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Stop the outrage: U35 combat changes are good*

  • starkerealm
    starkerealm
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    xgoku1 wrote: »
    f they're giving you their combat metrics readout, it's a parse.
    xgoku1 wrote: »
    I mean we use parse numbers on the 21mil dummy because it provides standard buffs so everyone's parse can be assessed at the same standard level.

    The problem with this is that ZOS knows it, and today they have decided they're not playing fair. The trial dummies on the PTS have been modified with an altered set of buffs, so while they are standardized to other parses on the same server, they are not standardized to compare with parses on the live servers.

    In order to get an accurate parse for a character on live and on the PTS, you would need to use a 6m or 3m dummy, because those do return consistent data between live and PTS.

    However, those of us who are old school enough remember when we had to do our parses against actual enemies, (before dummies were a thing), and the parse data above reflects that approach.

    HTM didn't give their combat metrics readout. Unless I missed it, he just posted the kill times and says "roughly 35-40%" reduction.

    Yeah, adding Major Slayer and Minor Courage is definitely sneaky. Obviously if we have data from both Live and PTS on 3m/6m dummy that's fine. But most people go for the 21mil dummy these days. It's just standard practice and probably easier to find online

    Hack's released a lot of Combat Metrics screens with this, thought I'd seen the one for this specific example, but maybe not.
  • Elvenheart
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    This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.

    But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂
  • DigiAngel
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    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds

    Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.

    The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.

    The biggest complaint from testing is that players find the 20 second DoT cooldown playstyle quite boring in comparison to 7-8 seconds, because ESO only has 10 skill slots. Here are some counter-points:
    1. A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
    2. Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
    3. Better sustain since the DoT costs remain unchanged
    4. Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)

    U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).

    Here are some parses off the Internet:
    StamCro 116k
    9hd4elga129w.png

    MagSorc 103k
    ejskv2h06jyu.png

    MagBlade 101k, literally spamming Surprise Attack
    v89y9xwv97ri.png

    Have YOU tested it in PTS?
  • Pevey
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    Riptide wrote: »

    Throw on briarheart+hundings and parse, and it becomes clear that the power creep are the sets.


    1y9otjocml15.jpg

  • xgoku1
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    sorry to break it but rotations are still just as busy

    changing when you refresh dots does not do anything except simplify the rotation

    Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds

    And dare to explain why you hate LA weaving + the old 10sec system ?
    And still waiting to answer the guy that wanted to show him prove with stats about your claims. You very conveniently miss that post. :smiley:

    Where did I say I hate LA weaving and the old system?
  • LordDragonMara
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    xgoku1 wrote: »

    Where did I say I hate LA weaving and the old system?

    [snip]
    Anyway still waiting for you to answer this:
    wolfie1.0. wrote: »

    Have you played the PTS? And if so where are your parses and encounter records.

    Also, prove to me that you can clear hard mode content both latest dlc trial trifectas and dungeon trifectas on the PTS.

    Until that is proved possible on the PTS I will continue to be upset.

    Positive reinforcement is key for a game to thrive. You need to feel challenged and rewarded.

    Negative reinforcement results in quiting.

    And you can bet on it, that people are not just threating, but they are going to quit the game. The numbers in a month or two will be more telling.
    U35 is game breaking, and it's bad for the lifespan of the game. You should never ever touch core mechanics that are in the game from the beginning. You should also never ever try to lower the skill ceiling and punish good players.
    Exactly what they are doing.

    [edited for baiting]
    Edited by ZOS_Icy on July 15, 2022 4:17PM
  • xgoku1
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    Elvenheart wrote: »
    This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.

    But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂

    What you said is quite true. Week 1 PTS is real wild.

    I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.

    My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience
  • siddique
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    Wall, orb, barswap
    Whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, barswap
    Wall, orb, barswap
    Whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, barswap
    Wall, orb, barswap


    Very interesting, isn't it?

    Also, the op commentary about vcr and vas speed clears, half the playerbase cant even clear those hardmodes even with this powercreep.

    With these changes, the people doing 130k+ will still clear those older trials. But the casuals wont. So have fun regressing 3years.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Necrotech_Master
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    xgoku1 wrote: »
    Elvenheart wrote: »
    This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.

    But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂

    What you said is quite true. Week 1 PTS is real wild.

    I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.

