Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

U35 Long time Customer Tough Letter to Zos

Greeneyes526
Greeneyes526
✭✭✭
Please leave a comment so Zos sees this letter if your serious about U35

There has been much discussion about update 35 and majority of the community is very unhappy with it.

Light attacks and heavy attack is a core element of ESO and is something that made the game stand out as a pinnacle core element so unique, it placed ESO on a class of game all by itself.
When researching the game its known by its fast pace combat and deeply layered combat system and even deeper system which support the most theorycrafting out of any other mmo in existence in the history of all mmos. The amount of choices in this game are absolutely dizzying. If you can imagine it. You can build it. Its the choices that has given and gives this game its future aa a standout mmo.

Update 35 addresses 2 key components to ESO's core combat system.

1. Uniforms all Dots
2. Uniforms all light, heavy attack dmg

There are so many problems with this on so many levels. This topic has been discussed at great lengths. Rehasing this is the central topic of this thread. But a brief recap of the issues is intended to refresh and gives relevance and perspective to this topic since it does have a relation also.

Uniforming all Dots, Nerfing Dots

1. Slows down combat
2. Completely kills Theorycrafting giving every build same rotation
3. Eliminates the use of existing sets
4. Kills Class Identity giving each class the same generic roatation.
5. Makes it harder for new players which is in direct conflict with the "making content more accessible to newer players" value

Uniforming Light and Heavy Attacks

1. Makes it harder for newer players. (My 9yr old daughter plays this game uses light attacks to get through overland content. Nerfing damage will hurt her damage will be very confusing as to why she can no longer get through content. If this happens she will likely move on to another game which conflicts with the accessibility value stated by Gilliam)

2. Punishes long time veteran for actually learning how to play the game.

3. Punishes newer players for how to play the game. Both have put in effort. It should not be devalued or nullified especially when the intent of the change has the opposite and negative impact

4. Werewolf Design relies heavily on light and heavy attacks by its very nature according to your own tool tips Zos created. Werewolf will not be usable.

5. There are so many sets that too will become useless, even skills and class skills.

There are so many problems with this update.

But even more disturbing than the update itself is something else that needs to be addressed.

In Gilliams statement regarding ESO content he mentions how the team wants the game to be more accessible to new players and its been a goal of the team to do exactly that.

A lot of the community knows the team has put effort, energy and time into this game. The team should be congratulated for such. Its not easy. Sometimes it probably feel thankless. Customers can be fickle.

You also have other people who put in a lot effort into this game as well.

1 Skinny Cheeks
2. Brah We Git This
3. TheAsianGod
4. Xynode Gaming
And a few others.

The community as a whole puts forth a good amount of effort and time into this game as well.

Xynode and Brah We Got This help teach the game to more casual and newer players and they do a very good job at it.
This really helps newer players get into this game and into progressing through it.

But.....

How do you expect newer players or even brand new players to get into the game if you change it every 3 months. The information new players rely on changes become obsolete. Buid videos and instructions by content creators becomes outdated within months of eachother and when newer players look for self help, all they find are outdated video on builds that no longer are relevant due to the "Whiplash Effect" of the sweeping changes every 3 months.

This is creating a Domino Affect. Your content creators have stopped making build videos because they have realized they cant keep up with the patches with all of these sweeping changes. Now newer players have nowhere to go to look for build videos. This is is frustrating to newer players and most have ended up quitting.

The sweeping changes every 3 months has finally hit its threshold of tolerance. Guys its been 8 years worth of balance patches and trying to make the game accessible. How many patches does that equate.
Whatever the number, I think the community as whole is beginning not to see these sweeping patches as not only unacceptable, but begining to feel the game is unstable. When the people that help newer players cannot keep up with the changes in the game and your content creators stop making build video...well that a sign of an underlying problem.

