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What's with the Mines nerf?
Mines should be AoE but that's not the point of this thread.
Daedric Mines v8.1.0
Fixed an issue where this ability and its morphs could detonate instantly on a target multiple times.
How is this an issue exactly? If an enemy player moves between 2 mines then they should both detonate instantly. If an enemy player dodge rolls through 5 mines, they should take 5 mines worth of damage instantly.
There is now a short cool down window where a target cannot be targeted again from the mines to prevent moments of immense instantaneous burst.
"Immense instantaneous burst" is the only reason to use mines. It slows down enemy pressure by placing blockers on pathways and has a great effect on positioning. Additionally, mines were a good counter to Stamblades. Now they're not.
This also means your mines will no longer detonate without dealing any damage to a target, vastly improving the viability of this ability
You're nerfing mines and trying to convince players this is good by mentioning this bug fix. These are two entirely separate changes. One is a bug fix, the other is a nerf.
The bug fix should make it to Live, the unwarranted nerf shouldn't.
Edited by Kaelthorn_Nightbloom on July 15, 2022 4:13PM PC NA