Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Yes, people are leaving, and yes, it's because of this patch

  • Cyber10
    Cyber10
    ✭✭✭✭
    It was stated that the entire community is having a "knee-jerk reaction" and is "scared of change", so the community's concerns were dismissed as of now. We will see what happens in the coming weeks of testing, but as of now ZOS does not seem to be listening. Hopefully I am wrong.

    Some members of the community are putting out great information and showing that the changes are not great, so ZOS should take some time and read everything.
    Edited by Cyber10 on July 19, 2022 7:15PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cyber10 wrote: »
    It was stated that the entire community is having a "knee-jerk reaction" and is "scared of change", so the community's concerns were dismissed as of now. We will see what happens in the coming weeks of testing, but as of now ZOS does not seem to be listening. Hopefully I am wrong.

    Some members of the community are putting out great information and showing that the changes are not great, so ZOS should take some time and read everything.

    definitely

    change can be good or bad, in this particular case the vast majority of the upcoming changes are bad (especially the dot/hot severe nerfs)

    im not happy about the existing changes, but im still reserving judgement for week 3 to see how they plan on addressing some of these things, that will really tell us if feedback is being outright ignored or if they plan on scaling some of these nerfs back
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    I watched the video. I support players who help others and those who try to tackle end game challenges. But I don’t support “carries.” Carries are not really about helping players get better. It’s just making gold off of others who cannot do content for titles and skins. Sure, I reckon there is a market for this. But a discord or group leaving over this becoming more difficult is okay in my eyes.

    I also think his “toxic casuals” remark was way out of line. There are toxic players spread throughout the entire player base from casuals to elites. It was ver telling watching his chat complain about toxic casuals, and yet being completely clueless at how the words they were using were toxic, too. Players need to quit this in game fighting.

    I do support Nefas. Overall he’s been a positive streamer and deserves more praise. Hope he gets some rest mentally.
  • Mr_Stach
    Mr_Stach
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    I watched the video. I support players who help others and those who try to tackle end game challenges. But I don’t support “carries.” Carries are not really about helping players get better. It’s just making gold off of others who cannot do content for titles and skins. Sure, I reckon there is a market for this. But a discord or group leaving over this becoming more difficult is okay in my eyes.

    I also think his “toxic casuals” remark was way out of line. There are toxic players spread throughout the entire player base from casuals to elites. It was ver telling watching his chat complain about toxic casuals, and yet being completely clueless at how the words they were using were toxic, too. Players need to quit this in game fighting.

    I do support Nefas. Overall he’s been a positive streamer and deserves more praise. Hope he gets some rest mentally.

    I mean "Toxic" is a mindset there are definitely Toxic Casuals as well as Toxic Elitists. No one likes to be told their Toxic but I've definitely been in Raid Groups with them in there, they get offended when they are told they need to improve or that they have low DPS or even any type of Constructive Feedback. These People are Toxic. Then you remove them from the group to get more compatible people then they call everyone in your group Toxic Elitists.

    This Game is about cooperation, if people refuse to cooperate, find those that will, end of story.
    Edited by Mr_Stach on July 19, 2022 9:29PM
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Mr_Stach wrote: »
    maxjapank wrote: »
    I watched the video. I support players who help others and those who try to tackle end game challenges. But I don’t support “carries.” Carries are not really about helping players get better. It’s just making gold off of others who cannot do content for titles and skins. Sure, I reckon there is a market for this. But a discord or group leaving over this becoming more difficult is okay in my eyes.

    I also think his “toxic casuals” remark was way out of line. There are toxic players spread throughout the entire player base from casuals to elites. It was ver telling watching his chat complain about toxic casuals, and yet being completely clueless at how the words they were using were toxic, too. Players need to quit this in game fighting.

    I do support Nefas. Overall he’s been a positive streamer and deserves more praise. Hope he gets some rest mentally.

