If you will make it a little slower.
If as example it is hard now to make a chapter per year - i think players will understand if you do it for longer period of time but more detailed and qualitatively.
If it will be more content in such chapters for more casual players. As example - some players ask for some "veteran overland" - but i think that some thing like some public areas with more harder mobs is what they really wants.
As example chapter can be seporated on 2 parts and be made for not 1 but 2 years.
Some map parts are really big - we understand if you do some small Island 1 year is enough - but for some really big chapters i think it will be OK if it will take 2-3 even 5 years per chapter (if it will be really good).
The same time - do not make HASTE changes in balance. All we need to do good balance - and fast changes will not make game better.
Balancing is a slow process - it can not be made fast. And some small changes can be made not per chapter but each 3 month. if it is as example a little UP or Down some skills values if it hits to hard.
What be really good if you can make core-base-balance - that players will be happy with and where all player styles will be represented in honest balance.
Than UP some class skills and make counterplay to it.
DPS abilitys like dots can be standartized - it is good for balance. but to standartize class unique ability is a bad way of change. Class ability have to be more powerfull and unique but get hard counterplay for other classes (for each class).
So you will get good PVE and PVP and interesting game classes.
If you want to make game more balanced PLS - try to read this:
https://forums.elderscrollsonline.com/en/discussion/611879/guide-for-zos-how-to-nerf-others-better#latest
My english is not even near perfect - and i know - that it is hard to read me. But i hope - that you will not be dissapointed.
Edited by JustAGoodPlayer on July 16, 2022 3:11PM