    My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience

    based on several different threads in the PTS section of the forum, APM is not changing whatsoever

    they even showed their ESO logs for PTS and live and both were still around the 119-120 APM, so i have no idea where you think this is lowering APM
    xgoku1 wrote: »

    sorry to break it but rotations are still just as busy

    changing when you refresh dots does not do anything except simplify the rotation

    Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds

    the rotations arent that much simpler, they did not reduce how much you had to pay attention to timers and in fact its easier to lose track of them at 20 sec

    again not to mention the huge DOT nerfs

    dmg being nerfed across the board is literally not changing anything, it is NOT doing anything other than making a simplified rotation of spamming a spam skill + light attack 15x instead of 5x before recasting your dots, thats going to make weaving MORE important even with reduced dmg from light attacks
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Suna_Ye_Sunnabe
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    No, I won't stop. The average player was able to get further than ever in the current patch, and now they're going to be stuffed six feet under while the top percent still perform well. The current 1% of people who can do 140k or complete vas in 2 minutes are NOT having a negative impact on the game as there are so very few of them. Who is hurt by them doing their trials quickly? Who cares?? But blanket nerfs to everyone does hurt everyone. End of argument.

    As an added note, the loss of dps is to me, as a 120k parser, far less bothersome than the changes to timing and class changes. I literally loathe them. However, for others... I am also the leader of a training guild that dreads this patch going live, and seeing the hard work of all my poor fledglings being trashed by this reckless joke of a patch.
    Edited by Suna_Ye_Sunnabe on July 14, 2022 9:48PM
    Angua Anyammis Ae Sunna
  • Hurbster
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    Don't worry, I'm sure it will all change again in a few months. And then a few months after that, and ag....you get my point.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Suna_Ye_Sunnabe
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    xgoku1 wrote: »
    Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.

    ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.

    So if they're going to adjust all content to fit this patch, why change anything at all? Why nerf damage and then content so that the damage nerf doesn't affect gameplay? That's an awful lot of work that can be avoided by simply not going forward with the combat changes at all.

    I'm telling you right now they're not intending to go back and change all this game's content because of this patch. Their intent is something else and they're not saying. Oh sure they'll give vague reasons like 'accessibility" but we all know that's nonsense. I mean how do you improve accessibility by nerfing damage? Explain how that works lol.

    Exactly. Nerf players, then nerf content, then nerf players some more. I've been here for years and seen it happen for years. It's a moronic cycle.
    Angua Anyammis Ae Sunna
  • xgoku1
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    xgoku1 wrote: »
    Elvenheart wrote: »
    This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.

    But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂

    What you said is quite true. Week 1 PTS is real wild.

    I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.

    My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience

    based on several different threads in the PTS section of the forum, APM is not changing whatsoever

    they even showed their ESO logs for PTS and live and both were still around the 119-120 APM, so i have no idea where you think this is lowering APM
    xgoku1 wrote: »

    sorry to break it but rotations are still just as busy

    changing when you refresh dots does not do anything except simplify the rotation

    Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds

    the rotations arent that much simpler, they did not reduce how much you had to pay attention to timers and in fact its easier to lose track of them at 20 sec

    again not to mention the huge DOT nerfs

    dmg being nerfed across the board is literally not changing anything, it is NOT doing anything other than making a simplified rotation of spamming a spam skill + light attack 15x instead of 5x before recasting your dots, thats going to make weaving MORE important even with reduced dmg from light attacks

    Yeah I shouldn't say low APM, I meant lower server calculations. It's the same reason why they pushed AwA through without listening to feedback, because better server performance.

    Okay, I just don't see your logic in saying a 20s DoT is harder to stay on top of than a 10s one. In the current system, every time you switch to backbar to re-apply DoTs you may screw up the flow of your rotation (for an inexperienced player). Needing to do them half as often means less chance of that
    No, I won't stop. The average player was able to get further than ever in the current patch, and now they're going to be stuffed six feet under while the top percent still perform well. The current 1% of people who can do 140k or complete vas in 2 minutes are NOT having a negative impact on the game as there are so very few of them. Who is hurt by them doing their trials quickly? Who cares?? But blanket nerfs to everyone does hurt everyone. End of argument.

    As an added note, the loss of dps is to me, as a 120k parser, far less bothersome than the changes to timing and class changes. I literally loathe them. However, for others... I am also the leader of a training guild that dreads this patch going live, and seeing the hard work of all my poor fledglings being trashed by this reckless joke of a patch.