    I mean "Toxic" is a mindset there are definitely Toxic Casuals as well as Toxic Elitists. No one likes to be told their Toxic but I've definitely been in Raid Groups with them in there, they get offended when they are told they need to improve or that they have low DPS or even any type of Constructive Feedback. These People are Toxic. Then you remove them from the group to get more compatible people then they call everyone in your group Toxic Elitists.

    This Game is about cooperation, if people refuse to cooperate, find those that will, end of story.

    I agree about those who don’t want to improve. But it’s the tone of how you approach those who don’t know any better that makes one an elite toxic. Perhaps people could actually be constructive without snarky comments.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭

    I agree about those who don’t want to improve. But it’s the tone of how you approach those who don’t know any better that makes one an elite toxic. Perhaps people could actually be constructive without snarky comments.

    For some toxic casuals it really does not matter how you bring it up - they will bite your head off regardless.
    Edited by YandereGirlfriend on July 19, 2022 10:00PM
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    I agree about those who don’t want to improve. But it’s the tone of how you approach those who don’t know any better that makes one an elite toxic. Perhaps people could actually be constructive without snarky comments.

    For some toxic casuals it really does not matter how you bring it up - they will bite your head off regardless.

    True. But same for toxic elites. There are two sides to the coin. Let’s not forget that.
  • sbr32
    sbr32
    ✭✭✭✭
    maxjapank wrote: »
    I agree about those who don’t want to improve. But it’s the tone of how you approach those who don’t know any better that makes one an elite toxic. Perhaps people could actually be constructive without snarky comments.

    For some toxic casuals it really does not matter how you bring it up - they will bite your head off regardless.

    True. But same for toxic elites. There are two sides to the coin. Let’s not forget that.

    Maybe, but even if that is true the coin has different sized sides. In my 5+ years of playing this game way too much and spending way too much time here and on reddit the number of toxic casuals I have come across is at least 25:1 more than the toxic elitists.
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    Well, would you not say that there are 25 times more casual players than elite players anyway?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • lQrukl
    lQrukl
    ✭✭✭✭
    As for me personally, I kept my subsciption going even during my one year hiatus, having been a subscriber for over 6 years. While this is in no way a goodbye post from me, as I'll continue to watch the development of the game, I have recently cancelled my sub after 6 years because I don't like the direction the development is taking, and has taken for the past 2-3 years.
    2.5 years of subsciption, same bro. Mine ends at the end of this month.

    I started with Elsweyr and felt in love with the game. But then were failed greymoor plot, dev gave more and more attention to nostalgia and casuals...
    I can't enjoy the story anymore because I've become too strong for casual story content and because the plot itself has become dumber. The only story content that I enjoyed recently was Craglorn, an area where there is almost no consistent plot compared to other areas. But it was quite difficult to play solo and side story contained many interesting and unique touches, such as nice communication with Hermaeus Mora: knowledge for knowledge, etc.

    Last updates brought even more.
    There is Card Game instead of improvements (not a simplification!) in the combat system.
    There are more and more pay-to-win *** with new chapters, while game is just littered with hundreds of useless sets from "irrelevant" content. E.g. new trial sets always better, old sets like siroria or moondancer are not updating to match current game state.
    There is Hybridization that is not providided variability at all, just destroyed the previous lore-based build archetypes. I still even can't play with lightning staff on my sorcerer (!!!) or necromancer as it's completely ineffective in 99% of the content. Zos removed Exploiter star only to add this again after almost 1.5 year without any rework. Someone gets a salary for 8 years by "reworking" Dark Flare, and it's almost not changed at all since 2014, it's still one of the most useless skill in the game.

    It's all combined have beeing destroying my delight in the game, step by step.

    I am endgame player, I have GS, DB, IR. But I see no reason buy the last chapter or renew my subscription. I dont wan't to see next year same moves: cut dps, new pay-to-win sets that return dps to previos state, homogenization of unic builds and classes, etc.
    I don't see in this prospects for my progress as a player, only as a payer.

