Honestly, I think they could make a lot of people happier if they'd just separate pvp and pve.
They aren't wrong for feeling that way. This method would improve the quality of life for the game overall since they wouldn't *constantly* be having to try and balance the game for both modes when they are inherently quite different. Each mode would get the care and fine tuning they deserve.
YandereGirlfriend wrote: »
Craglorn is 1000% DEAD right now - nobody is there on PC-NA and no trials are happening anywhere else (e.g. Summerset, Morrowind, High Isle, etc.).
agelonestar wrote: »I’d be really interested to see what the population numbers look like overall.
I recently returned to running a trade guild. I’m seeing lots more new players who give it a go for a week, maybe two or three, and then just never come back. I’m also seeing an increase in veteran players moving on. That’s doubly true for any PVP related content.
But hey, I’m sure the next update, with a complete re-write of just about every skill in the game, which we were promised we wouldn’t have again, and which seems incredibly unpopular, will have people flocking back. Not.
"You focused too much on monetization of loot boxes and not enough on these issues."
I agree there are problems with the game. Loot boxes are not the reason not even a little bit. The people that work to provide items for the crown store and crown crates are not the same people that develop the game. Different tasks and different skills needed.
Parasaurolophus wrote: »It's really quite strange, but Craglorn is really dead. It's been the busiest area in all these years, and now it's so abrupt and boom - it's completely empty.
shadyjane62 wrote: »I am a middling average player. I am so disheartened by the patch that I don't even want to play. What's the point?
I can only think it's that much worse for endgame players that have worked so hard to get to a place I'll never see. I admire them.
Today I downloaded GW2, to see 4 years of gifts for my birthday. I felt welcomed.
I have a lot of time left on my sub but I won't be doing anything out in the world. There are actually people who like what's happened for whatever reason. I don't want to meet up with them in game and certainly I don't want to hear them in chat.
I'm trying to get my calm back.
shadyjane62 wrote: »I am a middling average player. I am so disheartened by the patch that I don't even want to play. What's the point?
I can only think it's that much worse for endgame players that have worked so hard to get to a place I'll never see. I admire them.
Today I downloaded GW2, to see 4 years of gifts for my birthday. I felt welcomed.
I have a lot of time left on my sub but I won't be doing anything out in the world. There are actually people who like what's happened for whatever reason. I don't want to meet up with them in game and certainly I don't want to hear them in chat.
I'm trying to get my calm back.
YandereGirlfriend wrote: »I have been absolutely shocked by this, TBH.
Craglorn is 1000% DEAD right now - nobody is there on PC-NA and no trials are happening anywhere else (e.g. Summerset, Morrowind, High Isle, etc.).
When I first started playing the game ~4 years ago, Craglorn was THE place to be on a Friday night or Saturday afternoon, with groups forming up for every trial in the game and the Craglorn trials being run basically every 15 minutes on both normal and veteran. Now, there aren't even zone scammers trying to fleece lowbies of their golden materials - it's just a complete ghost town.
I haven't been a big PvE'er for a long time but it certainly looks like the PUG scene is over.
Tsar_Gekkou wrote: »Lots of players get tired of joining bad runs, so they start to only group up with friends instead of pugging, which leads to a decline of people willing to fill public runs. I think the sticker book might've also had a hand in it since a lot of people stop running content once they get the drop they need for reconstruction.
wolfie1.0. wrote: »Tsar_Gekkou wrote: »Lots of players get tired of joining bad runs, so they start to only group up with friends instead of pugging, which leads to a decline of people willing to fill public runs. I think the sticker book might've also had a hand in it since a lot of people stop running content once they get the drop they need for reconstruction.
that would explain a gradual, more systematic drop off of players not doing PUGS. and there are reasons to still do pugs that are not sticker book related.
typically we do see event fatigue in some cases where players tend to take a break when event is over
what we are seeing now is more drastic than that. i haven't seen any trial adverts only requests of individuals doing LFG.
Tsar_Gekkou wrote: »wolfie1.0. wrote: »Tsar_Gekkou wrote: »Lots of players get tired of joining bad runs, so they start to only group up with friends instead of pugging, which leads to a decline of people willing to fill public runs. I think the sticker book might've also had a hand in it since a lot of people stop running content once they get the drop they need for reconstruction.
that would explain a gradual, more systematic drop off of players not doing PUGS. and there are reasons to still do pugs that are not sticker book related.
typically we do see event fatigue in some cases where players tend to take a break when event is over
what we are seeing now is more drastic than that. i haven't seen any trial adverts only requests of individuals doing LFG.
I'm in an endgame trials guild that used to have runs filling all the time, but with every new trial, more and more people get tired of others not being able to do it on vet because of how each trial is harder than before, so less rosters get posted. Things were already kinda slow before dreadsail came out, but once it dropped and people ran it a bunch for the first 3 weeks to get gear, people just stopped posting rosters at all and only post to pick up one person here or there after someone leaves. Posting public rosters attracted too many people who were either bad or didn't know mechs and caused the run to fail for everyone else, resulting in people leaving the group and eventually the group disbanding, so now a lot of runs I see are ones where people just invite friends that they know are good and won't screw up the run.
Tsar_Gekkou wrote: »Lots of players get tired of joining bad runs, so they start to only group up with friends instead of pugging, which leads to a decline of people willing to fill public runs. I think the sticker book might've also had a hand in it since a lot of people stop running content once they get the drop they need for reconstruction.
vivisectvib16_ESO wrote: »Tsar_Gekkou wrote: »Lots of players get tired of joining bad runs, so they start to only group up with friends instead of pugging, which leads to a decline of people willing to fill public runs. I think the sticker book might've also had a hand in it since a lot of people stop running content once they get the drop they need for reconstruction.
Nah. Crag was always bumping right up to the point ZOS detailed their plans for 35. It's been downhill since then.
Gambino108 wrote: »It's clearly an error on their part from the last event in Craglorn.
It was the first time they ever attempt the Event Merchant and Quest Giver there, and obviously expanded instances so there would be no complaints and all happy people.
Since the event finished, there's been murmurs and moans on forum about Craglorn being dead. I tested it this week, it's true. Every instance I log in there's 10 people max, and all in chat complaining about the emptiness. I ported to 3 different people in empty instances and all standing in Craglorn alone.
Did your Zos intern forget to remind you event ended?? How does this stuff escape your developers? Surely they play the game as much as the rest of us, as they're paid for it?
SeaGtGruff wrote: »Don't forget the recent-ish (apparently mass) banning of accounts for using exploits and cheats. If someone says that one of their groups "has been disbanded for months," and the combat changes weren't announced that far back, but there were bans handed out some months ago, I'd be more inclined to try to connect the disbanding of the group to the account bans rather than to changes which hadn't even been announced yet.