Surprised Currency Exchange didn’t get nerfed. I feel that card is very powerful and has won me many games via patron victory.
Surprised Currency Exchange didn’t get nerfed. I feel that card is very powerful and has won me many games via patron victory.
redspecter23 wrote: »The most surprising thing to me was a lack of any mention of the Orgnum patron effect. There seems to be an attempt to slow down the game a bit, but with no changes to the Orgnum deck at all (maybe they are coming later?), I'm left a bit confused as that's a rather hot topic right now among players.
Are these live changes?
Surprised Currency Exchange didn’t get nerfed. I feel that card is very powerful and has won me many games via patron victory.
That's a pretty good card.
I also somehow expected the Rally and Armory power to be split up and divided over combo's. Not sure if just making them a little bit more expensive is going to do the trick.
This is a pretty great card yes, but at 7gold you have the time to manipulate the tavern and try to get rid of it if you fear your opponent will get 7 gold first, otherwise, I play a lot of Psijic and you can 100% deny patron victory by not playing/instaselling agents.Surprised Currency Exchange didn’t get nerfed. I feel that card is very powerful and has won me many games via patron victory.
The armoury change is huuuuge, now it rewards better early gold game, as it is impossible for player 1 to buy turn1. Rally at 8 will also significantly delay the first rally which is huge as making a writ on turns 1 and 2 was enough to get a lucky 7g draw on turn 3 and snatch a rally.I also somehow expected the Rally and Armory power to be split up and divided over combo's. Not sure if just making them a little bit more expensive is going to do the trick.
AnduinTryggva wrote: »No Orgnum changes? This needed modification with highest priority.
Personofsecrets wrote: »Unfortunately, it looks like game data was used for these changes. Fine in some instances, but baffling for powerful cards that fewer players mistakenly don't take.
DewiMorgan wrote: »Personofsecrets wrote: »Unfortunately, it looks like game data was used for these changes. Fine in some instances, but baffling for powerful cards that fewer players mistakenly don't take.
To me, this is the only thing that can explain the nerf to Scratch - the most useless card in the Crow deck, but crow-heavy players are 1) very likely to win unless their opponent dominates with power cards, and 2) VERY likely to have picked this up early on unless they were deliberately avoiding it.
So, from game data, it'll look like this card is associated with many wins, when in fact it may have made very little difference to the outcome of any of those games: if it added 8 power from successful combos through the game, it'll also have prevented other cards being drawn, which in a well-curated deck would most likely have been more useful than this one.
Personofsecrets wrote: »Ogrum I can imagine going untouched since it is relatively difficult to obtain. But this development is despite Ogrum play patterns being not the most fun even though there may not be a ton of people who have that deck.