    Well the 140k comment was just to illustrate a point that endgame community has been asking for DPS nerfs. That's what Nefas and t3hasiangod was saying during discussions about the DPS delta and so on.

    It seems like they got it?
  • starkerealm
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    xgoku1 wrote: »
    Yeah I shouldn't say low APM, I meant lower server calculations. It's the same reason why they pushed AwA through without listening to feedback, because better server performance.

    Okay, two things...

    First, if the goal was to reduce server lag by using pre-calculated values for light and heavy attacks, they calibrated those values way too low.

    As in, irresponsibly low.

    As in, this is downright punitive.

    Second, if they were going to reduce the load for light attacks, they should have lead with that. Don't lie to people and claim it's about bringing up the floor.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    xgoku1 wrote: »
    xgoku1 wrote: »
    Elvenheart wrote: »
    This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.

    But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂

    What you said is quite true. Week 1 PTS is real wild.

    I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.

    My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience

    based on several different threads in the PTS section of the forum, APM is not changing whatsoever

    they even showed their ESO logs for PTS and live and both were still around the 119-120 APM, so i have no idea where you think this is lowering APM
    xgoku1 wrote: »

    sorry to break it but rotations are still just as busy

    changing when you refresh dots does not do anything except simplify the rotation

    Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds

    the rotations arent that much simpler, they did not reduce how much you had to pay attention to timers and in fact its easier to lose track of them at 20 sec

    again not to mention the huge DOT nerfs

    dmg being nerfed across the board is literally not changing anything, it is NOT doing anything other than making a simplified rotation of spamming a spam skill + light attack 15x instead of 5x before recasting your dots, thats going to make weaving MORE important even with reduced dmg from light attacks

    Yeah I shouldn't say low APM, I meant lower server calculations. It's the same reason why they pushed AwA through without listening to feedback, because better server performance.

    Okay, I just don't see your logic in saying a 20s DoT is harder to stay on top of than a 10s one. In the current system, every time you switch to backbar to re-apply DoTs you may screw up the flow of your rotation (for an inexperienced player). Needing to do them half as often means less chance of that
    No, I won't stop. The average player was able to get further than ever in the current patch, and now they're going to be stuffed six feet under while the top percent still perform well. The current 1% of people who can do 140k or complete vas in 2 minutes are NOT having a negative impact on the game as there are so very few of them. Who is hurt by them doing their trials quickly? Who cares?? But blanket nerfs to everyone does hurt everyone. End of argument.

    As an added note, the loss of dps is to me, as a 120k parser, far less bothersome than the changes to timing and class changes. I literally loathe them. However, for others... I am also the leader of a training guild that dreads this patch going live, and seeing the hard work of all my poor fledglings being trashed by this reckless joke of a patch.

    Well the 140k comment was just to illustrate a point that endgame community has been asking for DPS nerfs. That's what Nefas and t3hasiangod was saying during discussions about the DPS delta and so on.

    It seems like they got it?

    As a former member of endgame communities, I never recall anyone asking for nerfs. And if someone parsing that high is asking for nerfs, then it is selfish and inconsiderate to the rest of the community who is, for the most part, happy to hit 70k or so.
    Angua Anyammis Ae Sunna
  • xgoku1
    xgoku1
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    Hurbster wrote: »
    Don't worry, I'm sure it will all change again in a few months. And then a few months after that, and ag....you get my point.

    That's what's funny about it. I don't know, it seems like people are taking this way too seriously.

    But I do think people want lesser focus on LA weaving and DoTs, surely their market research has some basis to say "yeah this is what people want". I don't think we'll ever see those people in community forums like here or the subreddit, we're here because we like things the way they are (sort of ...)

    I think we should give it a shot until Q4 when they decide unarmed combat is the best way forward or something.
  • Necrotech_Master
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    xgoku1 wrote: »
    xgoku1 wrote: »
    Elvenheart wrote: »
    This is just my own personal opinion, and it hasn’t changed since beta. I think Week 1 of a new PTS cycle we get to see the worst case scenario but I think other changes are already planned to lessen the perceived disaster that’s about to happen, And in the end although not everyone will be happy, more people will be happy than they are during Week 1. In other words, it’s a marketing ploy to make the REAL changes feel better. That’s why I don’t get excited or worried until the final product goes live.

