:

    - You create massive build churn every patch.
    - Core end game elements are broken and not addressed, namely:
    - Battlegrounds - build/balance/low queues/poor reward systems.
    - Housing - large houses, broken furniture limits
    - WVW - Many many issues since beta
    - Trials/PVE instances performance issues, animation cancelling issues, Build balancing issues

    A thousand cuts.

    Think of it this way as well, many players enjoy crafting their character over a long period of time and then enjoy playing their refined builds (something that is traditionally at the heart of great mmorpg). ZOS are entirely ignoring and insulting this segment of the player base, and they will leave.

    Edited by _adhyffbjjjf12 on July 24, 2022 3:51PM
  • Prof_Bawbag
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    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.
  • TheGreatBlackBear
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    A lot of people tend to think that they’re more important than they are. I’m not gonna name names but recently a twitch streamer said that he was one of the driving forces in “bring raids to console”. I spat out my soda laughing so hard. Like no bro. Most of us wouldn’t know who you are if you didn’t have the same handle on console as twitch. You need to chill.
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    A lot of people tend to think that they’re more important than they are. I’m not gonna name names but recently a twitch streamer said that he was one of the driving forces in “bring raids to console”. I spat out my soda laughing so hard. Like no bro. Most of us wouldn’t know who you are if you didn’t have the same handle on console as twitch. You need to chill.

    typical raider chat :) they fail to realise raiders represents 1-5% of the player base in AAA mmorpg, they are a teeny tiny minority who are not even typically whales.
    Edited by _adhyffbjjjf12 on July 24, 2022 4:00PM
  • sarahthes
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    A lot of people tend to think that they’re more important than they are. I’m not gonna name names but recently a twitch streamer said that he was one of the driving forces in “bring raids to console”. I spat out my soda laughing so hard. Like no bro. Most of us wouldn’t know who you are if you didn’t have the same handle on console as twitch. You need to chill.

    typical raider chat :) they fail to realise raiders represents 1-5% of the player base in AAA mmorpg, they are a teeny tiny minority who are not even typically whales.

    You do realize that endgame raiders chase radiant apex mounts and do housing, right? They may not spend their own money, but when they earn 30-50 million gold a month doing carries, they sure buy a lot of crowns from other people with gold... (PC NA of course)
  • etchedpixels
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    If they nerf damage to the levels that testers are finding with the latest changes then DPS will be back where it was a while ago and they'll reverse some of the power creep (and the awful mess they'd made of hybridisation wherre dps jumped ridiculously.

    People used to do trials in Elsweyr just fine. It might be a bit harder again that's all.

    Whether they've nerfed it the right way is more questionable - but looking at the responses they at least seem to recognize they made a right mess of the DoT changes.

    None of it really makes any difference to most want to be end game players. The top groups aren't interested because you aren't at the top. The progression groups (which often include the same people as the top groups but teaching) will want the people willing to show they will actually work on parses and other ESO grind needed as well as turning up and running with the same people week after week practicing. The numbers they ask for might change but that's all.

    The folks who are still stuffed by the changes are the folks with disabilities who relied on heavy attack stuff to do easier content.
    Too many toons not enough time
  • craybest
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    i doubt many people will leave.
    if some content gets too difficult for people to do, they'll just make it easier.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings all,

    We would like everyone to keep posts on the subject at hand, as well as keeping things civil and constructive within the Community Rules.

    Thank you for your understanding.
    Staff Post
  • spartaxoxo
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    A lot of people tend to think that they’re more important than they are. I’m not gonna name names but recently a twitch streamer said that he was one of the driving forces in “bring raids to console”. I spat out my soda laughing so hard. Like no bro. Most of us wouldn’t know who you are if you didn’t have the same handle on console as twitch. You need to chill.

    Hahahaha. Oh man. That's ridiculous. Console doesn't need PC players for anything. There's competent console players that can spread information if they wanted to. They often don't because they get stuff second not because they'd be lost without PC. On top of that, the devs always had a design philosophy that everything that comes on PC will also hit console. So not sure what he means here, but either way it's wrong.
    Edited by spartaxoxo on July 24, 2022 6:16PM
  • Ragnarok0130
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    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.
  • shadyjane62
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    jtm1018 wrote: »
    Change.