The light and heavy attack changes as well as the dot changes do nothing to help newer players do better. It makes things harder for them. It punishes everyone in every level. It eliminates class identity and firget Theorycrafting (Throw Theorycrating out of the window).
Kills Werewolf completely as it relies on lights, heavy and dots.
This update basically guys whats makes this game special and unique. You have sonething special here. Dont ruin it because of a quest to make the game accessible for everyone. Thats not a realistic goal for anyone who doesnt want to work for it.

Solution...Teach light attack weaving in tutorial so every new player actually knows its an option in the game.

Solution...for those who have hand articulation issues like MS or CP make auto light attack an option in menu.

This is a direct statement to Zos
Warning - This is very direct

"You have a strong community here. Dont take advantage of them making the grave mistske thinking they will always be here. Everyone and I mean everyone has a point where they have a threshold/limit. Large companies tend to think because they are largr they will always have the support of customers and community and We the company can do whatever we want and our customers just have to take no matter what. This has no basis in reality. Your customers,/community dont have to be here. They can leave. You are not guaranteed to have the community or customer base.

Here are some examples of giant corporations that didnt listen to there customers and ultimately paid the price:


Marginalizing customer service

Before US Airways was purchased by America West in 2005, the airline slashed its customer service budget, and outsourced many of those functions. As a result, the company mishandled or failed to address numerous complaints, angering customers to the point that no amount of cost-cutting could make up for the fact that passengers didn't want to do business with with the airline, eventually forcing it to file bankruptcy.

W.T. Grant was an American retail institution for 70 years until 1976 when the company filed bankruptcy. During the 1960s and 70s, the company failed to recognize that middle-class Americans were moving to the suburbs, which posed a huge challenge to the company because most of its stores were in downtown locations.


Thinking customers are wrong

According to Elliot, W.T. Grant responded to the challenge with marketing gimmicks, such as offering free store credit to "anyone that breathed." The plan backfired. Grant's customers didn't want free merchandise; they wanted to be able to shop in comfort, closer to their suburban homes. W.T. Grant failed to adapt, effectively telling customers they were wrong. At the time, the W.T. Grant bankruptcy was the second largest in U.S. history.

A customer-hostile model

For his third example, Elliot highlights Blockbuster, the once dominant video rental chain that shut down half of its stores and was auctioned off to the Dish Network in bankruptcy court. The common reason given by analysts for Blockbuster's demise is that technology - namely online video streaming - rendered Blockbuster's business model obsolete, and the company wasn't able to adapt.

However, Elliot sees it differently. He writes that Blockbuster came to be seen as a giant corporation that charged outrageous sums for late fees and cared little for what its customers wanted the most. Even after Blockbuster attempted to compete directly with newer competitors like Netflix, consumers still decided they didn't want to give Blockbuster their business.


https://www.insidetucsonbusiness.com/news/on_guard/three-businesses-that-failed-for-lack-of-customer-service/article_42816a5e-d4df-11e0-9b64-001cc4c002e0.html

The eso community here is very diverse with people coming from every walk of life different backgrounds (and usually cant agree in anything). But regardless of the differences, the community for the 1st time(I have played this game since launch) have come together and have spoken resoundingly, in voice unanimously and told you without equivication, they dont want update 35.

You should listen to your customers

Thank you

Sincerely,
Long Time Loyal Customer




Edited by Greeneyes526 on July 24, 2022 6:04AM
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    Eloquent and informative and right on the money. Thank you, Loyal Customer. Wish I could give you three "awesomes".
  • Greeneyes526
    Greeneyes526
    ✭✭✭
    Eloquent and informative and right on the money. Thank you, Loyal Customer. Wish I could give you three "awesomes".

    Thank you 😊👍
  • Gnesnig
    Gnesnig
    ✭✭✭
    [snip] Speaking as a newb, I can already see the similarities in many storylines. If you visit several zones, you'll see everything is cut from the same template:

    - Main quest - lots of running around, bad for exp scrolls, but high exp on turn in, with possible skill points. The villain that has upset the entire zone is as a rule of thumb the easiest kill of all bosses , making storylines kinda unbelievable. Rivenspire is an example that comes to mind of a good end boss.
    - Side quests - most likely to be a variant of kill 10 rats, so good for exp scrols and often overland set rewards that are green but upgradable
    - 6 World bosses dropping mostly blue and green pieces, sometimes purple
    - 6 delves with extremely weak end bosses and a skyshard
    - 1 or 2 public dungeons, with a group event that is soloable for most classes due to power creep
    - Dailies. At least 2. For more of the 3 overland sets that drop. Usually rewards are "not for your build", because it's a 1 in 3 chance.