    But please keep debating, just like during the great rapids maneuver debate and other similar debates, and like the previous Oakensoul discussions between the time it was first revealed and the live one we have now (still waiting to see the NEW final Oakensoul) I find these discussions very interesting and entertaining to read in my precious downtime. 🙂

    What you said is quite true. Week 1 PTS is real wild.

    I personally think they are going to change most things by Week 4, except the nerf to LA damage. Something tells me that the fact they are trying this again after a major backlash in 2020, means that they are committed to see it through regardless of player opinion.

    My theory is that they realized the game's performance won't improve unless they switch to a low APM playstyle. There's the risk of vet players leaving (so many have already) but I guess the numbers prioritize a different audience

    based on several different threads in the PTS section of the forum, APM is not changing whatsoever

    they even showed their ESO logs for PTS and live and both were still around the 119-120 APM, so i have no idea where you think this is lowering APM
    xgoku1 wrote: »

    sorry to break it but rotations are still just as busy

    changing when you refresh dots does not do anything except simplify the rotation

    Simpler rotation that makes it easier to reach the ceiling though. Of course, you still need to git gud at LA weaving, but the penalty is much, much lesser if you suck. Even if you miss 50% of your weaves, you're missing 4-5k damage. It's flat numbers for meta builds

    the rotations arent that much simpler, they did not reduce how much you had to pay attention to timers and in fact its easier to lose track of them at 20 sec

    again not to mention the huge DOT nerfs

    dmg being nerfed across the board is literally not changing anything, it is NOT doing anything other than making a simplified rotation of spamming a spam skill + light attack 15x instead of 5x before recasting your dots, thats going to make weaving MORE important even with reduced dmg from light attacks

    Yeah I shouldn't say low APM, I meant lower server calculations. It's the same reason why they pushed AwA through without listening to feedback, because better server performance.

    Okay, I just don't see your logic in saying a 20s DoT is harder to stay on top of than a 10s one. In the current system, every time you switch to backbar to re-apply DoTs you may screw up the flow of your rotation (for an inexperienced player). Needing to do them half as often means less chance of that

    also to burst your bubble but AWA had absolutely nothing to do with "performance" either, that was just their baked reply to try to show that they were listening

    with the way the dots work in PTS, a dot has to stay up a minimum of 10 sec to even come close to dealing the same dmg as 1 spammable, recasting early means the entire DoT was a waste of GCD to even cast in the first place

    from numbers im seeing on screenshots from the PTS, most of the dots are only doing about 1250-1600 dmg every 2 seconds, this equates to 625-800 dmg per sec, this is HALF of what the effective dps is for dots on live

    if an enemy does not stay in the same spot for at least 10 sec, all ground base dots will be effectively useless because that GCD casting the dot dealt less dmg than a spammable at that point

    sticky dots help enemy moving around, but not invuln phases, so unless the enemy comes out of invuln and you put a 20 sec sticky dot on them, and they go invuln 8 sec later, that GCD casting the dot was wasted because you would have done more dmg with the spammable than the dot did in 8 sec after you cast it

    personally i am fine with the increased dot durations, i think that would help make things easier unless your trying to optimize, but combined with the global dmg nerfs + the other dot nerfs reducing the tick rates almost blows them to oblivion unless you actually get the enemy to take 100% of the dot dmg, and thus you need to really glue your eyes on the duration to make sure you definitely do not cast it early because its a massive dmg loss doing so
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • xgoku1
    xgoku1
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    Second, if they were going to reduce the load for light attacks, they should have lead with that. Don't lie to people and claim it's about bringing up the floor.

    I think the optics of that probably would be lot worse? Now it at least sounds like a pro-casual move, I imagine if they said we have to change the combat style because our servers can't be fixed any other way, it would probably look a lot worse on them.

    What I don't understand is why LA and HA are flat, but medium attack is still scaling.

    personally i am fine with the increased dot durations, i think that would help make things easier unless your trying to optimize, but combined with the global dmg nerfs + the other dot nerfs reducing the tick rates almost blows them to oblivion unless you actually get the enemy to take 100% of the dot dmg, and thus you need to really glue your eyes on the duration to make sure you definitely do not cast it early because its a massive dmg loss doing so

    Oh I see what you mean. The tick duration is different, I guess I didn't think in terms of actions per GCD.

