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• PC/Mac: No maintenance – January 13
The maintenance is complete, and the PTS is now back online and patch 10.3.0 is available.

New Player Concerns over LA/HA nerfs

rivance
rivance
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So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.

In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.

I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.
  • JustAGoodPlayer
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    They say about helping players but really just kill a lot of good builds and play styles.

    And not only this update. For last 3 years they destroyed a lot of good parts of the game.
  • Nestor
    Nestor
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    Since the release of this game, I have seen LA and HA Buffed, Nerfed, Buffed again and Nerfed Again, Rinse Repeat. The Pendulum swings wildly on this aspect of combat.

    For My View,

    LAs should be Spammable and Weaveable, Build Ultimate Slowly, but not Restore Resources
    HAs should Restore Resources and Build Ultimate to a greater degree than LAs do, with channel time taken into consideration.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Holycannoli
    Holycannoli
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    The goal of the change is good. The method to achieve it is doing the exact opposite though.

    You cannot increase accessibility by nerfing damage. It cannot be done.
  • Cyber10
    Cyber10
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    rivance wrote: »
    So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.

    In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.

    I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.

    @ZOS_Kevin Here you go. This patch does not help new players and severely impacts the game in a negative way. Reverse course, now or ESO will surely die.
  • Cyber10
    Cyber10
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    The goal of the change is good. The method to achieve it is doing the exact opposite though.

    You cannot increase accessibility by nerfing damage. It cannot be done.

    Spot on!
  • Sahidom
    Sahidom
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    Cyber10 wrote: »
    rivance wrote: »
    So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.

    In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.

    I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.

    @ZOS_Kevin Here you go. This patch does not help new players and severely impacts the game in a negative way. Reverse course, now or ESO will surely die.

    ESO will not "die." These changes with the rug being pulled out from under the players will cause morality problems; I have little motivation to re-master the LA/HA weave, chase down BiS sets, purchase DLC/Releases, or do anything more than pass veteran dungeons for the monster helm; I am a casual player that's played since 2014 and ESO still cannot get past the BETA development of the core combat mechanics while breaking their combat mechanics to introduce new content.

    SO, no ESO will not "die," but players will treat the game like a Sim and log on for their dailies, writs, play the merchant game and step away from content gameplay when ESO developers after 7-8 years still have not created a stable combat system, where they do not need to change the rules consistently.
  • JustAGoodPlayer
    JustAGoodPlayer
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    Change the rules 24*7 is not some thing looking fair for the games )
  • Cyber10
    Cyber10
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    Sahidom wrote: »
    Cyber10 wrote: »
    rivance wrote: »
    So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.

    In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.

    I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.

    @ZOS_Kevin Here you go. This patch does not help new players and severely impacts the game in a negative way. Reverse course, now or ESO will surely die.

    ESO will not "die." These changes with the rug being pulled out from under the players will cause morality problems; I have little motivation to re-master the LA/HA weave, chase down BiS sets, purchase DLC/Releases, or do anything more than pass veteran dungeons for the monster helm; I am a casual player that's played since 2014 and ESO still cannot get past the BETA development of the core combat mechanics while breaking their combat mechanics to introduce new content.

    SO, no ESO will not "die," but players will treat the game like a Sim and log on for their dailies, writs, play the merchant game and step away from content gameplay when ESO developers after 7-8 years still have not created a stable combat system, where they do not need to change the rules consistently.

    I get your point. "Die" may be an overstatment, so lets say that ESO will begain to hemorrage and slowly start to take bleed damage. ;)
  • starkerealm
    starkerealm
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    Cyber10 wrote: »
    Sahidom wrote: »
    Cyber10 wrote: »
    rivance wrote: »
    So I just thought I'd give a new player perspective on why I'm not excited over the LA, and especially HA nerfs. My wife and I recently started playing and we're having a very good time. One of my favorite characters so far is a WW tank sorc.

    In general though, the thing that has resonated with me so heavily with the game is that the combat is fun right away at level 1, at least for me. Unlike many other MMOs where you spend a lot of your early levels with heavy "downtime" - combat downtime in ESO for me looks like a heavy attack. I love HA to get my resources back, it's a very fun mechanic that takes what other MMOs turn into downtime and turns it into an active recovery mechanism that's satisfying to hit. With HA hitting like a wet noodle and not scaling on PTS, it makes moments you need to HA feel like a real slog.

    I understand the goal of the change, but I think the developers severely underestimate how much worse combat feels when your active recovery becomes downtime.

    @ZOS_Kevin Here you go. This patch does not help new players and severely impacts the game in a negative way. Reverse course, now or ESO will surely die.

    ESO will not "die." These changes with the rug being pulled out from under the players will cause morality problems; I have little motivation to re-master the LA/HA weave, chase down BiS sets, purchase DLC/Releases, or do anything more than pass veteran dungeons for the monster helm; I am a casual player that's played since 2014 and ESO still cannot get past the BETA development of the core combat mechanics while breaking their combat mechanics to introduce new content.

    SO, no ESO will not "die," but players will treat the game like a Sim and log on for their dailies, writs, play the merchant game and step away from content gameplay when ESO developers after 7-8 years still have not created a stable combat system, where they do not need to change the rules consistently.

    I get your point. "Die" may be an overstatment, so lets say that ESO will begain to hemorrage and slowly start to take bleed damage. ;)

    No, "die," isn't an overstatement. A little over-dramatic, perhaps, because it's not going to be an immediate cause to effect. It's not like if 8.1 went live on the server today, the game would be dead by Monday. That would not happen.

    However, if the nerfs in 8.1 hit the server, it would inflict a potentially mortal wound. The reason is, it dramatically reduces the player's enjoyment of combat. To put it simply, combat with U35 feels bad, especially if you're doing a lot of light attacks, without full weaving.

    Now, like I said, it's not that it would hit live and kill the game immediately, but when you put the game in front of someone, their reaction would be far more likely to tune out of the combat. This patch (basically) closes the door for new players, and results in a far less enjoyable combat loop, especially at low levels.

    The end result is, in addition to the endgame player losses (which, statistically don't matter), a lot of new players who've just started or are trying the game out are likely to bounce off as well. While the game can weather losing every single endgame player, it can't survive losing new players, and turning off prospective players.

    Worse, because new players aren't familiar with the combat system, when asked, they'll simply say, "combat sucks," without realizing that was (hopefully) a temporary state. ESO already has a bad reputation on the market stemming from the scuffed launch, and adding a reputation of the combat sucking would significantly harm the game's ability to draw in new players moving forward.

    So, yeah, saying, "this will kill ESO," may be a bit overdramatic, but it's not wrong. The current PTS build has a real potential to kill the game.
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