    I also want to see that I give money for development of this game, for increasing the variety of playstyles in it, and not for its degradation.

    Edited by lQrukl on July 19, 2022 11:01PM
  • sbr32
    sbr32
    ✭✭✭✭
    Hurbster wrote: »
    Well, would you not say that there are 25 times more casual players than elite players anyway?

    To answer the question you asked, yes. Though to be honest, depending on the definition of casual, that number is probably much higher than 25:1.

    To dig a bit deeper, the vast majority of casual players play the game for a bit here or there, enjoying the questing and exploration, maybe running a random normal occasionally then logging off and being done. Not here, not on reddit not thinking about the game at all so have no opportunity or desire to be toxic about anything.

    Once you slice that chuck off of the casual player base I think the numbers do become much closer, and from here my point still stands. There seems to be a rather large group of people who are happy to see their own game experience get worse but are happy because it is ruining someone else's game too (or potentially more). While for the most part end game players aren't really thinking about the casual players, unless they are interacting with them for a specific reason, and if that interaction is negative it's usually because of the specific interaction not because of how the player enjoys playing the game.
    Edited by sbr32 on July 19, 2022 11:08PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hurbster wrote: »
    Well, would you not say that there are 25 times more casual players than elite players anyway?

    Just 25 times? :smile:

    I would not find it out of line for there to be in the general neighborhood of 500:1 or 1000:1 casual to elite player ratio.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Hurbster wrote: »
    Well, would you not say that there are 25 times more casual players than elite players anyway?

    Probably even more. And what's been amazing to me recently is the number of under 800 cp players I've been encountering in the world and when I pug normal dungeons. As much as I cry over the loss of players in Cyrodiil (because that's mostly been my endgame), the game still appears to be thriving elsewhere.

  • Casdha
    Casdha
    ✭✭✭✭✭
    I really don't understand this whole notion of (I want to play hard content, I love Hard mode end game stuff) Then they make a change that keeps you from being as good as you use to be and it's all (I quit, I'm leaving because I can't do this stuff as good as I use to anymore).


    It really doesn't make any sense to me.


    As far as I'm concerned they should have fixed animation canceling as soon as it was found and this game should have always been based on reactionary game play (action, reaction/counter) and not try to act like a turn based rotation type MMO where you don't even care what your character is doing as long as you can hit buttons in a certain order to get a higher number. To me this game has been going the wrong way ever since they started penalizing players from dodging attacks too many times and nerfing skills that actually did their job like reflecting a players full strength ranged attacks back at them if they didn't switch tactics when it was active.

    As far as on topic goes I'm updating right now. I've used the same gear since Elsweyr came out, I loath the idea of rotations and meta chasing and I generally pull 12k per target so anywhere from 12 to 70k when I solo a group dungeon. I'll see if there is any change in results from the way I normally play.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • sbr32
    sbr32
    ✭✭✭✭
    I can only speak for myself, but I have seen a bunch of other people share similar thoughts here and on other platforms. For the record I think I am a mid-tier, maybe high end of mid-tier, PvE end game player. I have can hit 100k on a perfect parse; I have completed vKA HM, the first 2 SS Dragons on HM, Oax on HM but I haven't pushed any of those further and I have known for a while that vet DLC trifectas are not a reasonable goal for me.

    I am not quitting because of any specific thing that was introduced last week. I agree with a lot of the mission statements that came with the 8.1.0 notes.

    I am quitting because I will not spend any more time, money or energy on a game where a main part of the dev team appears to have no clue what they are doing, both short term and long term. I am not, and have never been, a software developer but I cannot imagine how anyone, much less a team of people, can think what was proposed on the 11th was a good idea much less would actually solve the problems they think need solved. It hurts the wrong people, it makes the game significantly less fun and continues a run of insane up-and-down back-and-forth yo-yo dev decisions on combat over the last handful of years. I don't know (and don't care at this point) if it was the same combat team but I will never forget a series of "balance" patches from a few years ago where they buffed MagDK with a dev comment that MagDK had historically underperformed. 3 months later, in the very next "balance" patch they nerfed MagDK so hard that they were worse than they ever were when they were "historically underperforming". To be clear I have played MagDK enough to have 1 at max level but have less than 30 hours on the character, so this is not me being mad at them nerfing my favorite toon.