    I'm in a similar boat, I get what they are going for with longer DoTs but this seems pretty rushed
  • xgoku1
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    I am off. Good talk everyone :)
  • renne
    renne
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    xgoku1 wrote: »
    5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.

    6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.

    7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.

    [snip]

    Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.

    ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.

    ZOS has literally claimed they have done eXtEnSiVe tEsTiNg on all these nerfs, why should we have to wait a whole three more months after this patch to drop for them to adjust content? Having content sitting there unable to be completed except for by the absolute best of best instead of just the top teams isn't going to
    siddique wrote: »
    Wall, orb, barswap
    Whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, barswap
    Wall, orb, barswap
    Whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, whip, barswap
    Wall, orb, barswap


    Very interesting, isn't it?

    Also, the op commentary about vcr and vas speed clears, half the playerbase cant even clear those hardmodes even with this powercreep.

    With these changes, the people doing 130k+ will still clear those older trials. But the casuals wont. So have fun regressing 3years.

    Bold of you to assume I'm going to even bother to put wall and orb on a different bar if this is what parsing is going to look like.

    [edited to remove quote]
    Edited by ZOS_Icy on July 15, 2022 4:15PM
  • Didgerion
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    Didgerion wrote: »
    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
    U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).

    I can not agree more that DPS should be tuned down a bit. But that's not the way you do it.
    They should have addressed only weaving this patch. It would have been a safe patch that would affected all builds equally. (minus DK's 30k+ heavy attack builds)

    What they came up with is a scramble. It affects all the builds differently. And that's a big problem because they spent many many hours to balance those builds and now all the balance work will need to be started over. PTS will reveal only the tip of the iceberg of the unbalance.

    Dps should NOT be tuned down. The ceiling should not be lowered.
    Both trials zos released within the last year REQUIRE the extremely high damage to complete at the highest difficulty, and the extremely LOW numbers lf completion reflect this

    The DPS gets higher with every release by adding new sets and adjusting the underperforming skills etc. And the old content remains way behind.
    So one option is to tune up the PVE content or the easier one is to adjust damage.

    Personally the weaving changes doesn't bother me too much. I believe they want it to be a flat number to keep it out if the way when balancing classes.
    I might also understand why they do dot changes, probably to increase the performance, but man those timers could be so much more creative, 20s timers just don't cut it for me.
    Edited by Didgerion on July 15, 2022 6:00AM
  • brylars
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    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds

    Weaving isn't going anywhere. In fact, they just gave us two new animations for channeled spam abilities (Templar Jabs and DW Flurry) for better weaving feel. It's simply illogical to claim that ZOS is coming to take your animation canceling away.

    The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution). It is still needed for optimal DPS, while reducing the DPS contribution is good for low APM players. In effect, the DPS penalty is less severe if you miss weaves, which is always good for players trying to learn weaving.

    *Numbers aren't final in Week 1. Hopefully they consider feedback. I think it's a good start though.


    I think I understand what you are saying. Are you including PvP players in this defense of the update? Have you considered the underlying cause of the outrage? It sounds like you are trying to find a reason for people to not be upset and prove them wrong.

    History is the underlying cause of all of the hoopla. I personally tried to get a brief history together to show since Scalebreaker the constant changes players have experienced. https://forums.elderscrollsonline.com/en/discussion/comment/7656150#Comment_7656150

    I understand the team was trying to make an exciting improved meta for the players, but the back and forth is what one would expect during the final stages of development. We are not in beta. I would have expected these kind of changes to have been done years ago. There lies the the source of the outrage. It is not just about dps dropping or weaving or class skills being nerfed or dots. It is the large sweeping changes that happen almost yearly.

    We want small "adjustment" changes from now on. Please.
    Edited by brylars on July 14, 2022 10:50PM
  • starkerealm
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    xgoku1 wrote: »
    That's what's funny about it. I don't know, it seems like people are taking this way too seriously.

    It's not funny.

    The problem here is that this is kinda serious. Like, yeah, we're talking about a video game. None of us are going to die. If ESO goes down in flames, our lives will continue, and the only difference is our wallets will be a little heavier with the money we're not spending on a subscription.

    The problem is, I like here. I like these people. Yeah, there's a few I can't stand, and not everything's always the best, but I like here.

    If this goes live, this place will die. It's not going to be instant. It's not going to be dramatic. But, people are going to wander off. The inertia will start, and this place will be less crowded when finally pull their heads out and admit they made a mistake. If they ever admit they made a mistake.