    You may think it's predictable and so accessible, but it's also predictable and thus boring. A trait that should never be assoticated with a game.

    I now have 7 alts. Pushing this upgrade - even without testing it out, just reading the patch notes - shows me that classes no longer have identity (as said above) and I will for sure loose the desire to play most if not all of them.

    [edited for baiting]
    Edited by ZOS_Icy on July 23, 2022 10:16AM
  • Greeneyes526
    Greeneyes526
    ✭✭✭
    Gnesnig wrote: »
    [snip] Speaking as a newb, I can already see the similarities in many storylines. If you visit several zones, you'll see everything is cut from the same template:

    - Main quest - lots of running around, bad for exp scrolls, but high exp on turn in, with possible skill points. The villain that has upset the entire zone is as a rule of thumb the easiest kill of all bosses , making storylines kinda unbelievable. Rivenspire is an example that comes to mind of a good end boss.
    - Side quests - most likely to be a variant of kill 10 rats, so good for exp scrols and often overland set rewards that are green but upgradable
    - 6 World bosses dropping mostly blue and green pieces, sometimes purple
    - 6 delves with extremely weak end bosses and a skyshard
    - 1 or 2 public dungeons, with a group event that is soloable for most classes due to power creep
    - Dailies. At least 2. For more of the 3 overland sets that drop. Usually rewards are "not for your build", because it's a 1 in 3 chance.

    You may think it's predictable and so accessible, but it's also predictable and thus boring. A trait that should never be assoticated with a game.

    I now have 7 alts. Pushing this upgrade - even without testing it out, just reading the patch notes - shows me that classes no longer have identity (as said above) and I will for sure loose the desire to play most if not all of them.

    Thank you. Yes I agree. The classes are definitely close. Whereas Theorycrafting builds is where they begin to differentiate

    [edited to remove quote]
    Edited by ZOS_Icy on July 23, 2022 10:17AM
  • WuChiWuGen
    WuChiWuGen
    ✭✭✭
    Please leave a comment so Zos sees this letter if your serious about U35

    There has been much discussion about update 35 and majority of the community is very unhappy with it.

    The nerf to light attacks and heavy attack is a core element of ESO and is something that made the game stand out as a pinnacle core element so unique, it placed ESO on a class of game all by itself.
    When researching the game its known by its fast pace combat and deeply layered combat system and even deeper system which support the most theorycrafting out of any other mmo in existence in the history of all mmos. The amount of choices in this game are absolutely dizzying. If you can imagine it. You can build it. Its the choices that has given and gives this game its future aa a standout mmo.

    Update 35 addresses 2 key components to ESO's core combat system.

    1. Uniforms all Dots
    2. Uniforms all light, heavy attack dmg

    There are so many problems with this on so many levels. This topic has been discussed at great lengths. Rehasing this is the central topic of this thread. But a brief recap of the issues is intended to refresh and gives relevance and pespective to this topic since it does have a relation also.

    Uniforming all Dots, Nerfing Dots

    1. Slows down combat
    2. Completely kills Theorycrafting giving every build same rotation
    3. Eliminates the use of existing sets
    4. Kills Class Identity giving each class the same generic roatation.
    5. Makes it harder for new players which is in direct conflict with the "making content more accessible to newer players" value

    Uniforming Light and Heavy Attacks

    1. Makes it harder for newer players. (My 9yr old daughter plays this game uses light attacks to get through overland content. Nerfing damage will hurt her damage will be very confusing as to why she can no longer get through content. If this happens she will likely move on to another game which conflicts with the accessibility value stated by Gilliam)

    2. Punishes long time veteran for actually learning how to play the game.

    3. Punishes newer players for how to play the game. Both have put in effort. It should not be devalued or nullified especially when the intent of the change has the opposite and negative impact

    4. Werewolf Design relies heavily on light and heavy attacks by its very nature according to your own tool tips Zos created. Werewolf will not be usable.

