Fingolfinn01 wrote: »Please tell us this was an out of season April fools joke. Or that its a test and only stays on the ptr. The game is doing well. If you really wanted to help new players in their dps leave oakensoul alone or nerf it only for pvp. And add mythics that help new players.
Fingolfinn01 wrote: »Please tell us this was an out of season April fools joke. Or that its a test and only stays on the ptr. The game is doing well. If you really wanted to help new players in their dps leave oakensoul alone or nerf it only for pvp. And add mythics that help new players.
francesinhalover wrote: »For real, i couldn't care less wether light attack is nerfed or not,
Jamie_Aubrey wrote: »The thing is they forget they have a whole PVP side of things and anything that gets added that's meant to help PVE, the PVP'ers will abuse the **** out of it
KnightsMentor wrote: »I don't mind DPS getting nerfed, but HOTS? What the actual fudge is that about?
MidniteOwl1913 wrote: »It's more than just LA that are getting nerfed. These nerfs are deep and across the board. Healing, HA, ranged attacks, class abilities, lighting staff. In the patch notes, it's page after page of bad news. Go take a look. It's not encouraging.
MidniteOwl1913 wrote: »It's more than just LA that are getting nerfed. These nerfs are deep and across the board. Healing, HA, ranged attacks, class abilities, lighting staff. In the patch notes, it's page after page of bad news. Go take a look. It's not encouraging.
This....
This is starting to feel like it has nothing to do with bringing high and low ends closer together. It's more about bringing damage levels down for EVERYONE. Sure high end damage is going to come down but so is the lower end damage. Like I said in another thread, I like the extended dot duration. But why nerf overall damage 30%?
The DPS is comically high now and needed to be massively nerfed.
The DPS is comically high now and needed to be massively nerfed.
The DPS is comically high now and needed to be massively nerfed.
This is 100% an honest question, but I would love to see you or someone else expand on this thought.
Outside of the random normal problem, which is a ZoS design decision to tie valuable Transmutes to the normal dungeon finder, why does it matter that a very small number of people can do comically high or "obscene" damage?
If you can clear vAS why does it matter if someone else can get IR in less than 3 minutes?
If you can clear vCR who cares if another group can get Gryphon Heart in an absurd time?
If you can't clear older vet trials at all for some reason, how does nerfing top end damage change that?
The DPS is comically high now and needed to be massively nerfed.
This is 100% an honest question, but I would love to see you or someone else expand on this thought.
Outside of the random normal problem, which is a ZoS design decision to tie valuable Transmutes to the normal dungeon finder, why does it matter that a very small number of people can do comically high or "obscene" damage?
If you can clear vAS why does it matter if someone else can get IR in less than 3 minutes?
If you can clear vCR who cares if another group can get Gryphon Heart in an absurd time?
If you can't clear older vet trials at all for some reason, how does nerfing top end damage change that?
It's not very small number of people. Sure if you only mean trial trifectas. But other content exists also and with current power creep has become a joke. Same with older content like vMA. Have you looked around in Craglorn for example. There are noobs cp200-300 running around with Flawless title and vet trial titles. I'm not even remotely the top end player but I have nothing challenging to do besides trial HMs. I have to make other content harder for myself by not slotting cp, using way off meta builds, no pale order for solo or Oakensoul etc to enjoy it somewhat. I tried vet vateshran on pts and I actually had to pay attention a little now lol. These changes are good for the average player. My guilds have done some naked raiding etc just to have some challenge. And these nerfs are not even enough tbh. Look at Deltia. He compared on reddit his live 22min Vateshran trifecta run with pts 25min one. It only took 3 min longer lol. And hes just an average player. Same when the latest trial came out (DSR), after 3-4 days I had already all the perfected gear farmed. I ran with different groups and the dps is currently so insane that we literally just skipped the mechanics on last boss. I got all the gear farmed but none of us even knows the bridge mechanic lol.
I'd say there's some serious power creep if an average Craglorn pug can just ignore the mechs on newly dropped vet trial.
The DPS is comically high now and needed to be massively nerfed.