    I have no idea how an 8 year old game can be making 40%+ adjustments to core skills that have been in the game since launch. How can anyone support a game that is so direction-less and vision-less that core skills that have been in the game for 8 years can be in a state that they need buffed or nerfed by 40%? How can I trust a game where the senior creative leadership team is not only out of touch with their player base, but openly and publicly antagonistic towards them?

    The numbers and classes and specific details of this PTS patch are irrelevant, except that they show that the senior creative leadership and the combat team are not up to the job of running and maintaining a game I want to play and support.
  • Casdha
    Casdha
    ✭✭✭✭✭
    Just to show I did what I said I would do and give my personal results.

    I did a quick run through Fungal Grotto 1 and it was about what I expected which is not much difference at all and about what I said except I was a little off on multiple targets. I would hit 80k+ on the trash crab adds in the middle and the end so a little higher than the 70k I stated (for some reason I was thinking Brawler maxed on 6 targets but it must be a couple more). I still got around 90% of health on shields for max targets as well so no change for me.

    What does this mean? These changes do not affect players like me in any noticeable way.

    (I took a pic with the event reward to prove that I was on PTS)

    edit: side note - this is the first time I've ever taken a companion in on one of these and them not die once (I admit I haven't tried in a while) so it makes me wonder if they've done some tweaking to companions.

    xbnxhgwfhd5e.png
    Edited by Casdha on July 20, 2022 2:19AM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • PrincessOfThieves
    PrincessOfThieves
    ✭✭✭✭✭
    Sergykid wrote: »
    Sergykid wrote: »
    p00tx wrote: »

    We're usually going for the speed run, which is often 30 minutes or less, so it's not really toxic or elitist to ask the the run come in under 30 minutes, which is a prerequisite to get the trifecta achievement. Don't blame us (or call us names, not helpful at all), blame the people who made the content what it is and gave us the speed run achievement option.

    I think some people are forgetting that this game is supposed to be played how you want. It means that people like you should be able to do what they want without being accused of gatekeeping.
    It's really disturbing how this whole debacle turned into a crusade against "elitists", people like Nefas and Skinny Cheeks are getting a lot of hate, apparently. :(

    nobody accuses others of gatekeeping, everyone plays how they want.
    but if you look for people for a trifecta, and that trifecta can be completed by someone with 80-90k dps, you don't take him because he's too low dps for your preferences, then go and complain that there's nobody to do a trifecta with, then this is when you can be accused of gatekeeping.

    Um... Yes, you are accusing them of gatekeeping.
    Which trifectas are we talking about? There are some hardmodes that can be done with lower dps, but the strategies you have to use are different and can't be used for trifectas.
    Even in old trials such as Cloudrest it's very difficult to do it with this kind of dps. I know that because I've tried progging it with a social guild, all dds had around 60-80k. Portal dds would often fail portals (not killing crystals fast enough) and creepers were alive for too long. Not to mention that 80k on a dummy usually translated to 20k in the actual fight. So I don't think you can get this trifecta with 80-90k. Maybe it's technically possible, but it would take literal months of practice until everyone can do the mechanics perfectly, and that is not a very fun experience.
    You will probably say that it was beaten in Summerset patch with similar dps, but those who could do it were insanely skilled players. Average players simply don't have this kind of team synergy and situational awareness.
    Raid leaders often set high requirements for hms/trifectas because they don't want to spend months wiping on the same boss. As someone who's tried progging with low/no requirement teams, I tend to agree. It's just not a great experience for everyone involved.

    there's a difference between what i wrote, i don't accuse of gatekeeping. I said that those people that do it, are those that say they don't have who to run with, but refuse to take anything lower than optimal even though it would suffice for that content, just because he can't do without cheesing mechanics with high dps. I already explained some things in post #20 in this thread. Godslayer able people are not lying around waiting for someone to search for them. You need to find those people with potential for it and run with them, but this kind of people are gatekeeped by those people that refuse to take them because they are not GS able since the start.