    5. There are so many sets that too will become useless, even skills and class skills.

    There are so many problems with this update.

    But even more disturbing than the update itself is something else that needs to be addressed.

    In Gilliams statement regarding ESO content he mentions how the team wants the game to be more accessible to new players and its been a goal of the team to do exactly that.

    A lot of the community knows the team has put effort, energy and time into this game. The team should be congratulated for such. Its not easy. Sometimes it probably feel thankless. Customers can be fickle.

    You also have other people who put in a lot effort inti this game as well.

    1 Skinny Cheeks
    2. Brah We Git This
    3. TheAsianGod
    4. Xynode Gaming
    And a few others.

    The community as a whole puts forth a good amount of effort and time into this game as well.

    Xynode and Brah We Got This help teach the game to more casual and newer players and they do a very good job at it.
    This really helps newer playerd get into this game and into progressing through it.

    But.....

    How do you expect newer players or even brand new players ti get into the game if you change it every 3 months. The information new players rely on changes become obsolete. Buid videos and instructions by content creators becomes outdated within months of eachother and when newer players look for self help, all they find are outdated video on builds that no longer are relevant due to the "Whiplash Effect" of the sweeping changes every 3 months.

    This is creating a Domino Affect. Your content creators have stopped making build videos because they have realized they cant keep up with the patches with all of these sweeping changes. Now newer players have nowhere to go to look for build videos. This is is frustrating to newer players and most have ended up quitting.

    The sweeping changes every 3 months has finally hit its threshold of tolerance. Guys its been 8 years worth of balance patches and trying to make the game accessible. How many patches does that equate.
    Whatever the number, I think the community as whole is beginning not to see these sweeping patches as not only unacceptable, but begining to feel the game is unstable. When the people that help newer players cannot keep up with the changes in the game and your content creators stop making build video...well that a sign of an underlying problem.

    The light and heavy attack changes as well as the dot changes do nothing to help newer players do better. It makes things harder for them. It punishes everyone in every level. It eliminates class identity and firget Theorycrafting (Throw Theorycrating out of the window).
    Kills Werewolf completely as it relies on lights, heavy and dots.
    This update basically guys whats makes this game special and unique. You have sonething special here. Dont ruin it because of a quest to make the game accessible for everyone. Thats not a realistic goal for anyone who doesnt want to work for it.

    Solution...Teach light attack weaving in tutorial so every new player actually knows its an option in the game.

    Solution...for those who have hand articulation issues like MS or CP make auto light attack an option in menu.

    This is a direct statement to Zos
    Warning - This is very direct

    "You have a strong community here. Dont take advantage of them making the grave mistske thinking they will always be here. Everyone and I mean everyone has a point where they have a threshold/limit. Large companies tend to think because they are largr they will always have the support of customers and community and We the company can do whatever we want and our customers just have to take no matter what. This has no basis in reality. Your customers,/community dont have to be here. They can leave. You are not guaranteed to have the community or customer base.

    Here are some examples of giant corporations that didnt listen to there customers and ultimately paid the price:


    Marginalizing customer service

    Before US Airways was purchased by America West in 2005, the airline slashed its customer service budget, and outsourced many of those functions. As a result, the company mishandled or failed to address numerous complaints, angering customers to the point that no amount of cost-cutting could make up for the fact that passengers didn't want to do business with with the airline, eventually forcing it to file bankruptcy.

    W.T. Grant was an American retail institution for 70 years until 1976 when the company filed bankruptcy. During the 1960s and 70s, the company failed to recognize that middle-class Americans were moving to the suburbs, which posed a huge challenge to the company because most of its stores were in downtown locations.


