Necrotech_Master wrote: »this should be one of the few spots in non-dlc dungeons that should have a join encounter in progress mechanic too, but seems to be spotty lol
Necrotech_Master wrote: »this should be one of the few spots in non-dlc dungeons that should have a join encounter in progress mechanic too, but seems to be spotty lol
It does have it, but someone needs to actually get through the door and pull the boss first. And you can't open doors while actively in combat.
etchedpixels wrote: »Necrotech_Master wrote: »this should be one of the few spots in non-dlc dungeons that should have a join encounter in progress mechanic too, but seems to be spotty lol
It does have it, but someone needs to actually get through the door and pull the boss first. And you can't open doors while actively in combat.
Depends on the door. The game engine supports doors you can open in combat - eg the one in volenfell where the infinite skeletons have on effect on your opening the door.
RealLoveBVB wrote: »It's not a bug and it does have a reason.
There are crocodiles right at the entrance, that often get skipped, but they are still pulled.
So they keep you in combat, but won't follow you, since they can't walk up the stairs.
Kill them right away and you will never have troubles with the door again.