    Isn't the whole idea of trifecta to do something perfectly? You can do trials and even hardmodes without fully optimizing your build and gameplay, but it's weird to expect trifecta teams to accept people who can do bare minimum. Yes, raiders recruit and train newer players. But trifecta progression groups aren't training grounds for new players, even with really good and experienced players it takes weeks.
    I'm also really unsure if it's even possible to do Godslayer with 80-90k. It was done in Elsweyr patch with a lot of stamcros, and the timing was really tight. You'd probably need stronger dds to be able to consistently kill the eternal servant, that's for sure. I haven't done Godslayer prog, but my friends did, and it's really demanding.
    and for your Cloudrest example, i think that is the most forgiving trial for low dps. I have almost 90k on a dummy using falsegod and i can safely do GH, i once did +3 with personal no death, i safely can do a +1 solo portal but for +2/+3 i didn't get the chance to see how well i would do, and guess what nobody wants to take a 90k dd in a GH attempt even though in actual content i do almost as and sometimes more than those with over 100k parses. This trial is more about prioritizing focus and moving around than bursting down everything.

    That is why I brought this up.
    I also have personal nodeath in some hms, and I don't think it always means you're eligible for trifecta teams. It's easier to survive with slower strategies (for example, sending 2 dds into portal), and they won't necessarily want to use them.
    Also if you can do 90k in old gear, you could just farm new equipment and break 100k. With that and hm logs, you're very likely to be invited. Or you can start your own group with low requirements (though like I said, it's probably gonna be painful with all dds doing 80-90k).
    also trifectas are more about just high numbers, it's between bosses traveling, trash packs stacking, etc. During a boss fight, how fast you complete mechanics rather than how fast you kill ads. I didn't do hardmode for dreadsail or rockgrove, if those have much harder checks then it's on ZOS part. I don't say to waste time with people that are too far from achieving those, but to actually try and gather those people that have the potential to do it. A prog now is about getting ready people to complete rather than finding ready people to complete.
    Trifectas are all that+ high numbers. Strategies evolve and improve based on player's power.
  • siddique
    siddique
    ✭✭✭✭✭
    ✭✭
    So I did a crab test of my own, on live server, in a random pug, on my tank.qrrvkdebkhvt.png


    * this is just to show that I do not think aoe dps on crabs on live/pts is a good way to asses much of anything.
    Edited by siddique on July 20, 2022 2:07PM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • prof_doom
    prof_doom
    ✭✭✭✭✭
    Casdha wrote: »
    Just to show I did what I said I would do and give my personal results.

    I did a quick run through Fungal Grotto 1 and it was about what I expected which is not much difference at all and about what I said except I was a little off on multiple targets. I would hit 80k+ on the trash crab adds in the middle and the end so a little higher than the 70k I stated (for some reason I was thinking Brawler maxed on 6 targets but it must be a couple more). I still got around 90% of health on shields for max targets as well so no change for me.

    Now try it on vet.
    Edited by prof_doom on July 20, 2022 2:13PM
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    Not only this patch. For 2-3 years updates were dissapointing.

    So it accamulates effect each update.
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    I watched the video. I support players who help others and those who try to tackle end game challenges. But I don’t support “carries.” Carries are not really about helping players get better. It’s just making gold off of others who cannot do content for titles and skins. Sure, I reckon there is a market for this. But a discord or group leaving over this becoming more difficult is okay in my eyes.