This is 100% an honest question, but I would love to see you or someone else expand on this thought.
Outside of the random normal problem, which is a ZoS design decision to tie valuable Transmutes to the normal dungeon finder, why does it matter that a very small number of people can do comically high or "obscene" damage?
If you can clear vAS why does it matter if someone else can get IR in less than 3 minutes?
If you can clear vCR who cares if another group can get Gryphon Heart in an absurd time?
If you can't clear older vet trials at all for some reason, how does nerfing top end damage change that?
It's not very small number of people. Sure if you only mean trial trifectas. But other content exists also and with current power creep has become a joke. Same with older content like vMA. Have you looked around in Craglorn for example. There are noobs cp200-300 running around with Flawless title and vet trial titles. I'm not even remotely the top end player but I have nothing challenging to do besides trial HMs. I have to make other content harder for myself by not slotting cp, using way off meta builds, no pale order for solo or Oakensoul etc to enjoy it somewhat. I tried vet vateshran on pts and I actually had to pay attention a little now lol. These changes are good for the average player. My guilds have done some naked raiding etc just to have some challenge. And these nerfs are not even enough tbh. Look at Deltia. He compared on reddit his live 22min Vateshran trifecta run with pts 25min one. It only took 3 min longer lol. And hes just an average player. Same when the latest trial came out (DSR), after 3-4 days I had already all the perfected gear farmed. I ran with different groups and the dps is currently so insane that we literally just skipped the mechanics on last boss. I got all the gear farmed but none of us even knows the bridge mechanic lol.
I'd say there's some serious power creep if an average Craglorn pug can just ignore the mechs on newly dropped vet trial.
Deltia is not an average player. I'm not sure why they are trying to perpetuate that idea, but it is 100% untrue and harming the community.
Other than that good for you , you also appear to be an above average player running with above average groups.
MidniteOwl1913 wrote: »The DPS is comically high now and needed to be massively nerfed.
This is 100% an honest question, but I would love to see you or someone else expand on this thought.
Outside of the random normal problem, which is a ZoS design decision to tie valuable Transmutes to the normal dungeon finder, why does it matter that a very small number of people can do comically high or "obscene" damage?
If you can clear vAS why does it matter if someone else can get IR in less than 3 minutes?
If you can clear vCR who cares if another group can get Gryphon Heart in an absurd time?
If you can't clear older vet trials at all for some reason, how does nerfing top end damage change that?
It's not very small number of people. Sure if you only mean trial trifectas. But other content exists also and with current power creep has become a joke. Same with older content like vMA. Have you looked around in Craglorn for example. There are noobs cp200-300 running around with Flawless title and vet trial titles. I'm not even remotely the top end player but I have nothing challenging to do besides trial HMs. I have to make other content harder for myself by not slotting cp, using way off meta builds, no pale order for solo or Oakensoul etc to enjoy it somewhat. I tried vet vateshran on pts and I actually had to pay attention a little now lol. These changes are good for the average player. My guilds have done some naked raiding etc just to have some challenge. And these nerfs are not even enough tbh. Look at Deltia. He compared on reddit his live 22min Vateshran trifecta run with pts 25min one. It only took 3 min longer lol. And hes just an average player. Same when the latest trial came out (DSR), after 3-4 days I had already all the perfected gear farmed. I ran with different groups and the dps is currently so insane that we literally just skipped the mechanics on last boss. I got all the gear farmed but none of us even knows the bridge mechanic lol.
I'd say there's some serious power creep if an average Craglorn pug can just ignore the mechs on newly dropped vet trial.
Deltia is not an average player. I'm not sure why they are trying to perpetuate that idea, but it is 100% untrue and harming the community.
Other than that good for you , you also appear to be an above average player running with above average groups.
Yeah when I saw him claiming to an "average player with only 90k" I nearly fell off my chair laughing. And then he went to gloss over how bad the DK nerfs are going to me. I just stopped watching.
EozZoe1989 wrote: »the thing is ,, too many powerful people and it runing the multiplayer,,//
solo is fine but the over powered people rush the game and dont help people instread they run to end of everything and complete it before it even started..
