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Cyrodiil population cap needs to be whatever 2 bars is

Twohothardware
Twohothardware
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Until ZOS finishes rewriting the game code or gets better servers the population cap needs to go down in the main campaign.

This game doesn’t function when the campaign is 3 bars on all three Alliances. The lag is so bad during prime time at night you can’t activate skills, you can’t bar swap, you can’t use potions, and with skills like jabs your just hitting air with people right in front of you.

Lower the population cap. Please lol
  • Thecompton73
    Thecompton73
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    That's gonna be a huge nope from 99% of the PvP population. There are already periods of 15-30 minutes without a single keep lighting up during prime time because the pop cap is so low compared to what it was when they designed Cyro.
  • Cuddlypuff
    Cuddlypuff
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    That's gonna be a huge nope from 99% of the PvP population. There are already periods of 15-30 minutes without a single keep lighting up during prime time because the pop cap is so low compared to what it was when they designed Cyro.

    What makes you think even 10 bars per faction will cause keeps to light up. Everybody is either afk or tied up by farmers/ball zergs somewhere.
  • Thecompton73
    Thecompton73
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    Cuddlypuff wrote: »
    That's gonna be a huge nope from 99% of the PvP population. There are already periods of 15-30 minutes without a single keep lighting up during prime time because the pop cap is so low compared to what it was when they designed Cyro.

    What makes you think even 10 bars per faction will cause keeps to light up. Everybody is either afk or tied up by farmers/ball zergs somewhere.

    I've posted before the tanky/heal/burst meta makes for terrible PvP. It allows any coordinated group of more than 3 people to be crazy survivable and when you get up to 10-12 almost impossible to kill so you wind up with 50v12 running around the top of an inner keep for an hour and that's causing a lot of the lag being complained about.
    So it's true that the reductions in population caps aren't fully responsible for the slower pace in Cyro. But when keeps DO light up now it's because people see a lot of other people going the same way and a zerg is born, and more people means it happens more often.
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