So the destruction staff is supposed to be ESOs version of the Destruction School of Magic, I don't think splitting it is in the cards. I wouldn't mind if they expanded it though along with the rest of the skill trees.
MindOfTheSwarm wrote: »This would provide a total of 4 Magical Damage weapons to choose from. I feel it would be better than having one staff with different skins and slightly different effects.
MindOfTheSwarm wrote: »So the destruction staff is supposed to be ESOs version of the Destruction School of Magic, I don't think splitting it is in the cards. I wouldn't mind if they expanded it though along with the rest of the skill trees.
Respectfully disagree. There are literally different staves. Also, there are way more skills from other ES games that could fit the lines easily. And all could still fit in the destruction school of magic. Also, who is to say that new skills can’t be added. ES history is long and vast and so skills can end up forgotten or rediscovered from a lore standpoint.
asuitandtyb14_ESO wrote: »The most interesting thing would be disconnecting staves completely, and having a skill line for every school of magic, and a skill line for every weapon type. That would require a lot of work though, like eight years of work, to add and expand upon a game's skill lines.
GoldenGirl wrote: »Sorry, I don't agree that this is what's needed. I don't want another staff!
Let's break it down: Melee fighters have 1H and 2H swords, 1H and 2H maces, 1H and 2H axes, daggers and bows. Magicka casters have... a staff. Splitting a staff into separate skill lines still means the only option is a staff. (And yes, I know magic users can use a melee weapon, but they don't give magicka return.) Instead, why not add a wand, scepter, orb and/or tome line for the different effects? Heck, I don't think one or two additional "weapon" types for magic users is asking too much!
ESO_Nightingale wrote: »if they split the lines they'd guarentee the death of frost dps because the skills would all be designed for tanking.
You miss the point. I’m suggesting 4 skill lines. One for each element. Hence separate them out.barney2525 wrote: »Ummmm.... Why ?
What would the Point be ?
It's One skill line. Simply has 3 Flavors. It's still just One skill line.
Adding a New flavor is Not going to change the skills line. Just the special effects.