    When you strip off all the extras and the accessories, this is a chat room attached to a game about killing people and taking their stuff. When the killing people part is dull, there are better options. Options that make a better argument for your time and money.

    So, like I said, people will wander off.

    And with MMOs, when people start wandering off, it's often irreversible. "No, don't waste your time on that game, it's dying." "Don't waste your money on that game, it's dying." Eventually, it becomes, "no one plays that game, it's dead." The death spiral is a self fulfilling prophecy for MMOs. Once it earns the reputation of a game dying, it is very difficult to escape.

    The players who leave ESO will carry with them the story of an MMO where the combat was ravaged beyond recognition, and that will compound with the negative reputation of the underbaked game from 2014 that released far too soon.

    So, yeah, I can't speak for anyone else, but I am taking this seriously because I like it here. I like these people. I don't want to watch this place die, and this patch has an excellent shot at starting that death spiral.
  • PrincessOfThieves
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    So, yeah, I can't speak for anyone else, but I am taking this seriously because I like it here. I like these people. I don't want to watch this place die, and this patch has an excellent shot at starting that death spiral.

    Thank you for putting my feelings into words.
  • BahometZ
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    [snip] Show me this 140k parse. Average endgamers are parsing 110-125k. Stamsorc parse builds with no raid application are hitting in the 130s. The average eso player who is *trying* is half that. The average player in general is nowhere and that is perfectly fine for what they want to do.
    Look. Everybody got nerfed by far more than was intended and rotations are boring. Does anyone want this? More and more people are getting vet clears and trifectas in old content no, that's what accessibility looks like. God bless em but Nefas et al probably weren't saying they should nerf dps when he got Planesbreaker. And t3hsiangod left the game a year and a half ago because he got sick of the yoyo changes.
    OP there are logs of PTS raids already and parses and it is truly atrocious.

    Don't @ me I'm not interested.

    [edited for baiting]
    Edited by ZOS_Icy on July 15, 2022 4:24PM
    Pact Magplar - Max CP (NA XB)
  • Malkosha
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    xgoku1 wrote: »
    First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.

    The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds

    If they wanted to lower DPS they could have easily done it across the board. Say, lower all damage from any source 20%.Instead, they kill an ant using a Nuke instead of just stepping on it. I've played my char's on the PTS and these changes are bad but what's worse is we once again have to redesign our chars. For me it's not just the changes ... it's the retooling I have to do. Again. And Again. And again .....
  • dinokstrunz
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    Nah 90% of the current changes are beyond random & pointless. ZoS rhetoric for these changes so far don't go hand in hand with the first weeks changes. The only thing we get from the current testing is everyone is doing less damage. It's going to be bad update for everyone unless changes are made accordingly.
  • ccfeeling
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    Someone like this patch? Lol

    He doesnt really care the dps drop b/c he actually does not weave many

    20s dot timer good for vma? Only bosses fight? :o

    Sorry, Im lost.
  • BretonMage
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    xgoku1 wrote: »
    [*] A real PvE combat situation is a lot more dynamic requiring you to react to enemy AoEs, attacks etc. Reducing the busy upkeep of DoTs reduces the stress of responding to fight situations and possibly can lead to better team co-ordination.
    Dynamic situations usually means the enemies move out of the AoEs, requiring reapplication anyway.
    [*] Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
    Ok, that's great for the players who have access to trial sets. What about those who don't? Also, less damage from DoTs still means less damage overall. It just means a higher *percentage* of damage comes from other means.
    [*] Better sustain since the DoT costs remain unchanged
    Again, because you constantly need to reapply, and now additionally, the damage is LOWER, fights take longer, leading to worse sustain. I found I myself running out of magicka more in PTS fwiw.
    [*] Less backbar swaps needed (bar swapping is a big complaint for many players - Oakensoul's popularity proved that)
    Still needed almost as many bb swaps due to some buffs expiring in the middle of my rotation. It was even worse because I needed to barswap just to reapply one buff.
    U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).

    Here are some parses off the Internet:
    StamCro 116k[/b]
    Ok, great for those with 100k parses. What about the rest of us?

    Riptide wrote: »
    Stop releasing overpowered sets and mythics.
    ^^^ That's the answer.
  • pleximus
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    In what world and existence is it ever a good thing to extend a fight for the sake of it?
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