    Change never change.

    The only thing that is permanent is change.

    Old people hate change.

    I am old.
  • TaSheen
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    jtm1018 wrote: »
    Change.

    Change never change.

    The only thing that is permanent is change.

    Old people hate change.

    I am old.

    I'm old too - but I don't mind change for the most part. If U35 goes live pretty much as-is, I'll figure out how to adapt to DPS changes, or I'll just do housing until things change again (and that's an adaptation as well).
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Aetherderius
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    I'm pretty sure zos can see completions, at the very least in the frequency of new 'finish Trial on normal' achievements. And I'm sure they'll get /bug reports and posts on the forums talking about how too hard the New Trial is.

    Then maybe they'll do a Trial restructure and make them all a wee bit easier so the people who actually enjoy the game enough to stick around through a small combat change can complete them.

    Or by the q4 update, there's some spring-back from the change and a middle ground is achieved. But hey. If EVERY endgamer is going to leave, i guess negotiations at a later date are off the table.
  • barney2525
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    I think new players, especially in this day and age, will do what I did.

    And what I do with any new game I am considering playing...

    Google is your friend.


    :#
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    jtm1018 wrote: »
    Change.

    Change never change.

    The only thing that is permanent is change.

    Old people hate change.

    I am old.

    Hey, just look at this way; You may have known something better ;)
  • Prof_Bawbag
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    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

  • RedTalon
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    Most of the folks saying they will go, will go and new ones will take their place like every time this has happen before
  • EdmondDontes
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    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.
  • maxjapank
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    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.

    I've had friends who've left, too. Some haven't been on in almost two years. And yet, nearly every time I pug a random normal dungeon, I keep meeting new players with under 800 cp. I even encounter under 50 players, but of course, it's hard to know if they are new or not. But even if they are veteran players, they are rolling a new character.

    I find it very naive to think that ZOS would be making decisions in hopes that players move on. Don't you?
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    maxjapank wrote: »
    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.

    I've had friends who've left, too. Some haven't been on in almost two years. And yet, nearly every time I pug a random normal dungeon, I keep meeting new players with under 800 cp. I even encounter under 50 players, but of course, it's hard to know if they are new or not. But even if they are veteran players, they are rolling a new character.

    I find it very naive to think that ZOS would be making decisions in hopes that players move on. Don't you?

    Nobody said ZOS is making decisions in hopes that players move on. You've created a straw man there. What ZOS is doing is making accounting decisions that is resulting in a game that only looks like it used to be, but plays very differently with a very different focus, so players are moving on.
    Edited by EdmondDontes on July 25, 2022 9:25AM
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.

    I've had friends who've left, too. Some haven't been on in almost two years. And yet, nearly every time I pug a random normal dungeon, I keep meeting new players with under 800 cp. I even encounter under 50 players, but of course, it's hard to know if they are new or not. But even if they are veteran players, they are rolling a new character.

    I find it very naive to think that ZOS would be making decisions in hopes that players move on. Don't you?

    Nobody said ZOS is making decisions in hopes that players move on. You've created a straw man there. What ZOS is doing is making accounting decisions that is resulting in a game that is nothing like it used to be, so players are moving on.

    Good for you to clarify your post. But again, you are making assumptions based on zero lack of knowledge. By the way, just like @Prof_Bawbag said, none of my friends or guildmates are leaving next patch.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.

    Again, it's just yet more anecdotal evidence.

    Not many people stick around the same game for 7 years. I've left the game umpteen times. Once for around 2 years. Nothing to do with anything other than burnout. When reaching that point, things in game do become more irritating such as crashes, DC', changes etc etc so i'm not actually rubbishing their reasons for leaving. But the underlying problem is burn out. Aye, 7 years mate, I'd expect a number of folk to have left for horizons new. I'm actually more surprised at finding people who have stuck around for that entire 7 years. It does happen, but most folk do eventually take a break or just move on.

    Sometimes games evolve and they do leave some players behind, but there's enough things to be getting on with. I experienced this with Football manager. I loved that game, but it became too time-consuming once they began making tactics etc more complicated and convoluted. So i moved on.

    Edited by Prof_Bawbag on July 25, 2022 9:29AM
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    maxjapank wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.

