

supersonic_kitten wrote: »tbh, 70k with NO light attacks at all does indeed look like raising the floor, bc currently mid tier players are struggling to hit 70k with bad weaving, not to mention NO weaving at all.
To be honest - if they really wanted to get rid of the gap for accessibility reasons the coding solution is rather simple:
Every keypress essentially has 3 phases:
1. Button down
2. Button hold
3. Button up
IF ZOS really wanted lightattack weaving accessible they could give an option to fire lightattacks before skills on button down.
Charge heavyattacks on button hold and autorelease skill after full charge.
Fire skills on button up (for lights and mediums).
Essentially making it that normal button presses do a normal lightattack weave.
Holding enables to medium or fully heavyttack weave.
ESO currently already releases skills on button up. Button down and hold currently hold no purpose except for blocking or doubleactions x + y to breakfree or such.
Done. Everyone can weave with just pressing skill buttons.
People are doing more than 100k with no light attacks on live, and that would be 115ish on the new pts dummy with the dummy changes. So huge difference.
@Pevey this is a friend of mines parse on live v pts with same gear. when the transmutes hit from 30 day camp ill recon yandir and rele and do it myself
supersonic_kitten wrote: »tbh, 70k with NO light attacks at all does indeed look like raising the floor, bc currently mid tier players are struggling to hit 70k with bad weaving, not to mention NO weaving at all.
There seems to be this misconception that this change is ment to close the Delta between Light attack weavers and non Light attack weavers. this post is ment to show how that delta has Increased
i did 3 parses of each spec. [it was very painful not light attacking for 4 minutes straight] and grabbed the ones with the most normalized crit
First Image is Almost perfect DOT uptimes with heroism pots with no light attacks. I swapped to Yandir over Rele to not be Disingenuous while testing
2nd image is a normal parse. with slightly undercasted dots but with light attacks.
as you can see even with "optimization" of the non light attack build. its still over 30k behind. what happened? where was this delta supposed to close? "Light attack weaving" should have only lost me 10-12k dps. how did I loose 30k with optimization and over 40k without. none of the changes proposed as of week 1 pts make any sense. or close the gap at all. they seem to do the opposite. and you just introduced 5 more light attack sets. the only solution to this problem is to tutorialise GCD and nonGCD actions
Players can help. but a very large portion of the population of any game looks at 0 content. we cant fix your problem for you.
Damage Nerfs are fine. and expected. but healing changes make some content near impossible. even content 2 years old at this point.
i have been playing this game on and off since week 1 of official pc release. i love it dearly. its the only game with combat as fluid and dynamic in both PvP and PvE.
it is unparalleled in the MMO scene and these DOT changes make the combat feel slow and repetitive.
X_K Out
supersonic_kitten wrote: »can you do a parse with "bad" LA weaving, like just random LA spam? i think that would be a bit more genuine bc mose casual players just spam those, they don't outright ignore the left mouse button
I think you all are conflating the light attack changes with the overall DPS nerf of the patch.
A player who spends 2 mins on a dummy, and hits a light attack perfectly each second is going to be far more impacted from the light attack nerfs than the person who spends 2 minutes on the dummy and only does half, or, more likely, far far less. The light attack nerf is bridging that gap between top and bottom, because, from a light attack perspective, the bottom is seeing minimal loss from the nerf compared to the top.
That sounds good, until you realize that people had already done 90K+ no-LA parses on live. So yeah, even doing no light attacks you lose 20K damage.
if you can't weave to keep those sets up it makes no difference, unless you want to imply those same people can weave perfectly on live and can't LA once in 5 seconds on the PTS. also rele has been used for YEARS on live, ofc people use it on the PTS for the same reason.
Light attacks do much much much more damage than just light attacks. the damage of light attack / not light attacking on live is less than PTS due to the the fact that mael 2h is good. to get good numbers on PTS you are forced to use maelstrom inferno and relequins and other light attack sets. which makes the gap on PTS bigger than the gap on live.
you need to use light attack sets to recover damage lost from the patch. and if your *** at weaving. you cant use those sets to full effect. so your damage will drop even more.
the damage gap between weavers v non weavers is increasing. i am not looking at overall dps. am looking purely at the ratio.