    Thinking customers are wrong

    According to Elliot, W.T. Grant responded to the challenge with marketing gimmicks, such as offering free store credit to "anyone that breathed." The plan backfired. Grant's customers didn't want free merchandise; they wanted to be able to shop in comfort, closer to their suburban homes. W.T. Grant failed to adapt, effectively telling customers they were wrong. At the time, the W.T. Grant bankruptcy was the second largest in U.S. history.

    A customer-hostile model

    For his third example, Elliot highlights Blockbuster, the once dominant video rental chain that shut down half of its stores and was auctioned off to the Dish Network in bankruptcy court. The common reason given by analysts for Blockbuster's demise is that technology - namely online video streaming - rendered Blockbuster's business model obsolete, and the company wasn't able to adapt.

    However, Elliot sees it differently. He writes that Blockbuster came to be seen as a giant corporation that charged outrageous sums for late fees and cared little for what its customers wanted the most. Even after Blockbuster attempted to compete directly with newer competitors like Netflix, consumers still decided they didn't want to give Blockbuster their business.


    https://www.insidetucsonbusiness.com/news/on_guard/three-businesses-that-failed-for-lack-of-customer-service/article_42816a5e-d4df-11e0-9b64-001cc4c002e0.html

    The eso community here is very diverse with people coming from every walk of life different backgrounds (and usually cant agree in anything). But regardless of the differences, the community for the 1st time(I have played this game since launch) have come together and have spoken resoundingly, in voice unanimously and told you without equivication, they dont want update 35.

    You should listen to your customers

    Thank you

    Sincerely,
    Long Time Loyal Customer




    Every time I get stuck in combat and see hundereds of stacking perma debbuffs on me Scan the web for a new home. Bad decisions are simply bad. This will dumb down the game. To Me Maby the 3-button game is all we can handle?
  • ZOS_Hadeostry
    Greetings everyone!

    We've removed some posts from this thread as they violated our rules on baiting and inappropriate content. We understand that everyone has their own opinions they want to express, but we also want the forums to be a constructive platform for ESO and its community.

    Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead.

    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
    Staff Post
  • alienmz
    alienmz
    ✭✭✭
    I gave you an „awesome“
    Edited by alienmz on July 22, 2022 9:29PM
  • geonsocal
    geonsocal
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    ✭✭✭✭✭
    it's their game, we're guests, paying for the pleasure of staying, relatively low annual cost without DLC's or eso plus actually, especially considering the hours "invested" in the game...

    they have a team that decides the direction they are going in...no doubt, like many things at work - i'm sure not all are in agreement...

    however, they have a plan that most likely covers at least the next 18 months or so...

    this next update will change a bunch of stuff, the following patches will tweak things more...and, so it goes...hmmmmm, just wait and see if eso is still up and running five years from now, they'll be a whole bunch of new faces on their team with their own ideas of what eso should be...

    who knows, maybe one day we'll even get consistently good game performance...not so hopeful, but anything's possible...

    the point is - folks putting this thing together, gotta answer to other folks, i would imagine, the number one thing - is how much money the game is making, because, that's pretty much what most business' care about the most...

    ha - people wanted "balance", well - now we're all playing pretty much the same builds :p
    Edited by geonsocal on July 22, 2022 9:40PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Rhysati
    Rhysati
    ✭✭
    As someone who loves MMOs and wants to like ESO, I will say the main reason I don't play ESO regularly in any way despite owning most of the expansions is combat. I hate the light-attack weaving stuff that only seems to be there to satisfy some ADHD need people seem to have to hit lots of buttons. I'd rather that mechanic(which I don't find fun at all) would go bye-bye and the combat get a more substantial rehaul to be more engaging and interesting.

    So I get why people are upset if all they are doing is removing light attack weaving because the rest of the combat is also dull and monotonous. But light attack weaving doesn't actually add anything to the combat in my opinion. It makes the already simplified combat system more of a chore for me and completely disinterests me from continuing to play.

