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Crystal Weapon

Slicesym
Slicesym
I agree that with bow/destro crystal weapon was overperforming. Crystal weapon was reduced by 41.5%. Bound armaments was reduced by 38% and no longer buffs light attacks. Light attacks were also nerfed. This takes away a lot of burst from melee stam sorcs in PVP. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing it this much.
Edited by Slicesym on July 13, 2022 3:43PM
  • JustAGoodPlayer
    JustAGoodPlayer
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    Slicesym wrote: »
    I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.

    Spammable is skill that is standartized and do X damage. If all the spammable do the same damage it is standart thing ?

    Why some class spammable have to be better ?

    On 3 skill casts DK get x2 whip, ok.
    So it is possible to impower some spammables with 30-33% per another skill cast.
    Templar had jubs, it is ... reworked.

    Spammable of destro staff gets 3 different strike and can land 3 different status effect, the same for psijick one.

    So it looks like spammables are based about this value.

    Why sorc spammable have to be *2 ?

    Just because it is a sorc ?
    Edited by JustAGoodPlayer on July 13, 2022 3:03PM
  • Didgerion
    Didgerion
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    Slicesym wrote: »
    I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.

    Spammable is skill that is standartized and do X damage. If all the spammable do the same damage it is standart thing ?

    Why some class spammable have to be better ?

    On 3 skill casts DK get x2 whip, ok.
    So it is possible to impower some spammables with 30-33% per another skill cast.
    Templar had jubs, it is ... reworked.

    Spammable of destro staff gets 3 different strike and can land 3 different status effect, the same for psijick one.

    So it looks like spammables are based about this value.

    Why sorc spammable have to be *2 ?

    Just because it is a sorc ?

    Crystal weapon was not 2x. It was 1x per light attack.
    2x per two light attacks. It costs was not 1x either..it was 1.5x

    The skill was over performing only because of a nasty proc set that is getting nerfed as well.

    Also light attacks are getting nerfed too, that would tune down the original skill as well.

    ZOS just never learns to do incremental changes. The stamsorc was hit from so many angles at once that is a useless class now. Most probably I'll just prematurely retire my Stamsorc, but not everyone switches classes so easily.
  • danno8
    danno8
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    "Reduced the damage of this ability by 41.5% so that it now does 130% of a ranged spammable attack between both attacks, rather than 200% of a melee spammable."

    So before it did 100% melee attack and 100% melee attack over 2 light attacks.

    Now it does 65% of ranged spammable and 65% ranged spammable over two light attacks. Ranged spammable is 10% less than melee spammable on average, so it is doing more like 59% of the damage it used to per light attack. Oh but they reduced the cost by 13% so that's great right?

    It is absolutely terrible now and easily outperformed by any other spammable, ranged or melee as has been shown in another thread.

    Why would they not simply have it be 100% of a ranged spammable (so a 10% nerf and fair since it can be used in either ranged or melee), and increase the cost a bit so it uses the same resource amount as a typical spammable would over 2 casts?
  • Mr_Stach
    Mr_Stach
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    Or have it do less damage the farther away you are from someone?
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • JustAGoodPlayer
    JustAGoodPlayer
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    Didgerion wrote: »
    Slicesym wrote: »
    I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.

    Spammable is skill that is standartized and do X damage. If all the spammable do the same damage it is standart thing ?

    Why some class spammable have to be better ?

    On 3 skill casts DK get x2 whip, ok.
    So it is possible to impower some spammables with 30-33% per another skill cast.
    Templar had jubs, it is ... reworked.

    Spammable of destro staff gets 3 different strike and can land 3 different status effect, the same for psijick one.

    So it looks like spammables are based about this value.

    Why sorc spammable have to be *2 ?

    Just because it is a sorc ?

    Crystal weapon was not 2x. It was 1x per light attack.
    2x per two light attacks. It costs was not 1x either..it was 1.5x

    The skill was over performing only because of a nasty proc set that is getting nerfed as well.

    Also light attacks are getting nerfed too, that would tune down the original skill as well.

    ZOS just never learns to do incremental changes. The stamsorc was hit from so many angles at once that is a useless class now. Most probably I'll just prematurely retire my Stamsorc, but not everyone switches classes so easily.

    You pres skill LA, so if it is 5 hard hitting dots + 5 cristal shards. That each hits as dots.

    You use 6 skill bars and make damage as players with 10 different skills used on skill bars.

    Is not it to OP ?

    If you use this + spammable you make same damage as player with 5 different skills+ spammable. But you only use 2 pannels.

    Other classes has no such option.

    If we have it - OK, but it is too OP to only 1 class have it and others not, do not you think ?

    All or no one ;)

    Thats how standartization works )))

    Or some compromisses and differences for each class all are happy with.
    Edited by JustAGoodPlayer on July 13, 2022 5:06PM
  • drzycki_ESO
    drzycki_ESO
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    Nerfing Savage Werewolf alone would have fixed the problem. Now Stamina Sorcs have nothing. We will be stuck using only weapon skills.
  • acastanza_ESO
    acastanza_ESO
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    Slicesym wrote: »
    I agree that with bow/destro crystal weapon was overperforming. Crystal weapon was reduced by 41.5%. Bound armaments was reduced by 38% and no longer buffs light attacks. Light attacks were also nerfed. This takes away a lot of burst from melee stam sorcs in PVP. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing it this much.

    This isn't correct. Crystal Weapon on a MagSorc running a Destro staff was barely performing at par with other classes burst damage. It was only overperforming on with Bows on StamSorcs. MagSorcs were barely hanging on with the damage it provided.