Theoretically I'm the type of player ZOS is trying to help. In practice though, I'm not. I have the knowledge and means to get better (and that was the plan until this year's updates began to be applied. I decided my time and money were better spent learning to play another game).
I don't do better DPS because 1. I'm lazy, 2. it is (so far) not necessary, 3. keeping a rhythm is both boring and hard for me.
I fought the WB near Hammerdeath Bungalow yesterday. I did 14k and change on live. Then I used the same character, without changing anything on the PTS and repeated the fight. 11k and change on PTS.
A few things that I think are relevant:
1. I haven't been playing much, so I'm rusty. Fighting that boss on live was the first thing I did yesterday. My brain needs to "warm up" so I can push the right buttons at the right time. I made way more mistakes than I'd normally do because I of that.
2. By the time I got to the PTS my brain and fingers were in agreement about what to do. I even managed to get some animation cancelling on a few of my heavy attacks which isn't something I do often.
3. The boss on live spawned 2 batches of mobs. On PTS there were no mobs nor crabs.
From my little test yesterday I lost about 22% of my DPS.
I'll post the combat metrics details on the PTS thread later today when I get to my desktop.
One last thing. In the combat preview thread it was said that the devs want to make combat better so players don't need to be looking at their bars and instead concentrate on the fight.
I seldom look at my bars on this character because I'm very well acquainted with how combat happens and what I need to do when playing her. I'll be forced to look at her bar if this change goes live (for example, I know when to reapply my wall of elements because I see it explode. When I do my rotation right, it explodes just in time for me to re-apply it. On PTS I cannot tell anymore when it is about to explode*).
Here you go. The experience of a filthy casual who enjoyed almost all aspects of the game and was planning, until last January, to finally git gud.
*Yes, I know. It's a matter of remembering how long it will last. But if you read the reason 1 why I don't do better DPS you'll see that I'm lazy.
Fixed an issue that caused training dummies to report inflated DPS values.
Re-posting from another thread.
FYI for those still willing to test: According to the patch notes released this morning for the LIVE SERVERS, the dummies weren't giving the right numbers.Fixed an issue that caused training dummies to report inflated DPS values.
Emphasis mine. https://forums.elderscrollsonline.com/en/discussion/612045/pc-mac-patch-notes-v8-0-8#latest (scroll down to housing)
I like to remind you all that I saw a drop of 22% between live and PTS while fighting a World Boss. I did not parse on a dummy.
Make of this info what you will.
I'm not super keen on the math, but your testing methodology seems really flawed from the start.
Your parses are not an apples-to-apples comparison, since both Relequen and Yandir are sets with effects that are activated by performing more attacks and damage ticks.
If you really want to test and measure the difference you need to use a gear setup that does not exponentially increase in power the more light attacks you perform.


supersonic_kitten wrote: »tbh, 70k with NO light attacks at all does indeed look like raising the floor, bc currently mid tier players are struggling to hit 70k with bad weaving, not to mention NO weaving at all.
Those parses were posted in the combat preview thread, I think. Before the pts went live. They were to show that high dps is possible on live without weaving.
The focus on the dummy changes is to try to normalize for comparison purposes. It’s not apples to apples between live and pts if you don’t.
The number may look ridiculous to you, but that is because the dummy is giving you a lot of buffs that could be available to you in a theoretically optimized 12-man group. For true comparison, you can use the 3m or 6 m dummy. When people quote old numbers like 35k for vmol, they are referring to those old dummy parses. That would be like 90k on the pts dummy.
Most of the power creep comes from a few sets and one over performing backbar weapon. Stampede should have been nerfed, no doubt about it. That would bring top dps down by about 10k right there.
The other reason for the creep will not be nerfed for commercial reasons. ZOS wants to sell the content that drops the sets. Zos needs a must have mythic (kilt) to sell that whole thing. So because of that everyone must be nerfed? Sus.
It’s also these numbers that the most recent trials and dungeons have been balanced around.