The most logical thing for a player who is wanting to get into veteran content to do is to join an established end game guild. But they are being denied admission because their damage isn't in the range that update 35 is meant to correct. It does not make sense for an inexperienced player to group solely with other inexperienced players and expect to progress.
The most logical thing for a player who is wanting to get into veteran content to do is to join an established end game guild. But they are being denied admission because their damage isn't in the range that update 35 is meant to correct. It does not make sense for an inexperienced player to group solely with other inexperienced players and expect to progress.
No, you don't join established end game guilds if you are a player who wants to get into vet content. That would be skipping a lot of steps.
The usual way is: You join a social guild that is offering practice raids led by experienced players, hook up with some people and eventually form a new raid group. Maybe add 2-3 experienced players to make up for the damage gap and you are good to go on your voyage, starting with craglorn veteran trials and working your way up and find out whether or not you can handle the pressure and the increasing expectations. That's the starting point.
Joining an end game group and trying to play vRG hm as someone who is unfamiliar with veteran content is not going to end well.
The usual way is: You join a social guild that is offering practice raids led by experienced players, hook up with some people and eventually form a new raid group. Maybe add 2-3 experienced players to make up for the damage gap and you are good to go on your voyage, starting with craglorn veteran trials and working your way up and find out whether or not you can handle the pressure and the increasing expectations. That's the starting point.
The most logical thing for a player who is wanting to get into veteran content to do is to join an established end game guild. But they are being denied admission because their damage isn't in the range that update 35 is meant to correct. It does not make sense for an inexperienced player to group solely with other inexperienced players and expect to progress.
Joining an end game group and trying to play vRG hm as someone who is unfamiliar with veteran content is not going to end well.
SilverBride wrote: »How do you think I and many other current end game raiders started in the first place? How do you think groups clear new content for the first time?
Many of these players have been actively raiding for a long time and experienced multiple different trials through the years. As they progressed to new content they had the benefit of the experience they gained along the way, along with gear from these trials.
Players new to raiding cannot be expected to go into current trials with no experience and no gear and succeed. I'm not saying it couldn't happen but they would be greatly disadvantaged as compared to joining an experienced and established group.
alanmatillab16_ESO wrote: »SilverBride wrote: »
Veteran content may already appeal to a lot of casual players, but because they can't meet the damage requirements that are expected to even be allowed into a group they are being denied access to this content.
They are not denied access to the content, they are free to form their own group and attempt that content therefore they have access to it.
Competitive Players are Unjustifiably Demonized
Holycannoli wrote: »There is so much that is wrong with that OP, but I want to point this one specifically:
Nomadic_Atmoran wrote: »And Overland is not inaccessible to endgamers. But there in the OP its claimed to actually be a hinderance to the .01 %. As if its even remotely comparable to casual players that will never be able to pull off trifectas and hm.
Nomadic_Atmoran wrote: »And Overland is not inaccessible to endgamers. But there in the OP its claimed to actually be a hinderance to the .01 %. As if its even remotely comparable to casual players that will never be able to pull off trifectas and hm.
Your comment is more belittling to casuals than anything I've ever said. They will "NEVER" be able to pull it off? I have a higher opinion of them than that, I think they could pull it off with enough time invested.
The most logical thing for a player who is wanting to get into veteran content to do is to join an established end game guild. But they are being denied admission because their damage isn't in the range that update 35 is meant to correct. It does not make sense for an inexperienced player to group solely with other inexperienced players and expect to progress.
No, you don't join established end game guilds if you are a player who wants to get into vet content. That would be skipping a lot of steps.
The usual way is: You join a social guild that is offering practice raids led by experienced players, hook up with some people and eventually form a new raid group. Maybe add 2-3 experienced players to make up for the damage gap and you are good to go on your voyage, starting with craglorn veteran trials and working your way up and find out whether or not you can handle the pressure and the increasing expectations. That's the starting point.
