So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.
In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.
I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.
Holycannoli wrote: »The goal of the change is good. The method to achieve it is doing the exact opposite though.
You cannot increase accessibility by nerfing damage. It cannot be done.
So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.
In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.
I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.
@ZOS_Kevin Here you go. This patch does not help new players and severely impacts the game in a negative way. Reverse course, now or ESO will surely die.
So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.
In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.
I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.
@ZOS_Kevin Here you go. This patch does not help new players and severely impacts the game in a negative way. Reverse course, now or ESO will surely die.
ESO will not "die." These changes with the rug being pulled out from under the players will cause morality problems; I have little motivation to re-master the LA/HA weave, chase down BiS sets, purchase DLC/Releases, or do anything more than pass veteran dungeons for the monster helm; I am a casual player that's played since 2014 and ESO still cannot get past the BETA development of the core combat mechanics while breaking their combat mechanics to introduce new content.
SO, no ESO will not "die," but players will treat the game like a Sim and log on for their dailies, writs, play the merchant game and step away from content gameplay when ESO developers after 7-8 years still have not created a stable combat system, where they do not need to change the rules consistently.
So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.
In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.
I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.
@ZOS_Kevin Here you go. This patch does not help new players and severely impacts the game in a negative way. Reverse course, now or ESO will surely die.
ESO will not "die." These changes with the rug being pulled out from under the players will cause morality problems; I have little motivation to re-master the LA/HA weave, chase down BiS sets, purchase DLC/Releases, or do anything more than pass veteran dungeons for the monster helm; I am a casual player that's played since 2014 and ESO still cannot get past the BETA development of the core combat mechanics while breaking their combat mechanics to introduce new content.
SO, no ESO will not "die," but players will treat the game like a Sim and log on for their dailies, writs, play the merchant game and step away from content gameplay when ESO developers after 7-8 years still have not created a stable combat system, where they do not need to change the rules consistently.
I get your point. "Die" may be an overstatment, so lets say that ESO will begain to hemorrage and slowly start to take bleed damage.