    I also think his “toxic casuals” remark was way out of line. There are toxic players spread throughout the entire player base from casuals to elites. It was ver telling watching his chat complain about toxic casuals, and yet being completely clueless at how the words they were using were toxic, too. Players need to quit this in game fighting.

    I do support Nefas. Overall he’s been a positive streamer and deserves more praise. Hope he gets some rest mentally.

    Carries can absolutely 100% be helpful to a player's progression. The vast majority of carry runs are not title, skin, or achievement runs, but gear runs. When I transferred from Xbox to PC, I had an overwhelming amount of gear to farm on top of the CP grind to get to a place where I could raid effectively again at my level. I had a healing spot waiting for me on PC on a raid team, and I just needed gear to be ready. My raidlead, who was established enough already to have the gold to do it, kindly bought a couple of gear carries for me to get the gear I needed to step into my new spot. Once I was able to trade a bunch of stuff from my Xbox account in exchange for more PC gold, I was able to buy more carries to round out my needs. I didn't "need" the carries per se, since I was more than capable of running the content, as are a good amount of our current buyers, but it was an incredible convenience that I was willing to pay for. Without them, my team would have been set back quite a while while I farmed that gear.
    Edited by p00tx on July 20, 2022 3:38PM
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Troodon80
    Troodon80
    ✭✭✭✭✭
    Elsonso wrote: »
    Hurbster wrote: »
    Well, would you not say that there are 25 times more casual players than elite players anyway?

    Just 25 times? :smile:

    I would not find it out of line for there to be in the general neighborhood of 500:1 or 1000:1 casual to elite player ratio.
    If we were to take TrueAchievements as a good sample, with some 200k+ players being tracked, only 17% of tracked players have even obtained Level 50 Hero. So there's that, I suppose. If we make an assumption that the 17% stuck around, how many of that 17% are actively engaging in content which could be considered limited to elite players? The so-called elite players likely make up quite a bit less than 1% of the game's population, with end game in total being somewhere around 2~5%.

    When people refer to things like trifecta clears being limited to "the 1%," the elites of the game, what they really mean is "1% of the 1%."

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    Some players are so "elit", that they are impossible to play with ))) Some buy achivments. So real problem is about find or raise a group and pass content with it. So i think about it a little different.

    Each such group has a core players. Such groups than in future do carry runs.

    If it is easy to buy achivment a lot of players do not care much to play with people they do not like and it is hard to
    find people to pass, if no carrys - more people and easier form group.

    The more interesting question is there people interested in doing such content ?

    If each update in MMO nerf players, people who come to seriosly play and do something are not really motivated to do any thing )
  • PrincessOfThieves
    PrincessOfThieves
    ✭✭✭✭✭
    Some players are so "elit", that they are impossible to play with ))) Some buy achivments. So real problem is about find or raise a group and pass content with it. So i think about it a little different.

    Each such group has a core players. Such groups than in future do carry runs.

    If it is easy to buy achivment a lot of players do not care much to play with people they do not like and it is hard to
    find people to pass, if no carrys - more people and easier form group.

    The more interesting question is there people interested in doing such content ?

    If each update in MMO nerf players, people who come to seriosly play and do something are not really motivated to do any thing )

    Well, not every raid group sells carries.
    It might be a controversial practice, but it does not affect your chances to join a group. When you hire them, you literally just buy one run. They aren't selling group/guild spots.
    Some people believe that if they buy a run, they can pretend that they did these trials normally and get an invite to a dedicated raiding guild. But this community is very small, and it would be very diffiucult for someone to hide that they bought their achievements. Not to mention that dedicated guilds would ask you to show logs to prove your experience.
  • Skjaldbjorn
    Skjaldbjorn
    ✭✭✭✭✭
    Well, not every raid group sells carries.
    It might be a controversial practice, but it does not affect your chances to join a group. When you hire them, you literally just buy one run. They aren't selling group/guild spots.
    Some people believe that if they buy a run, they can pretend that they did these trials normally and get an invite to a dedicated raiding guild. But this community is very small, and it would be very diffiucult for someone to hide that they bought their achievements. Not to mention that dedicated guilds would ask you to show logs to prove your experience.

