starkerealm wrote: »f they're giving you their combat metrics readout, it's a parse.I mean we use parse numbers on the 21mil dummy because it provides standard buffs so everyone's parse can be assessed at the same standard level.
The problem with this is that ZOS knows it, and today they have decided they're not playing fair. The trial dummies on the PTS have been modified with an altered set of buffs, so while they are standardized to other parses on the same server, they are not standardized to compare with parses on the live servers.
In order to get an accurate parse for a character on live and on the PTS, you would need to use a 6m or 3m dummy, because those do return consistent data between live and PTS.
However, those of us who are old school enough remember when we had to do our parses against actual enemies, (before dummies were a thing), and the parse data above reflects that approach.
HTM didn't give their combat metrics readout. Unless I missed it, he just posted the kill times and says "roughly 35-40%" reduction.
Yeah, adding Major Slayer and Minor Courage is definitely sneaky. Obviously if we have data from both Live and PTS on 3m/6m dummy that's fine. But most people go for the 21mil dummy these days. It's just standard practice and probably easier to find online
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.
The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
- A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
- Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
- Better sustain since the DoT costs remain unchanged
- Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
Here are some parses off the Internet:
StamCro 116k
MagSorc 103k
MagBlade 101k, literally spamming Surprise Attack
Necrotech_Master wrote: »
sorry to break it but rotations are still just as busy
changing when you refresh dots does not do anything except simplify the rotation
LordDragonMara wrote: »
And dare to explain why you hate LA weaving + the old 10sec system ?
And still waiting to answer the guy that wanted to show him prove with stats about your claims. You very conveniently miss that post.
Where did I say I hate LA weaving and the old system?
wolfie1.0. wrote: »
Have you played the PTS? And if so where are your parses and encounter records.
Also, prove to me that you can clear hard mode content both latest dlc trial trifectas and dungeon trifectas on the PTS.
Until that is proved possible on the PTS I will continue to be upset.
Positive reinforcement is key for a game to thrive. You need to feel challenged and rewarded.
Negative reinforcement results in quiting.
Elvenheart wrote: »This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.
But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂
Elvenheart wrote: »This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.
But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂
What you said is quite true. Week 1 PTS is real wild.
I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.
My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience
Necrotech_Master wrote: »
sorry to break it but rotations are still just as busy
changing when you refresh dots does not do anything except simplify the rotation
Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds
Holycannoli wrote: »Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.
ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.
So if they're going to adjust all content to fit this patch, why change anything at all? Why nerf damage and then content so that the damage nerf doesn't affect gameplay? That's an awful lot of work that can be avoided by simply not going forward with the combat changes at all.
I'm telling you right now they're not intending to go back and change all this game's content because of this patch. Their intent is something else and they're not saying. Oh sure they'll give vague reasons like 'accessibility" but we all know that's nonsense. I mean how do you improve accessibility by nerfing damage? Explain how that works lol.
Necrotech_Master wrote: »Elvenheart wrote: »This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.
But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂
What you said is quite true. Week 1 PTS is real wild.
I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.
My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience
based on several different threads in the PTS section of the forum, APM is not changing whatsoever
they even showed their ESO logs for PTS and live and both were still around the 119-120 APM, so i have no idea where you think this is lowering APMNecrotech_Master wrote: »
sorry to break it but rotations are still just as busy
changing when you refresh dots does not do anything except simplify the rotation
Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds
the rotations arent that much simpler, they did not reduce how much you had to pay attention to timers and in fact its easier to lose track of them at 20 sec
again not to mention the huge DOT nerfs
dmg being nerfed across the board is literally not changing anything, it is NOT doing anything other than making a simplified rotation of spamming a spam skill + light attack 15x instead of 5x before recasting your dots, thats going to make weaving MORE important even with reduced dmg from light attacks
Suna_Ye_Sunnabe wrote: »No, I won't stop. The average player was able to get further than ever in the current patch, and now they're going to be stuffed six feet under while the top percent still perform well. The current 1% of people who can do 140k or complete vas in 2 minutes are NOT having a negative impact on the game as there are so very few of them. Who is hurt by them doing their trials quickly? Who cares?? But blanket nerfs to everyone does hurt everyone. End of argument.
As an added note, the loss of dps is to me, as a 120k parser, far less bothersome than the changes to timing and class changes. I literally loathe them. However, for others... I am also the leader of a training guild that dreads this patch going live, and seeing the hard work of all my poor fledglings being trashed by this reckless joke of a patch.
Yeah I shouldn't say low APM, I meant lower server calculations. It's the same reason why they pushed AwA through without listening to feedback, because better server performance.
Necrotech_Master wrote: »Elvenheart wrote: »This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.
But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂
What you said is quite true. Week 1 PTS is real wild.
I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.
My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience
based on several different threads in the PTS section of the forum, APM is not changing whatsoever
they even showed their ESO logs for PTS and live and both were still around the 119-120 APM, so i have no idea where you think this is lowering APMNecrotech_Master wrote: »
sorry to break it but rotations are still just as busy
changing when you refresh dots does not do anything except simplify the rotation
Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds
the rotations arent that much simpler, they did not reduce how much you had to pay attention to timers and in fact its easier to lose track of them at 20 sec
again not to mention the huge DOT nerfs
dmg being nerfed across the board is literally not changing anything, it is NOT doing anything other than making a simplified rotation of spamming a spam skill + light attack 15x instead of 5x before recasting your dots, thats going to make weaving MORE important even with reduced dmg from light attacks
Yeah I shouldn't say low APM, I meant lower server calculations. It's the same reason why they pushed AwA through without listening to feedback, because better server performance.
