starkerealm wrote: »Skjaldbjorn wrote: »starkerealm wrote: »Skjaldbjorn wrote: »For example, despite my effective (read; front bar) pen being ~3x higher on the PTS parse, my numbers were lower.
I'm pretty sure Skjald knows this, but, generally speaking, on live 660 pen is 1% of damage. So even under the best circumstances, Advanced Species went from 2% per slotted ability to, 1.5% pen per slotted ability.
The second problem here is that there's no bonus for overpenetration. So, if you have more pen than the target has resistances, your extra pen is wasted. That's why it's useless in an optimized group.
I've heard two different numbers over the years. 500 and 660. Never actually been able to nail it down which was true, honestly.
You can nail it down now with the advanced stats page.
So, Pen directly subtracts from the target's resistance stat. Technically, it doesn't directly modify damage itself.
So, check your mitigation. At 33k you have 50% damage mitigation, which works out to 1% per 660. If it was 500, you'd see 50% mitigation at 25k. (This can be a little tricky because, IIRC, you can get other sources of mitigation on the sheet, though that's mostly on the damage types specifically.
However, 660 seems to be the correct number. I'm not sure where the 500 came from.
lordspyder wrote: »
I am in the exact same boat as you. High Isle and Oaken soul made this game more fun than it has ever been. I posted my verry first vVH clear this week then I read the patch notes and got on the PTS. It only took an hour to realize that is now being taken away from me again.
the bottom line is the patch that is on the PTS is not fun. I've had a sub since launch and if this goes live, I'm unsubbing.