    Speaking as someone who has done a fair few carries, the carry discords know when these folks spam their clears around and try to pass them off as legitimate. It rarely if ever goes well for them, especially a lot of the higher-end carries like GS.
  • PrincessOfThieves
    PrincessOfThieves
    ✭✭✭✭✭
    Well, not every raid group sells carries.
    It might be a controversial practice, but it does not affect your chances to join a group. When you hire them, you literally just buy one run. They aren't selling group/guild spots.
    Some people believe that if they buy a run, they can pretend that they did these trials normally and get an invite to a dedicated raiding guild. But this community is very small, and it would be very diffiucult for someone to hide that they bought their achievements. Not to mention that dedicated guilds would ask you to show logs to prove your experience.

    Speaking as someone who has done a fair few carries, the carry discords know when these folks spam their clears around and try to pass them off as legitimate. It rarely if ever goes well for them, especially a lot of the higher-end carries like GS.

    Thanks for confirmation, that's what I suspected.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, not every raid group sells carries.
    It might be a controversial practice, but it does not affect your chances to join a group. When you hire them, you literally just buy one run. They aren't selling group/guild spots.
    Some people believe that if they buy a run, they can pretend that they did these trials normally and get an invite to a dedicated raiding guild. But this community is very small, and it would be very diffiucult for someone to hide that they bought their achievements. Not to mention that dedicated guilds would ask you to show logs to prove your experience.

    Speaking as someone who has done a fair few carries, the carry discords know when these folks spam their clears around and try to pass them off as legitimate. It rarely if ever goes well for them, especially a lot of the higher-end carries like GS.

    Thanks for confirmation, that's what I suspected.

    Yeah, I'm not aware of any list that tracks which clears were prog vs carry, but it's generally easy to tell when someone joins a group if they know what they're doing or if the title/achievement does not match ability. That being said, I've played with some people that initially paid for skins or gear, then later became skilled enough to pull their weight in the same content.
  • Casdha
    Casdha
    ✭✭✭✭✭
    prof_doom wrote: »
    Casdha wrote: »
    Just to show I did what I said I would do and give my personal results.

    I did a quick run through Fungal Grotto 1 and it was about what I expected which is not much difference at all and about what I said except I was a little off on multiple targets. I would hit 80k+ on the trash crab adds in the middle and the end so a little higher than the 70k I stated (for some reason I was thinking Brawler maxed on 6 targets but it must be a couple more). I still got around 90% of health on shields for max targets as well so no change for me.

    Now try it on vet.

    I didn't have time after updating but i will and I will share, just keep in mind there are only a couple I have soloed on Vet without dying. This character is my do everything toon. It was originally built to farm nirncrux in Craglorn before they made it easy. I don't even bother to remove my wildhunt ring when I attempt to do any of this stuff and most of my CP is spent to maximize farming overland node's and chests
    Edited by Casdha on July 20, 2022 6:24PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Belegnole
    Belegnole
    ✭✭✭✭✭
    Yes people are leaving the game because of 35. I'm looking myself, just not sure where everyone is going.

    As to the rest of it, I could generally care less. People ask for bites all day long in chat and say they will pay. I'll go over, bite them and then refuse to take the money.

    I also know newbs and very skilled players. All of them quite nice. When I ask the more experienced people how to do something, their critical observations are not some form of elitism. They are just telling me how it is.
  • Vonnegut2506
    Vonnegut2506
    ✭✭✭✭✭
    Belegnole wrote: »
    Yes people are leaving the game because of 35. I'm looking myself, just not sure where everyone is going.

    I cancelled my sub and went to SWtOR since I hadn't played it for a couple years. I'm having fun catching up with the story at the moment and trying to get all my characters leveled to 80.
Sign In or Register to comment.