    I've had friends who've left, too. Some haven't been on in almost two years. And yet, nearly every time I pug a random normal dungeon, I keep meeting new players with under 800 cp. I even encounter under 50 players, but of course, it's hard to know if they are new or not. But even if they are veteran players, they are rolling a new character.

    I find it very naive to think that ZOS would be making decisions in hopes that players move on. Don't you?

    Nobody said ZOS is making decisions in hopes that players move on. You've created a straw man there. What ZOS is doing is making accounting decisions that is resulting in a game that is nothing like it used to be, so players are moving on.

    Good for you to clarify your post. But again, you are making assumptions based on zero lack of knowledge. By the way, just like @Prof_Bawbag said, none of my friends or guildmates are leaving next patch.

    Correct. I am basing my thinking on "zero lack of knowledge".
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.

    Again, it's just yet more anecdotal evidence.

    Not many people stick around the same game for 7 years. I've left the game umpteen times. Once for around 2 years. Nothing to do with anything other than burnout. When reaching that point, things in game do become more irritating such as crashes, DC', changes etc etc so i'm not actually rubbishing their reasons for leaving. But the underlying problem is burn out. Aye, 7 years mate, I'd expect a number of folk to have left for horizons new. I'm actually more surprised at finding people who have stuck around for that entire 7 years. It does happen, but most folk do eventually take a break or just move on.

    Sometimes games evolve and they do leave some players behind, but there's enough things to be getting on with. I experienced this with Football manager. I loved that game, but it became too time-consuming once they began making tactics etc more complicated and convoluted. So i moved on.

    Nothing anecdotal about it. My friends that don't log on anymore have all stated clearly why they don't play anymore. It's performance issues and a shift in focus to cater to the casuals. It's sets like Dark Convergence and Oakensoul that eliminate the skill gap and soon to be U35 which will reduce the skill gap even further....and the list of these types of changes keeps getting longer. Those of us that have spent years perfecting our builds and rotations are being nerfed into oblivion again and again.
    Edited by EdmondDontes on July 25, 2022 9:39AM
  • Vex.1337
    Vex.1337
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    Let them quit for a couple of months, there are other games out there worth trying.
    There are plenty of guides on youtube if you want to learn how to do a boss, like the one below.
    https://www.youtube.com/watch?v=8ItA98BthuU

    I am a new player and I don't need someone else to carry me through raids or trials how are called in this game.

    If I ain't good enough or don't know the mechanics I shouldn't be able to clear out the content.
  • Prof_Bawbag
    Prof_Bawbag
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    ✭✭✭
    maxjapank wrote: »
    I see so many under 800 cp players. So I suspect that if some veterans quit, then they will just be replaced.

    The issue with that is the "brain drain" where the raiding knowledge base and practical expertise to train new raiders is severely reduced so people have to learn all over again via trial and error (no pun intended). This happened with Morrowind, and took several years to recover from and the current situation looks like a repeat of Morrowind. But hey at least we can choose the Morrowind theme music on the title screen to get the full nostalgia effect.

    God forbid people have to learn something on their own. How have we as humans managed to evolve in all aspects of life from the year dot.

    The mechanics are static, they rarely if ever change. You're giving this game waaaaaaaaaaaaaay too much credit. As i said in the post above, there are way more complex games than ESO. In the grand scheme of things, ESO is quite easy. It doesn't need hand holding. People require hand holding because it's available to them. Folk will always take the easy option. I do too.

    When this game first released, who held your hand? My hand, the other guy's hand? No one. Absolutely no one. Yet here we all are clearing static mechanics left, right and centre.

    Most people have heard the saying “Only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Groups will progress far more quickly and efficiently if they have veteran people that can teach new players what to do because they themselves have been there before rather than if new players need to relearn everything from scratch through their own trial and error which typically has an attrition rate where people get burned out and leave raiding because the task seems insurmountable if the group in its entirety is new. A progression cadence where small successes are earned at regular intervals while learning not only keeps new end game players engaged and prevented from becoming discouraged, but they learn better overall because they can see why something is bad by asking someone who came before.