    Conversely, when I heard light attack weaving was going away, I started poking my head back in to see if I want to actually come play the game again. Doesn't feel like enough yet to grab me, but I'm closer than I was to coming back to the game.
  • Xenite
    Xenite
    ✭✭✭
    I'm absolutely in favor of making DoTs last longer. One of my favorite builds to play because it's easy and relaxing is a DoT DK with Elfbane and Deadly. ZoS is absolutely correct is saying DoT abilities have a serious issue that forces players to spend more time staring at ability bars and reapplying them, than focusing on the action on the screen. Made much worse by the fact DoT durations are all over the place.

    What I am not cool with is them gimping DoT damage by such a huge margin. Same with light/heavy attacks they are making builds built around them all but obsolete.

    I have a Stam DK with a two hander that uses blood moon/molag kena/belhar mythic. When they all start proc'ing he turns into a human blender and it's hilariously fun to play. This patch will nerf him so significantly it will render the build useless as his damage largely comes from light attacks.
  • oldbobdude
    oldbobdude
    ✭✭✭✭✭
    geonsocal wrote: »
    it's their game, we're guests, paying for the pleasure of staying, relatively low annual cost without DLC's or eso plus actually, especially considering the hours "invested" in the game...

    Well I don’t know if comparing paying customers to guests really works. I mean, you’re spending your money with some expectation of the product. Developer certainly wants your money.
  • TmzOS
    TmzOS
    ✭✭
    I really love four things in this game:

    - Character build variety (many skill and set combinations with good freedom of crafting/transmuting);
    - TES lore (because, well it's TES);
    - Most horizontal content, that allow me to play the good part of the content earning something relevant in any place (that in other games can be impossible).
    - Parallel activities that go out of traditional MMO scene (Antiquities, Housing, Crime System and ToT).

    U35 is bad and is turning one of those aspects to an awful state. A simple example is a new character I decided to make these weeks, most based in light attacks, not so strong for endgame but an idea I had to feel a gameplay much like a traditional TES game. You can imagine, this build was already destroyed by some of those changes, and to make it even worse the game is following a generic pathing of gameplay.

    I'm not saying I will leave the game but the feeling isn't good.
  • RevJJ
    RevJJ
    ✭✭✭✭✭
    Rhysati wrote: »
    As someone who loves MMOs and wants to like ESO, I will say the main reason I don't play ESO regularly in any way despite owning most of the expansions is combat. I hate the light-attack weaving stuff that only seems to be there to satisfy some ADHD need people seem to have to hit lots of buttons. I'd rather that mechanic(which I don't find fun at all) would go bye-bye and the combat get a more substantial rehaul to be more engaging and interesting.

    So I get why people are upset if all they are doing is removing light attack weaving because the rest of the combat is also dull and monotonous. But light attack weaving doesn't actually add anything to the combat in my opinion. It makes the already simplified combat system more of a chore for me and completely disinterests me from continuing to play.

    Conversely, when I heard light attack weaving was going away, I started poking my head back in to see if I want to actually come play the game again. Doesn't feel like enough yet to grab me, but I'm closer than I was to coming back to the game.

    First of all, using ADHD as some sort of derogatory adjective does not help to make your point.

    Second, light attacks being nerfed is probably the least of people’s concerns with this impending update.
    The forum is filled with long posts on all the different reasons why people are concerned so I won’t repeat all the reasons here. Look around, have a read.
  • Greeneyes526
    Greeneyes526
    ✭✭✭
    alienmz wrote: »
    I gave you an „awesome“

    Thank you so much
  • TaSheen
    TaSheen
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    ✭✭✭✭✭
    Rhysati wrote: »

    Conversely, when I heard light attack weaving was going away, I started poking my head back in to see if I want to actually come play the game again. Doesn't feel like enough yet to grab me, but I'm closer than I was to coming back to the game.