Okay, I just don't see your logic in saying a 20s DoT is harder to stay on top of than a 10s one. In the current system, every time you switch to backbar to re-apply DoTs you may screw up the flow of your rotation (for an inexperienced player). Needing to do them half as often means less chance of thatSuna_Ye_Sunnabe wrote: »No, I won't stop. The average player was able to get further than ever in the current patch, and now they're going to be stuffed six feet under while the top percent still perform well. The current 1% of people who can do 140k or complete vas in 2 minutes are NOT having a negative impact on the game as there are so very few of them. Who is hurt by them doing their trials quickly? Who cares?? But blanket nerfs to everyone does hurt everyone. End of argument.
As an added note, the loss of dps is to me, as a 120k parser, far less bothersome than the changes to timing and class changes. I literally loathe them. However, for others... I am also the leader of a training guild that dreads this patch going live, and seeing the hard work of all my poor fledglings being trashed by this reckless joke of a patch.
Well the 140k comment was just to illustrate a point that endgame community has been asking for DPS nerfs. That's what Nefas and t3hasiangod was saying during discussions about the DPS delta and so on.
It seems like they got it?
Don't worry, I'm sure it will all change again in a few months. And then a few months after that, and ag....you get my point.
Necrotech_Master wrote: »Elvenheart wrote: »This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.
But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂
What you said is quite true. Week 1 PTS is real wild.
I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.
My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience
based on several different threads in the PTS section of the forum, APM is not changing whatsoever
they even showed their ESO logs for PTS and live and both were still around the 119-120 APM, so i have no idea where you think this is lowering APMNecrotech_Master wrote: »
sorry to break it but rotations are still just as busy
changing when you refresh dots does not do anything except simplify the rotation
Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds
the rotations arent that much simpler, they did not reduce how much you had to pay attention to timers and in fact its easier to lose track of them at 20 sec
again not to mention the huge DOT nerfs
dmg being nerfed across the board is literally not changing anything, it is NOT doing anything other than making a simplified rotation of spamming a spam skill + light attack 15x instead of 5x before recasting your dots, thats going to make weaving MORE important even with reduced dmg from light attacks
Yeah I shouldn't say low APM, I meant lower server calculations. It's the same reason why they pushed AwA through without listening to feedback, because better server performance.
Okay, I just don't see your logic in saying a 20s DoT is harder to stay on top of than a 10s one. In the current system, every time you switch to backbar to re-apply DoTs you may screw up the flow of your rotation (for an inexperienced player). Needing to do them half as often means less chance of that
starkerealm wrote: »
Second, if they were going to reduce the load for light attacks, they should have lead with that. Don't lie to people and claim it's about bringing up the floor.
Necrotech_Master wrote: »
personally i am fine with the increased dot durations, i think that would help make things easier unless your trying to optimize, but combined with the global dmg nerfs + the other dot nerfs reducing the tick rates almost blows them to oblivion unless you actually get the enemy to take 100% of the dot dmg, and thus you need to really glue your eyes on the duration to make sure you definitely do not cast it early because its a massive dmg loss doing so
Hortator Indoril Nerevar wrote: »5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.
6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.
7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.
[snip]
Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.
ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.
Wall, orb, barswap
Whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, barswap
Wall, orb, barswap
Whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, barswap
Wall, orb, barswap
Very interesting, isn't it?
Also, the op commentary about vcr and vas speed clears, half the playerbase cant even clear those hardmodes even with this powercreep.
With these changes, the people doing 130k+ will still clear those older trials. But the casuals wont. So have fun regressing 3years.
FantasticFreddie wrote: »First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
I can not agree more that DPS should be tuned down a bit. But that's not the way you do it.
They should have addressed only weaving this patch. It would have been a safe patch that would affected all builds equally. (minus DK's 30k+ heavy attack builds)
What they came up with is a scramble. It affects all the builds differently. And that's a big problem because they spent many many hours to balance those builds and now all the balance work will need to be started over. PTS will reveal only the tip of the iceberg of the unbalance.
Dps should NOT be tuned down. The ceiling should not be lowered.
Both trials zos released within the last year REQUIRE the extremely high damage to complete at the highest difficulty, and the extremely LOW numbers lf completion reflect this
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.
*Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.
That's what's funny about it. I don't know, it seems like people are taking this way too seriously.
starkerealm wrote: »So, yeah, I can't speak for anyone else, but I am taking this seriously because I like it here. I like these people. I don't want to watch this place die, and this patch has an excellent shot at starting that death spiral.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Dynamic situations usually means the enemies move out of the AoEs, requiring reapplication anyway.[*] A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
Ok, that's great for the players who have access to trial sets. What about those who don't? Also, less damage from DoTs still means less damage overall. It just means a higher *percentage* of damage comes from other means.[*] Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
Again, because you constantly need to reapply, and now additionally, the damage is LOWER, fights take longer, leading to worse sustain. I found I myself running out of magicka more in PTS fwiw.[*] Better sustain since the DoT costs remain unchanged
Still needed almost as many bb swaps due to some buffs expiring in the middle of my rotation. It was even worse because I needed to barswap just to reapply one buff.[*] Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
Ok, great for those with 100k parses. What about the rest of us?U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
Here are some parses off the Internet:
StamCro 116k[/b]
^^^ That's the answer.Stop releasing overpowered sets and mythics.