    They should have nerfed Savage Werewolf and called it a day. That would have removed the Bow problem that StamSorcs were abusing but left it alone for MagSorcs who desperately need the help.
    Edited by acastanza_ESO on July 13, 2022 5:19PM
  • Didgerion
    Didgerion
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    Slicesym wrote: »
    I agree that with bow/destro crystal weapon was overperforming. Crystal weapon was reduced by 41.5%. Bound armaments was reduced by 38% and no longer buffs light attacks. Light attacks were also nerfed. This takes away a lot of burst from melee stam sorcs in PVP. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing it this much.

    I don't agree it was overperforming.
    It was overperforming because of a nasty proc set and a ring.

    I met no stamsorc able to kill me in the non proc campaign.
    I barely meet any stam sorc there tbh.

  • Alchimiste1
    Alchimiste1
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    In my opinion, Bound Armaments should not have been touched. I don't think the skill was overperforming in any way.
    The nerf to crystal weapon for week one is a bit overkill. I think changing it to work only in melee range would have been enough or maybe like 5% less damage nothing big. The biggest problems with savage ww using bow sorcs were already addressed so that's good.
  • JustAGoodPlayer
    JustAGoodPlayer
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    Nerfing Savage Werewolf alone would have fixed the problem. Now Stamina Sorcs have nothing. We will be stuck using only weapon skills.

    The most damage was not go from savage wervolv but from spammable+crystal. If i already see some options that are the same - i think you do too ;)

    And if it would be no difference you would use other spammable ) Don't you ? )

    So skill have to be fixed, but may be different way. But now it is OP. If it would be the same as magick version - it will be understandable. But spammable in current update is OP if it do more than psijick spammable and has some strong effect or is more than 30% more in DPS.

    So sorc will hardly overperform other classes. Or they need to get some buff to.

    Now sorc is 20% more DPS class than other classes - is it OK ?
  • Slicesym
    Slicesym
    Mr_Stach wrote: »
    Or have it do less damage the farther away you are from someone?

    This would be ideal I think. Similar to how Dive is currently for mag version. That way there is diversity but it doesnt get to op at longer ranges.
  • Slicesym
    Slicesym
    Slicesym wrote: »
    I agree that with bow/destro crystal weapon was overperforming. Crystal weapon was reduced by 41.5%. Bound armaments was reduced by 38% and no longer buffs light attacks. Light attacks were also nerfed. This takes away a lot of burst from melee stam sorcs in PVP. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing it this much.

    This isn't correct. Crystal Weapon on a MagSorc running a Destro staff was barely performing at par with other classes burst damage. It was only overperforming on with Bows on StamSorcs. MagSorcs were barely hanging on with the damage it provided.

    They should have nerfed Savage Werewolf and called it a day. That would have removed the Bow problem that StamSorcs were abusing but left it alone for MagSorcs who desperately need the help.

    I used crystal weapon on a mag sorc. And I agree with the developer notes because. If you timed a crystal weapon on a destro with your streak/curse combo, you could easily have your mages wrath explode right after. it did a lot of burst
  • Didgerion
    Didgerion
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    Didgerion wrote: »
    Slicesym wrote: »
    I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.

    Spammable is skill that is standartized and do X damage. If all the spammable do the same damage it is standart thing ?

    Why some class spammable have to be better ?

    On 3 skill casts DK get x2 whip, ok.
    So it is possible to impower some spammables with 30-33% per another skill cast.
    Templar had jubs, it is ... reworked.

    Spammable of destro staff gets 3 different strike and can land 3 different status effect, the same for psijick one.

    So it looks like spammables are based about this value.

    Why sorc spammable have to be *2 ?

    Just because it is a sorc ?

    Crystal weapon was not 2x. It was 1x per light attack.
    2x per two light attacks. It costs was not 1x either..it was 1.5x

    The skill was over performing only because of a nasty proc set that is getting nerfed as well.

    Also light attacks are getting nerfed too, that would tune down the original skill as well.

    ZOS just never learns to do incremental changes. The stamsorc was hit from so many angles at once that is a useless class now. Most probably I'll just prematurely retire my Stamsorc, but not everyone switches classes so easily.

    You pres skill LA, so if it is 5 hard hitting dots + 5 cristal shards. That each hits as dots.

    You use 6 skill bars and make damage as players with 10 different skills used on skill bars.

    Is not it to OP ?

    If you use this + spammable you make same damage as player with 5 different skills+ spammable. But you only use 2 pannels.

    Other classes has no such option.

    If we have it - OK, but it is too OP to only 1 class have it and others not, do not you think ?

    All or no one ;)

    Thats how standartization works )))

    Or some compromisses and differences for each class all are happy with.

    I get what you are trying to say, but sorc has no access to good dots. New dot standard says this: DOT will do 2x damage of a spammable for the duration.
    Which on paper would make stamsroc extremely overpowered, as you have shown.
    Lets run the numbers one more time:
    1x Crystal Weapon attack for every light attack paired with 5 hard hitting dots(each does 2x for the duration of 20s) will result in :
    20x damage from Crystal Weapon + 10x damage from dots = 30x damage total in 20s.

    Lets put it next to DK: DK would need to skip a wheap to apply the dots which makes the numbers look like:
    15x damage from whip = 10x damage form dots = 25x damage in 20s.

    That's on paper but the reality is Sorc doesn't have good 2x dots! If a sorc can come up with 5 strong dots that means DKs can easily come up with 8 good dots....and lets run the numbers again:
    Sorc:
    20x Crystal Weapon + 10x Dot damage = 30x damage
    DK:
    12x Whip Damage = 16x Dot damage = 28x damage

    As you can see the damage discrepancy is minor. It is definitely not a 41.5% discrepancy that stam sorc got.

    And remember all the examples above are valid on a perfect parsing.
    If a stamsorc misses at least 2 light attacks then the damage gets even with the DKs. If he misses more then the parsing is getting even worse..
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