    Weaving's not going away. They're just changing the damage to a specific amount. At least, that's what's happening at this point.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • brylars
    brylars
    ✭✭✭✭
    I know that many of us still feel passionate about the pros and cons of the update. We have been talked to death about the list of things. You didn't bring up anything new, but if you go through the forum you will find like minded people who share your same concerns. We are starting to get weary of it all though.

    Right now we are just waiting to see what actually gets put into the game.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    Well said.
    Angua Anyammis Ae Sunna
  • Kirawolfe
    Kirawolfe
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    2. Punishes long time veteran for actually learning how to play the game.

    It absolutely feels this way, yes.
  • WinterHeart626
    WinterHeart626
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    oldbobdude wrote: »
    geonsocal wrote: »
    it's their game, we're guests, paying for the pleasure of staying, relatively low annual cost without DLC's or eso plus actually, especially considering the hours "invested" in the game...

    Well I don’t know if comparing paying customers to guests really works. I mean, you’re spending your money with some expectation of the product. Developer certainly wants your money.

    My expectation of a product, are to gain some measure of enjoyment with my gaming experience, to learn and grow as a player,
    With the update, as it stands currently, all the growth my character has gone through, is negligent. I went from 15k dps to 37k dps in 3 months after talking to players who actually want to see others succeed. I can hold my own on veteran content now.
    Update 35 drops me down to 22-25k dps. All that effort, all that growth, has just been rendered meaningless.
    I payed for high isle, expecting that I’d be able to utilise the product to improve my game play experience, and apart from the debacle of farming leads for OakenSoul, I was not disappointed, not until it got announced that it’s getting nerfed……. Oh joy, there we go again, more things that after putting time into obtaining, nerfed.

    All in all, ZoS got their cash from me for the high isle content.
    Also all in all, this is for any ZoS dev team members who may potentially be perusing the forums, update 35 + OakenSoul PVE nerf= cancelled subscription for ESO+

    No, this isn’t a “knee jerk” per se, this is a reaction from a player who’s gone through a similar experience with a competing MMO (I will not name the MMO in question, as I’m not sure what rules that may or may not violate).
  • Losis
    Losis
    Soul Shriven
    Zenimax: Game should be easier & accessible for everyone

    Zenimax: Changes combat so controversially that makes dots last forever pretty much making rotations bland and boring. And in turn makes light attack weaving even more important than before.

    Community: What the ...?

    I thought the whole point was to make the game easier and accessible for everyone.
    I think the solution to that would be to get rid of light attack weaving. This might sound crazy but other theorycrafters have mentioned it.

    Just to begin, it was a bug which turned into a game feature and they kept building/balancing combat on it.

    And if that doesn't work, some have mentioned ''auto-light attacks'' which will probably be worse imo you wouldn't really be in control of light attacking anymore.

    Imo; light attack weaving is fine and ZoS should just create a better tutorial to teach those players.
    It adds skill and complexity to a rather bland combat system. Without it it's gonna be ''Activate dots & do 10 spammables in a row'' that's makes every class rather boring like Templars that only jab.

    I'm a rather new player I'd say I've only been around for about a year or so and my god...
    This game changes combat so often it's just annoying, it's like the developers are in the game to bully you out of your builds.
    Why do they have to completely re-do combat every 3 months? Why can't it just be awhole revamp once a year with the big expansion release, and throughout the year they just fine-tune the numbers.


    ZoS, we love your game; but for the love of god please listen to your players.
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    Completely agree and hope they listen, respectfully.
    "Today Victory is mine. Long Live the Empire." - Grand Admiral Vulkunne
  • Katheriah
    Katheriah
    ✭✭✭✭✭
    ✭✭✭
    [quote="geonsocal;c-7666624"however, they have a plan that most likely covers at least the next 18 months or so...[/quote]

    I believe that a good plan is a plan that can also change overtime.