Joining an end game group and trying to play vRG hm as someone who is unfamiliar with veteran content is not going to end well.
Nomadic_Atmoran wrote: »And Overland is not inaccessible to endgamers. But there in the OP its claimed to actually be a hinderance to the .01 %. As if its even remotely comparable to casual players that will never be able to pull off trifectas and hm.
Your comment is more belittling to casuals than anything I've ever said. They will "NEVER" be able to pull it off? I have a higher opinion of them than that, I think they could pull it off with enough time invested.
Nomadic_Atmoran wrote: »And Overland is not inaccessible to endgamers. But there in the OP its claimed to actually be a hinderance to the .01 %. As if its even remotely comparable to casual players that will never be able to pull off trifectas and hm.
Your comment is more belittling to casuals than anything I've ever said. They will "NEVER" be able to pull it off? I have a higher opinion of them than that, I think they could pull it off with enough time invested.
Lmao literally. I was a "casual". I got carried through my first vSS by a guild because I'd made friends with them and when they stopped doing normal trials but also wanted to keep me in the guild. After a while they taught me how to weave and parse and get my damage up, and what was good and not and eventually now 2 years later I have DD, SotN and EoF.
If I can do it pretty much anyone can do it.
Nomadic_Atmoran wrote: »And Overland is not inaccessible to endgamers. But there in the OP its claimed to actually be a hinderance to the .01 %. As if its even remotely comparable to casual players that will never be able to pull off trifectas and hm.
Your comment is more belittling to casuals than anything I've ever said. They will "NEVER" be able to pull it off? I have a higher opinion of them than that, I think they could pull it off with enough time invested.
To lead with, I really don't care if I get HM or Trifecta trial achievements, and I don't even consider myself a casual.
But, "Time Invested" is the key, and the problem.
Often, it isn't that players are unwilling to learn or unable to learn, it is that people don't want to schedule their lives around a videogame achievement.
I had to stop participating in PROG groups, because even though I play 15-20 hours a week, I didn't want to tell my actual real life friends I couldn't do things with them because my video game acquaintances decided to set up their trial run every Friday night for the next 3 months.
Holycannoli wrote: »This whole thread shows just how out of touch the devs are lol. None of this was a problem before this PTS patch lol. It was PvPers and PvEers yelling at each other because balance changes to one messed up balance for the other. Now it's elitists vs casuals. It shouldn't be if whoever is in charge of proposing and signing off on these changes were competent enough to not propose them lol.
Lmao literally. I was a "casual". I got carried through my first vSS by a guild because I'd made friends with them
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I'd say it's an incentive to farm everything. Every item of every set. Once cost is down to 25, you're breaking even. You don't need transmute crystals anymore. When you decide to make a new build, you deconstruct some old gear, a failed experiment or gear that's no longer meta, and you get 25 transmutes per piece back out. All you need in the long run is upgrade materials and Hakeijos.Ragnarok0130 wrote: »I would like a story mode also. One that allows completion of the dungeon but with no rewards or set gear drops. Just a chance to roam around and experience the story. I'm thinking the problem with providing this might have to do with how many instances it might create?
Then maybe the devs could simply tie transmutes to something other than normal random dungeons. Raiders use a crazy number of transmutes, and it creates a situation where the demographic normal dungeons are targeted toward (beginners and players who do not like to do combat) are mixed in with the high damage dealers who burn through content. The skill gap is natural, but it becomes glaring and contentious really only in normal dungeons. And that is only because of the rewards attached to them.
I never understood why transmutes to reconstruct gear was ever a thing, change the trait on an item sure but not reconstruct gear. If we have the sticker book and the device to reconstruct gear why curtail the player's ability to reconstruct the gear at all? It does nothing but stop people from trying new builds or gear combinations. with an artificial limit of how many transmutes we have. Frankly I'm surprised that ZoS never tried to sell transmutes in the crown store to solve the issue they intentionally created.
BretonMage wrote: »