I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.
JustAGoodPlayer wrote: »I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.
Spammable is skill that is standartized and do X damage. If all the spammable do the same damage it is standart thing ?
Why some class spammable have to be better ?
On 3 skill casts DK get x2 whip, ok.
So it is possible to impower some spammables with 30-33% per another skill cast.
Templar had jubs, it is ... reworked.
Spammable of destro staff gets 3 different strike and can land 3 different status effect, the same for psijick one.
So it looks like spammables are based about this value.
Why sorc spammable have to be *2 ?
Just because it is a sorc ?
JustAGoodPlayer wrote: »I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.
Spammable is skill that is standartized and do X damage. If all the spammable do the same damage it is standart thing ?
Why some class spammable have to be better ?
On 3 skill casts DK get x2 whip, ok.
So it is possible to impower some spammables with 30-33% per another skill cast.
Templar had jubs, it is ... reworked.
Spammable of destro staff gets 3 different strike and can land 3 different status effect, the same for psijick one.
So it looks like spammables are based about this value.
Why sorc spammable have to be *2 ?
Just because it is a sorc ?
Crystal weapon was not 2x. It was 1x per light attack.
2x per two light attacks. It costs was not 1x either..it was 1.5x
The skill was over performing only because of a nasty proc set that is getting nerfed as well.
Also light attacks are getting nerfed too, that would tune down the original skill as well.
ZOS just never learns to do incremental changes. The stamsorc was hit from so many angles at once that is a useless class now. Most probably I'll just prematurely retire my Stamsorc, but not everyone switches classes so easily.
I agree that with bow/destro crystal weapon was overperforming. Crystal weapon was reduced by 41.5%. Bound armaments was reduced by 38% and no longer buffs light attacks. Light attacks were also nerfed. This takes away a lot of burst from melee stam sorcs in PVP. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing it this much.
I agree that with bow/destro crystal weapon was overperforming. Crystal weapon was reduced by 41.5%. Bound armaments was reduced by 38% and no longer buffs light attacks. Light attacks were also nerfed. This takes away a lot of burst from melee stam sorcs in PVP. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing it this much.
drzycki_ESO wrote: »Nerfing Savage Werewolf alone would have fixed the problem. Now Stamina Sorcs have nothing. We will be stuck using only weapon skills.
acastanza_ESO wrote: »I agree that with bow/destro crystal weapon was overperforming. Crystal weapon was reduced by 41.5%. Bound armaments was reduced by 38% and no longer buffs light attacks. Light attacks were also nerfed. This takes away a lot of burst from melee stam sorcs in PVP. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing it this much.
This isn't correct. Crystal Weapon on a MagSorc running a Destro staff was barely performing at par with other classes burst damage. It was only overperforming on with Bows on StamSorcs. MagSorcs were barely hanging on with the damage it provided.
They should have nerfed Savage Werewolf and called it a day. That would have removed the Bow problem that StamSorcs were abusing but left it alone for MagSorcs who desperately need the help.
JustAGoodPlayer wrote: »JustAGoodPlayer wrote: »I agree that with bow/destro crystal weapon was overperforming. I think it would be better if you did what you did with savage warewolf and make it only useful with melee combat instead of nerfing the main spammable of the class to the basement.
Spammable is skill that is standartized and do X damage. If all the spammable do the same damage it is standart thing ?
Why some class spammable have to be better ?
On 3 skill casts DK get x2 whip, ok.
So it is possible to impower some spammables with 30-33% per another skill cast.
Templar had jubs, it is ... reworked.
Spammable of destro staff gets 3 different strike and can land 3 different status effect, the same for psijick one.
So it looks like spammables are based about this value.
Why sorc spammable have to be *2 ?
Just because it is a sorc ?
Crystal weapon was not 2x. It was 1x per light attack.
2x per two light attacks. It costs was not 1x either..it was 1.5x
The skill was over performing only because of a nasty proc set that is getting nerfed as well.
Also light attacks are getting nerfed too, that would tune down the original skill as well.
ZOS just never learns to do incremental changes. The stamsorc was hit from so many angles at once that is a useless class now. Most probably I'll just prematurely retire my Stamsorc, but not everyone switches classes so easily.
You pres skill LA, so if it is 5 hard hitting dots + 5 cristal shards. That each hits as dots.
You use 6 skill bars and make damage as players with 10 different skills used on skill bars.
Is not it to OP ?
If you use this + spammable you make same damage as player with 5 different skills+ spammable. But you only use 2 pannels.
Other classes has no such option.
If we have it - OK, but it is too OP to only 1 class have it and others not, do not you think ?
All or no one
Thats how standartization works )))
Or some compromisses and differences for each class all are happy with.