    We were asked to trust the developers, but their actions (nerfing all damage) doesn't match with their outspoken goal (making the floor higher). If they continue on this road more players will quit. The player chart on Steam already looks... like they would want to make their customers happy instead of angry. ;)
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    ✭✭
    As mentioned above, the combat changes just makes combat slow and boring, while also making things more difficult for new players.
    2dsus06uobka.jpg
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • alanmatillab16_ESO
    alanmatillab16_ESO
    ✭✭✭✭✭
    Actually it is:

    New Players: "When do I start having fun?"
    Veteran Players: "When you ignore the doom mongers telling you what race/character/weapon/skills combination to use because they read it on a website and then went and bought trifecta achievements"
  • iaminc
    iaminc
    ✭✭✭✭
    I’ve played a metric tonne of mmos and ESO by far the worst one when it comes to combat.

    Light attack weaving was a big/glitch but they couldn’t be bothered working out a fix so built combat around it and have continued to build combat every three months for the last god know how many patches completely ignoring any and all player feedback.

    Class identity and build diversity are completely gone which considering the races , classes available is mind boggling but they killed that. Play your own way (but if you do then you’ll only be able to do quests overland unless you build how we say)

    Putting in dummy scores was a mistake , it just breeds toxicity and ridiculous bars set for players wanting to do vet content (100k for a VCR lmfao).

    ESO devs have a lot to learn from other mmos , FF14 in particular and how they saved that and made it imho the best mmo experience about on console (can’t comment on PC as not played nearly enough others on there) ESO has the potential to be just as incredible with its stories and lore.

    Stop the sweeping changes , listen to the community that actually use the PTS and play the game for hours and hours , being back the class identities and above all actually play your own game other wise look up what happened to Star Wars Galaxies when they did an update similar to GU35.

    Rant over from a disgruntled TES franchise fan.
  • M0ntie
    M0ntie
    ✭✭✭✭✭
    Agreed.
    Healer hots ticking every 2 secs while enemy dots tick every half second or second is wrong and will make hm content impossible.
    Current builds that were reworked for hybrids now have to be reworked AGAIN and the reward - less damage.
    I’m already seeing ESO only guilds and people open FFXIV channels.
    I’m planning to complete my last vet content I haven’t done and then stopping playing after about 5000 hours on ESO.
  • TirantLoBlanch
    TirantLoBlanch
    ✭✭✭
    Totally agree with you.

    8 years of beta is unaceptable.

    Fine tuning has nothing to do with U35

    This will be for sure a mess, will require multiple patches to fix all the inconsistencies it will introduce in the game, and will require more and more adapting, grinding and testing, from a comunity who is exhausted yet to try to keep the pace.

    They see us as "Angry entitlred fans"
    But the most part of us we know we are CONSUMERS...

    So they risk to lose some consumers who are working for them more hours than they do, and doing it for free...
    All this guides, videos, tutorials they have for free can STOP being free just because they dont realize how far are they going...

    Entire guids are in stand by this month.

    if U35 comes like in the patch notes, let´s see what happens... I bet nothing good
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    I've played this game since the week of console release, and spent a lot of money. Then my son built me a PC last year and I rebought the game and ESO+, and have made more progress than I did on console. Now I feel like that is all being ripped away. I'm in a prog group doing vHOF; we completed week 2 last night and only just got to the third boss. Damage nerf = no way we'll ever complete it.
    Oakensoul helped me finally clear VVH. This blanket nerf will make me never go into VMA or VVH ever again - it feels like an awful lot of content is going to be too much of a struggle to want to complete ever again.
    So... right now I'm wondering what the point is, of continuing. And if this goes ahead, as per the latest dev thread, I can see myself cancelling ESO+ and finding something else, because once I've done the remaining 3 DLC zones, housing won't be enough to keep me here.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Riptide
    Riptide
    ✭✭✭✭✭
    ESO devs have a lot to learn from other mmos , FF14 in particular and how they saved that and made it imho the best mmo experience about on console (can’t comment on PC as not played nearly enough others on there) ESO has the potential to be just as incredible with its stories and lore.

    Lawd but the aesthetic. Just terrible.

    But I do agree it is solid, and the latest expansion is on sale. And given this is what Gilliam himself plays for pleasure, well.
    Esse quam videri.
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