Well, I thought of these too, that is how lineage 2 worked. Problems with this approach are:
1. Local sales only
2. Some places will be chosen as markets with hundreds of stalls on top of each other
3. Sellers go afk with scripts advertising their goods and spamming the chat
Drachenfier wrote: »How about we just have an auction house and be done with all this hindrance to economic growth?
Drachenfier wrote: »How about we just have an auction house and be done with all this hindrance to economic growth?
the idea is fun
but thinking back on other games
some places were overly crowded with little shops/stalls
and other (lower lvl) places were empty.
maybe if there would be an area for only shops/stalls, so people can't be all over the town?
the idea is fun
but thinking back on other games
some places were overly crowded with little shops/stalls
and other (lower lvl) places were empty.
maybe if there would be an area for only shops/stalls, so people can't be all over the town?
This is the problem I have with the idea. It makes me think of Ragnarok Online's Prontera.
Also, I don't like games that make me stay online for my shop to be up. I would rather give my stuff to a NPC and let the npc sell them for me, pretty much like I do to the banker with the guild stores already.
I do not LOVE the guild store system, but I am not a huge fan of player stores littering the world.
I would say the only way this would work would be to have it heavily restricted as follows:
1. No advertisement signs what so ever. Without this it leads to the gold spammers advertising their sites again
2. This can not be individual but a guild store that anyone can shop from. Guild leaders can set this up based on rank access if they want.
3. Players would only be able to sell 5 to 10 items at most but the guild as a whole could sell as many individual max times the amount of players participating.
4. Players would go to the guild store at mark 5 to 10 items as the items that they want to appear in the "Global Guild Store'. The items would be on sale in both places but only gets purchased in one. Once its bought it takes it out the other store.
5. This would give players who refuse to join guilds or those who don't know about the guild store option a way to get items.
6. This also allows ESO to single out the gold spammer guilds if they attempt to sell stuff because of the jibberish names they use. Have a right click report guild store spammer.
So in short its a better option than what we have now by opening it up some what to all players but it makes it strict enough such that it does not screw things up globally.
qwertyburnsb16_ESO wrote: »the idea is fun
but thinking back on other games
some places were overly crowded with little shops/stalls
and other (lower lvl) places were empty.
maybe if there would be an area for only shops/stalls, so people can't be all over the town?
This is the problem I have with the idea. It makes me think of Ragnarok Online's Prontera.
Also, I don't like games that make me stay online for my shop to be up. I would rather give my stuff to a NPC and let the npc sell them for me, pretty much like I do to the banker with the guild stores already.
I do not LOVE the guild store system, but I am not a huge fan of player stores littering the world.
Never played Ragnarok online, so you might have to explain?
Here's another skyrim mod where you had your NPC spouse or employee run the stall for you. Could happen here whilst you're offline.
qwertyburnsb16_ESO wrote: »the idea is fun
but thinking back on other games
some places were overly crowded with little shops/stalls
and other (lower lvl) places were empty.
maybe if there would be an area for only shops/stalls, so people can't be all over the town?
This is the problem I have with the idea. It makes me think of Ragnarok Online's Prontera.
Also, I don't like games that make me stay online for my shop to be up. I would rather give my stuff to a NPC and let the npc sell them for me, pretty much like I do to the banker with the guild stores already.
I do not LOVE the guild store system, but I am not a huge fan of player stores littering the world.
Never played Ragnarok online, so you might have to explain?
Here's another skyrim mod where you had your NPC spouse or employee run the stall for you. Could happen here whilst you're offline.
I'm sorry, I will explain.
Prontera was the "central hub" for the players to sell their stuff. They would set up stores in the middle of the roads, and boy it would get crowded.
It eventually looked like this:
(each ballon is a player store, so you can see how crowded it was)
There was a rule that people could only set up shops on the sidewalk, but it was pretty much ignored.
Now, what happened to Prontera was the worst possible case, and the two games couldn't be more different, but I can see how just a few player stores could easily transform the roads of a city in a mass of little tents. I hope it helps illustrate my fear of player stores littering the landscape.
I would say the only way this would work would be to have it heavily restricted as follows:
1. No advertisement signs what so ever. Without this it leads to the gold spammers advertising their sites again
2. This can not be individual but a guild store that anyone can shop from. Guild leaders can set this up based on rank access if they want.
3. Players would only be able to sell 5 to 10 items at most but the guild as a whole could sell as many individual max times the amount of players participating.
4. Players would go to the guild store at mark 5 to 10 items as the items that they want to appear in the "Global Guild Store'. The items would be on sale in both places but only gets purchased in one. Once its bought it takes it out the other store.
5. This would give players who refuse to join guilds or those who don't know about the guild store option a way to get items.
6. This also allows ESO to single out the gold spammer guilds if they attempt to sell stuff because of the jibberish names they use. Have a right click report guild store spammer.
So in short its a better option than what we have now by opening it up some what to all players but it makes it strict enough such that it does not screw things up globally.