    Beating one's head against a wall repeatedly while learning a new trial from scratch is we do that every time a new trial comes out, but that task is best done once a player has been acclimated to raiding and sees the larger picture of general raiding mechanics so they are more likely to be able to adapt on the fly. If the vast majority of end game players left ESO, raiding will take a huge hit and would essentially have to rebuild from the ground up which won't make raiding more accessible for anyone because existing groups of raiders will get more exclusive to clear new and existing content instead of opening their doors to teach new people like they are doing right now. I can't overstate the importance of having a knowledgeable veteran raid leads who can teach new players in an understanding manner as the best way to assuage new players fears about being new to raiding and "messing up" in a trial. Not knowing what to do is perhaps the single most voiced fear from casual players here on the forums when it comes to exploring trials. Overall having a healthy population of veteran raiders is better overall for that portion of the game.

    I completely understand what you're trying to say, but i disagree with the sentiment behind it.

    1) You're basing your entire argument around anecdotal evidence

    2) Placing too much importance on a very, very small fraction of players

    Point one, I haven't heard many people at all saying they're going to jack the game in. So who is right, me or you? After all, my personal experience of there being a mass exodus of vet players does not align with yours at all. With each and every major update, we get the same story spouted on here ad nauseam, without fail. Yet the game goes on, and most folk remain.

    Point two, this forum is rarely if ever indicative of the player base at large. Most folk simply don't care enough. Reddit, here and other forums related to ESO are simply populated by a very small vocal minority. This gives some people the impression that they aren't expendable. They're too important to lose. Because they assume, wrongly may i add, that the game only works because some like-minded folk on here tell them so. When they hear it enough, they begin to believe the hype. According to this forum, we all do vet trials, we all do it for scores. Nope, it's only within threads like this that people actually give a damn.

    You just need to look at the leaderboards in-game to see my point. It's the same people week in, week out on those leaderboards.The groups rarely change. So where are all these new players you're mentioning? I don't see them. Using your logic, and because you deem it a very significant part of the game, surely we'd be seeing new players commonly being rotated in and out of these groups? It borders on a closed community. I'm not knocking them, but you're on here arguing it's quite the opposite when anyone that can be bothered checking it out for themselves can see it's anything but what you're attempting to make it out to be. Some leaderboards aren't even full. And the ones that are, it's not uncommon to see a grp that just ran the content just because, and unwittingly ended up on that leaderboard.

    Except most folks haven't remained. Most have moved on. Less than 1/4 of my friends list logs on anymore. And of those that still do log on most rarely play more than a few hours/week now. Most players that were here since the beginning have already moved on or just quit gaming until something worth playing comes along. ZOS keeps taking ESO in a direction that is company oriented, not player oriented and it's really starting to show.

    Again, it's just yet more anecdotal evidence.

    Not many people stick around the same game for 7 years. I've left the game umpteen times. Once for around 2 years. Nothing to do with anything other than burnout. When reaching that point, things in game do become more irritating such as crashes, DC', changes etc etc so i'm not actually rubbishing their reasons for leaving. But the underlying problem is burn out. Aye, 7 years mate, I'd expect a number of folk to have left for horizons new. I'm actually more surprised at finding people who have stuck around for that entire 7 years. It does happen, but most folk do eventually take a break or just move on.

    Sometimes games evolve and they do leave some players behind, but there's enough things to be getting on with. I experienced this with Football manager. I loved that game, but it became too time-consuming once they began making tactics etc more complicated and convoluted. So i moved on.

    Nothing anecdotal about it. My friends that don't log on anymore have all stated clearly why they don't play anymore, and I'm repeating the reasons right here right now.

    You are basing this on your own personal experience, so yes, it's the very definition of anecdotal. I'm in numerous large guilds on both NA and EU, and i've seen a grand total of 2 people even mention they're leaving. Most of these guilds have 400+ members. I have simply never seen what you're seeing. So it depends in which circles you socialise in.

    If i was in a small guild that was solely focused on dps and meta, maybe i would be agreeing with you. These sort of guilds are nothing more than your standard echo chamber. I've been in enough of them to know. When surrounded by like-minded people it's easy to think the majority think that way, but it's usually quite the opposite.

    So we're clear, i am not seeing what you are seeing. If i never ventured on here, I wouldn't even know it was a major issue for some people, and i'm in some very large and active guilds on both servers.

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